right now there is not a way for plugins to have their own prefs dynamically
displayed in the pref dialog. that is something we plan on figuring out for 3.0.
i can't answer the time stuff, Rob?
i think saving the file to the same directory as the source file is the best
solution right now.
i can't answer the time stuff, Rob?
In each PMO, there is a function called:
void HandleTimeInfoEvent(PMOTimeInfoEvent *pEvent);
Check this function out -- it sends the time info to the player. These
functions are complicated by the fact that they need to be accurate and that
the
In each PMO, there is a function called:
void HandleTimeInfoEvent(PMOTimeInfoEvent *pEvent);
Hmm, it appears the function is still in the code left over from where i
based it on the DirectSound plugin. Maybe I've not updated the variables
properly. I'll do a check against the