On Mon, 19 Sep 2005 04:23 pm, Jeremias Maerki wrote:
> On 18.09.2005 13:10:34 Manuel Mall wrote:
> > On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote:
>
> > So, for the time being, I have now fop internally standardised the
> > meaning of the fop specific "offset" attribute in the fop area tree
On 18.09.2005 13:10:34 Manuel Mall wrote:
> On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote:
> > I'm not a specialist on typography, yet, but the character wrapping
> > (your option a) sounds definitely like a hack. I've started reading
> > the parts in the spec about baselines and that's not
On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote:
> I'm not a specialist on typography, yet, but the character wrapping
> (your option a) sounds definitely like a hack. I've started reading
> the parts in the spec about baselines and that's not a casual read.
> But I think that at one point we n
I'm not a specialist on typography, yet, but the character wrapping
(your option a) sounds definitely like a hack. I've started reading the
parts in the spec about baselines and that's not a casual read. But I
think that at one point we need to handle baselines and all these little
details. I'm not
On Fri, 16 Sep 2005 10:39 pm, Chris Bowditch wrote:
> Manuel Mall wrote:
> > Still waiting for some feedback here from others. I am reluctant to
> > change the interface to the renderers without other committers
> > agreeing because such a change affects every renderer out there. On
> > the other h
Manuel Mall wrote:
Still waiting for some feedback here from others. I am reluctant to
change the interface to the renderers without other committers agreeing
because such a change affects every renderer out there. On the other
hand it feels a bit like a kludge to treat/represent character="x"
Still waiting for some feedback here from others. I am reluctant to
change the interface to the renderers without other committers agreeing
because such a change affects every renderer out there. On the other
hand it feels a bit like a kludge to treat/represent as x. There are also some
subtle
On Fri, 16 Sep 2005 02:58 pm, Finn Bock wrote:
> [Manuel]
>
> > I am currently looking at adding the missing background and
> > border/padding support to fo:character and have run into a
> > co-ordinate system issue. In fop text areas and character areas are
> > positioned in the bpd direction usin
[Manuel]
I am currently looking at adding the missing background and
border/padding support to fo:character and have run into a co-ordinate
system issue. In fop text areas and character areas are positioned in
the bpd direction using the "offset" attribute which refers to the
character baseli
I am currently looking at adding the missing background and
border/padding support to fo:character and have run into a co-ordinate
system issue. In fop text areas and character areas are positioned in
the bpd direction using the "offset" attribute which refers to the
character baseline position
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