Thanks for the update Peter!
I made this into a 'news story' on the main wiki page. :)
Don't forget to add the package to our 'more distros' page:
http://freeciv.wikia.com/wiki/More_distributions (a link would do.)
Best
~Daniel
On 9/2/07, Peter Speybrouck <[EMAIL PROTECTED]> wrote:
> Hi, just w
http://bugs.freeciv.org/Ticket/Display.html?id=10775 >
On Thu, 6 Sep 2007 Marko Lindqvist wrote:
> On 06/09/07, Egor Vyscrebentsov wrote:
> >
> > All had been written before us - helpdata.c#insert_requirement()
>
> That's good for S2_1 at least.
> Some parts of your earlier patches would help
http://bugs.freeciv.org/Ticket/Display.html?id=39679 >
In addition to crash, something is wrong in that it thinks some tech
to depend on removed one. I only just added that "Never" available
tech to ruleset and nothing depends on it.
S2_1 works.
Program received signal SIGSEGV, Segmentation fa
http://bugs.freeciv.org/Ticket/Display.html?id=39675 >
On 9/6/07, nikita bukhvostov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39675 >
>
> ~
> # Font in SDL-client
> ~
[snippet]
> 1. Please write in your Docs/FAQs/Wiki - "How to change used font in
> Fre
http://bugs.freeciv.org/Ticket/Display.html?id=39678 >
This adds checking of requirement list sanity to ruleset load. S2_1 version.
Currently outputs only number of conflicting requirement type (not
very user-friendly error message). Functionality to access requirement
type names outside requi
http://bugs.freeciv.org/Ticket/Display.html?id=39677 >
I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl
I got the following error when trying to upgrade a unit:
civclient
2: Using Video Output: x11
2: 480, 27, 0
2: area.h = 410
2: 768, 27, 0
2: area.h = 614
2: 768, 27, 0
2: are
On 8/25/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
> On Fri, 24 Aug 2007, William Allen Simpson wrote:
> > (Ignoring the problem that gui-mui still only handles a single unit.)
>
> gui-mui has not been updated in a very long time, and should probably just
> be removed from S2_1 and trunk. Amiga
http://bugs.freeciv.org/Ticket/Display.html?id=10775 >
On 06/09/07, Egor Vyscrebentsov wrote:
>
> All had been written before us - helpdata.c#insert_requirement()
That's good for S2_1 at least.
Some parts of your earlier patches would help, if we try to produce a
bit more concise help texts i
http://bugs.freeciv.org/Ticket/Display.html?id=39374 >
On 03/09/07, Egor Vyscrebentsov wrote:
> --- dependencies/lua/src/llimits.h (revision 13411)
> +++ dependencies/lua/src/llimits.h (working copy)
> @@ -41,9 +41,9 @@
> */
>
> /* an unsigned integer to hold hash values */
> -typede
http://bugs.freeciv.org/Ticket/Display.html?id=39676 >
This should make it much easier to setup authentication enabled
server (if you have auth enabled freeciv binaries)
1) Install MySQL. This should be easy with any modern distribution
2) Create user and (empty) database to MySQL for Freeciv
http://bugs.freeciv.org/Ticket/Display.html?id=10775 >
On Mon, 3 Sep 2007 17:12:58 -0700 Egor Vyscrebentsov wrote:
> Version 2 of patch. Working, looks not so awful.
All had been written before us - helpdata.c#insert_requirement()
Double "\n\n" at the end of every req line looks not good thoug
Build rules should be sensible by default, not only with extra
configure parameters.
This patch is for trunk only.
For S2_1 this would add python as new build requirement for svn checkouts.
- ML
diff -Nurd -X.diff_ignore freeciv/configure.ac freeciv/configure.ac
--- freeciv/configure.ac 2007
Hi All,
Freeciv increasingly evolving and improving..
But there is one disadvantage (problem) -
~
In Gtk2-client you can Save/Load game, _but_ in SDL-client can't to do this..
Please, programmers who does, participates or helps to do SDL-client -
need to add function Save/Load game in SDL-clien
http://bugs.freeciv.org/Ticket/Display.html?id=39674 >
On 06/09/07, Karl-Ingo Friese wrote:
>
> Hello,
>
> a behauvior which can be quite surprising if you are
> not aware of it:
>
> When a city is attacked, the unit with the best defense
> chances is choosen - even if it is the leader! Concrete:
http://bugs.freeciv.org/Ticket/Display.html?id=39674 >
> [EMAIL PROTECTED] - Jeu. Sep. 06 10:07:51 2007]:
>
> Hello,
>
> a behauvior which can be quite surprising if you are
> not aware of it:
>
> When a city is attacked, the unit with the best defense
> chances is choosen - even if it is the
http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
> [EMAIL PROTECTED] - Mer. Sep. 05 15:51:25 2007]:
>
> Hello again,
>
> On Tue, 4 Sep 2007, Pepeto _ wrote:
>
> > It doesn't work. I got it yesterday. But now, I know exactly how
> > reproduce the crash.
> >
> > It occurs when the server w
http://bugs.freeciv.org/Ticket/Display.html?id=39674 >
Hello,
a behauvior which can be quite surprising if you are
not aware of it:
When a city is attacked, the unit with the best defense
chances is choosen - even if it is the leader! Concrete:
If a catapult attacks a city with a phalanx + lead
http://bugs.freeciv.org/Ticket/Display.html?id=39673 >
I can't buy anything
Progressbar of production is always full
Governor always shows `Production completed: 1 turn'
...
After a week working with different revisions I understand that an int
to bool conversion cause all of them >:o
Patch at
18 matches
Mail list logo