Where do the linker look for shared libraries?

2005-03-02 Thread Andreas Davour
Hi! I've tried to compile and link a small game written with the Allegro API. For some odd reason the linker just don't understand how to resolve the symbols in the library. It just can't accept that the library is in a .so file and not an .a archive, and even when I point it out explicitly it

Re: Where do the linker look for shared libraries?

2005-03-02 Thread Dan Nelson
In the last episode (Mar 02), Andreas Davour said: I've tried to compile and link a small game written with the Allegro API. For some odd reason the linker just don't understand how to resolve the symbols in the library. It just can't accept that the library is in a .so file and not an .a

Re: Where do the linker look for shared libraries?

2005-03-02 Thread Andreas Davour
On Wed, 2 Mar 2005, Dan Nelson wrote: In the last episode (Mar 02), Andreas Davour said: I've tried to compile and link a small game written with the Allegro API. For some odd reason the linker just don't understand how to resolve the symbols in the library. It just can't accept that the library

Re: Where do the linker look for shared libraries?

2005-03-02 Thread Dan Nelson
In the last episode (Mar 02), Andreas Davour said: On Wed, 2 Mar 2005, Dan Nelson wrote: In the last episode (Mar 02), Andreas Davour said: I've tried to compile and link a small game written with the Allegro API. For some odd reason the linker just don't understand how to resolve the symbols

Re: Where do the linker look for shared libraries?

2005-03-02 Thread Andreas Davour
On Wed, 2 Mar 2005, Dan Nelson wrote: and the errors I get looks like this: /usr/local/lib//liballeg.so: undefined reference to `_poly_zbuf_atex_trans8' /usr/local/lib//liballeg.so: undefined reference to `_poly_scanline_atex_mask_lit32' This is the linker saying there are symbols in liballeg.so