Re: [Freeciv-Dev] freeciv ported to skyos

2007-09-06 Thread Daniel Markstedt
Thanks for the update Peter! I made this into a 'news story' on the main wiki page. :) Don't forget to add the package to our 'more distros' page: http://freeciv.wikia.com/wiki/More_distributions (a link would do.) Best ~Daniel On 9/2/07, Peter Speybrouck <[EMAIL PROTECTED]> wrote: > Hi, just w

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-06 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=10775 > On Thu, 6 Sep 2007 Marko Lindqvist wrote: > On 06/09/07, Egor Vyscrebentsov wrote: > > > > All had been written before us - helpdata.c#insert_requirement() > > That's good for S2_1 at least. > Some parts of your earlier patches would help

[Freeciv-Dev] (PR#39679) [Bug] Removed tech causes trunk to crash

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39679 > In addition to crash, something is wrong in that it thinks some tech to depend on removed one. I only just added that "Never" available tech to ruleset and nothing depends on it. S2_1 works. Program received signal SIGSEGV, Segmentation fa

Re: [Freeciv-Dev] (PR#39675) Font in SDL-client and Save/Load game in SDL-client

2007-09-06 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39675 > On 9/6/07, nikita bukhvostov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39675 > > > ~ > # Font in SDL-client > ~ [snippet] > 1. Please write in your Docs/FAQs/Wiki - "How to change used font in > Fre

[Freeciv-Dev] (PR#39678) [Patch] Requirement list sanity checking

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39678 > This adds checking of requirement list sanity to ruleset load. S2_1 version. Currently outputs only number of conflicting requirement type (not very user-friendly error message). Functionality to access requirement type names outside requi

[Freeciv-Dev] (PR#39677) freeciv crashes while updating unit

2007-09-06 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=39677 > I am running Freeciv version 2.1.0-beta6 (beta version) gui-sdl I got the following error when trying to upgrade a unit: civclient 2: Using Video Output: x11 2: 480, 27, 0 2: area.h = 410 2: 768, 27, 0 2: area.h = 614 2: 768, 27, 0 2: are

Re: [Freeciv-Dev] gui-mui

2007-09-06 Thread Daniel Markstedt
On 8/25/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > On Fri, 24 Aug 2007, William Allen Simpson wrote: > > (Ignoring the problem that gui-mui still only handles a single unit.) > > gui-mui has not been updated in a very long time, and should probably just > be removed from S2_1 and trunk. Amiga

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=10775 > On 06/09/07, Egor Vyscrebentsov wrote: > > All had been written before us - helpdata.c#insert_requirement() That's good for S2_1 at least. Some parts of your earlier patches would help, if we try to produce a bit more concise help texts i

Re: [Freeciv-Dev] (PR#39374) Re: (PR#39644) auth warnings

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39374 > On 03/09/07, Egor Vyscrebentsov wrote: > --- dependencies/lua/src/llimits.h (revision 13411) > +++ dependencies/lua/src/llimits.h (working copy) > @@ -41,9 +41,9 @@ > */ > > /* an unsigned integer to hold hash values */ > -typede

[Freeciv-Dev] (PR#39676) [Patch] Script to help auth server setup

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39676 > This should make it much easier to setup authentication enabled server (if you have auth enabled freeciv binaries) 1) Install MySQL. This should be easy with any modern distribution 2) Create user and (empty) database to MySQL for Freeciv

Re: [Freeciv-Dev] (PR#10775) incomplete helptext

2007-09-06 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=10775 > On Mon, 3 Sep 2007 17:12:58 -0700 Egor Vyscrebentsov wrote: > Version 2 of patch. Working, looks not so awful. All had been written before us - helpdata.c#insert_requirement() Double "\n\n" at the end of every req line looks not good thoug

[Freeciv-Dev] [Patch] Remove need for --enable-maintainer-mode

2007-09-06 Thread Marko Lindqvist
Build rules should be sensible by default, not only with extra configure parameters. This patch is for trunk only. For S2_1 this would add python as new build requirement for svn checkouts. - ML diff -Nurd -X.diff_ignore freeciv/configure.ac freeciv/configure.ac --- freeciv/configure.ac 2007

[Freeciv-Dev] From dragon_djanic

2007-09-06 Thread nikita bukhvostov
Hi All, Freeciv increasingly evolving and improving.. But there is one disadvantage (problem) - ~ In Gtk2-client you can Save/Load game, _but_ in SDL-client can't to do this.. Please, programmers who does, participates or helps to do SDL-client - need to add function Save/Load game in SDL-clien

Re: [Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39674 > On 06/09/07, Karl-Ingo Friese wrote: > > Hello, > > a behauvior which can be quite surprising if you are > not aware of it: > > When a city is attacked, the unit with the best defense > chances is choosen - even if it is the leader! Concrete:

[Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-06 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39674 > > [EMAIL PROTECTED] - Jeu. Sep. 06 10:07:51 2007]: > > Hello, > > a behauvior which can be quite surprising if you are > not aware of it: > > When a city is attacked, the unit with the best defense > chances is choosen - even if it is the

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-06 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=15854 > > [EMAIL PROTECTED] - Mer. Sep. 05 15:51:25 2007]: > > Hello again, > > On Tue, 4 Sep 2007, Pepeto _ wrote: > > > It doesn't work. I got it yesterday. But now, I know exactly how > > reproduce the crash. > > > > It occurs when the server w

[Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-06 Thread Karl-Ingo Friese
http://bugs.freeciv.org/Ticket/Display.html?id=39674 > Hello, a behauvior which can be quite surprising if you are not aware of it: When a city is attacked, the unit with the best defense chances is choosen - even if it is the leader! Concrete: If a catapult attacks a city with a phalanx + lead

[Freeciv-Dev] (PR#39673) Can't buy anything!

2007-09-06 Thread Arman Ordookhani
http://bugs.freeciv.org/Ticket/Display.html?id=39673 > I can't buy anything Progressbar of production is always full Governor always shows `Production completed: 1 turn' ... After a week working with different revisions I understand that an int to bool conversion cause all of them >:o Patch at