Re: Characters and area traits

2005-09-19 Thread Manuel Mall
On Mon, 19 Sep 2005 04:23 pm, Jeremias Maerki wrote: > On 18.09.2005 13:10:34 Manuel Mall wrote: > > On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > > > So, for the time being, I have now fop internally standardised the > > meaning of the fop specific "offset" attribute in the fop area tree

Re: Characters and area traits

2005-09-19 Thread Jeremias Maerki
On 18.09.2005 13:10:34 Manuel Mall wrote: > On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > > I'm not a specialist on typography, yet, but the character wrapping > > (your option a) sounds definitely like a hack. I've started reading > > the parts in the spec about baselines and that's not

Re: Characters and area traits

2005-09-18 Thread Manuel Mall
On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > I'm not a specialist on typography, yet, but the character wrapping > (your option a) sounds definitely like a hack. I've started reading > the parts in the spec about baselines and that's not a casual read. > But I think that at one point we n

Re: Characters and area traits

2005-09-16 Thread Jeremias Maerki
I'm not a specialist on typography, yet, but the character wrapping (your option a) sounds definitely like a hack. I've started reading the parts in the spec about baselines and that's not a casual read. But I think that at one point we need to handle baselines and all these little details. I'm not

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 10:39 pm, Chris Bowditch wrote: > Manuel Mall wrote: > > Still waiting for some feedback here from others. I am reluctant to > > change the interface to the renderers without other committers > > agreeing because such a change affects every renderer out there. On > > the other h

Re: Characters and area traits

2005-09-16 Thread Chris Bowditch
Manuel Mall wrote: Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent character="x"

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent as x. There are also some subtle

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 02:58 pm, Finn Bock wrote: > [Manuel] > > > I am currently looking at adding the missing background and > > border/padding support to fo:character and have run into a > > co-ordinate system issue. In fop text areas and character areas are > > positioned in the bpd direction usin

Re: Characters and area traits

2005-09-16 Thread Finn Bock
[Manuel] I am currently looking at adding the missing background and border/padding support to fo:character and have run into a co-ordinate system issue. In fop text areas and character areas are positioned in the bpd direction using the "offset" attribute which refers to the character baseli

Characters and area traits

2005-09-15 Thread Manuel Mall
I am currently looking at adding the missing background and border/padding support to fo:character and have run into a co-ordinate system issue. In fop text areas and character areas are positioned in the bpd direction using the "offset" attribute which refers to the character baseline position