http://bugs.freeciv.org/Ticket/Display.html?id=12560 >
On 7/15/06, Tommi Björkbacka <[EMAIL PROTECTED]> wrote:
>
> This patch fixes problem (#12560) for me. It's far from perfect but should
> work for majority of us. Current version of autogen can't find newer version
> of tool (example automake
http://bugs.freeciv.org/Ticket/Display.html?id=38128 >
"Start New Game" -> "Back". You get back to starting screen, but
there is no buttons in it.
- ML
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http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This patch implements tileset suggestions to game.ruleset. If
> game.ruleset contains tileset.suggest -entry, it is sent to client in
> packet_ruleset_control. Client then asks from
http://bugs.freeciv.org/Ticket/Display.html?id=19049 >
On 3/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 7/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > #: client/text.c:176 client/gui-sdl/mapview.c:626
> > msgid " with "
> >
> > This string needs a translator comment at t
http://bugs.freeciv.org/Ticket/Display.html?id=38128 >
> [EMAIL PROTECTED] - Mi 14. Mär 2007, 08:45:50]:
>
> "Start New Game" -> "Back". You get back to starting screen, but
> there is no buttons in it.
>
>
> - ML
>
PR#19204 will fix this problem when it gets committed.
_
http://bugs.freeciv.org/Ticket/Display.html?id=38138 >
Support to save strings with gettext marking to registry code.
- ML
diff -Nurd -X.diff_ignore freeciv/utility/registry.c freeciv/utility/registry.c
--- freeciv/utility/registry.c 2007-03-12 19:21:42.0 +0200
+++ freeciv/utility/re
http://bugs.freeciv.org/Ticket/Display.html?id=38085 >
One situation where this happens is if you try to change an already
bought item by moving worklist item #2 in front of #1, then number #1
will become #2 and then the server will notice that you have already
bought and will overwrite #1 with t
http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
On 3/12/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=37988 >
>
> On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> >
> > On 3/12/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> >
http://bugs.freeciv.org/Ticket/Display.html?id=37911 >
On 3/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> This patch adds separate event for tech goal changes.
- Updated against svn
- Capitalized First Letter Of Every Word In Event Description Like In
Other Events
- ML
diff -Nurd
http://bugs.freeciv.org/Ticket/Display.html?id=35961 >
On Mon, 12 Mar 2007 01:14:42 -0800 Egor Vyscrebentsov wrote:
>
> Attached is a pre-version of patch. Legends are used as a help text.
> Only gui-xaw supported.
>
> Ah, and main "Nations" section requires a better text ;)
>
> Hope to make gui-
http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
On Sun, 4 Mar 2007 Per I. Mathisen wrote:
> On Sat, 3 Mar 2007, Daniel Markstedt wrote:
> > Wouldn't the obvious solution be to simply use the /take command with
> > nation names, instead of player names? Nation names differ depending
> > on
http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
On 14/03/07, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
>
> It is possible. Playing with non-ASCII character is a bad idea.
> I'm for having ASCII-only identifier. There are several variants when
> something (gettext or freeciv code) doesn
http://bugs.freeciv.org/Ticket/Display.html?id=38165 >
Hi,
I found a bug in the 2.1.0-beta3: spies are always executed when trying
to establish an embassy, even if they haven't been in any contact with
the enemy.
I quickly checked the source code, and it would seem to me that the
problem is act
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