Hi!
I've tried to compile and link a small game written with the Allegro
API. For some odd reason the linker just don't understand how to resolve
the symbols in the library. It just can't accept that the library is in
a .so file and not an .a archive, and even when I point it out
explicitly it
In the last episode (Mar 02), Andreas Davour said:
I've tried to compile and link a small game written with the Allegro
API. For some odd reason the linker just don't understand how to
resolve the symbols in the library. It just can't accept that the
library is in a .so file and not an .a
On Wed, 2 Mar 2005, Dan Nelson wrote:
In the last episode (Mar 02), Andreas Davour said:
I've tried to compile and link a small game written with the Allegro
API. For some odd reason the linker just don't understand how to
resolve the symbols in the library. It just can't accept that the
library
In the last episode (Mar 02), Andreas Davour said:
On Wed, 2 Mar 2005, Dan Nelson wrote:
In the last episode (Mar 02), Andreas Davour said:
I've tried to compile and link a small game written with the
Allegro API. For some odd reason the linker just don't understand
how to resolve the symbols
On Wed, 2 Mar 2005, Dan Nelson wrote:
and the errors I get looks like this:
/usr/local/lib//liballeg.so: undefined reference to `_poly_zbuf_atex_trans8'
/usr/local/lib//liballeg.so: undefined reference to
`_poly_scanline_atex_mask_lit32'
This is the linker saying there are symbols in liballeg.so