http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
After a fair amount of testing, here's my initial re-design of the border
code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
comparison. As you can see (or I can supply screen shots), for a game in
progress the code yields
http://bugs.freeciv.org/Ticket/Display.html?id=39723 >
Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but
never got feedback on whether you wanted them for 2.1
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http://bugs.freeciv.org/Ticket/Display.html?id=39723 >
On 11/24/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39723 >
>
> Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but
> never got feedback on whether you wanted t
http://bugs.freeciv.org/Ticket/Display.html?id=9722 >
Daniel Markstedt wrote:
> What is the policy of bugreports for older versions that are not relevant for
> newer ones, anyway?
>
In this case, fixed in current version?
In many cases, rejected
_
http://bugs.freeciv.org/Ticket/Display.html?id=39725 >
Committed S2_1 revision 14019, revised from S2_2 -- does not make most
changes in keys, but propagating one simple key fix.
As committed:
Index: po/cs.po
===
--- po/cs.po(r
http://bugs.freeciv.org/Ticket/Display.html?id=39897 >
Right now the city naming depends on the city placement, e.g. are there
rivers or mountains or cost fields nearby.
I have a new idea. How about attaching to each possible city name two
numbers, one for relative east-west and one for relative
http://bugs.freeciv.org/Ticket/Display.html?id=23078 >
Committed S2_1 revision 14016, with po updates.
Committed S2_2 revision 14017.
Committed trunk revision 14018.
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http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
On Nov 23, 2007 7:37 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
> After a fair amount of testing, here's my initial re-design of the border
> code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
> comparison. As yo
http://bugs.freeciv.org/Ticket/Display.html?id=39894 >
A part of my message/chat output is not displayed correctly.
(-menu---)
(small| )
( map | )
(-| NICE )
(taxes| MAP )
( | )
(unit |
http://bugs.freeciv.org/Ticket/Display.html?id=39892 >
Adapted from the work by "gil" on the warclient forums (
http://freeciv.freeforums.org/viewtopic.php?t=59 )
Flag PD from Wikicommons.
~Daniel
palestine.tgz
Description: GNU Zip compressed data
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http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
> [wsimpson - Fri Nov 23 18:37:57 2007]:
>
> After a fair amount of testing, here's my initial re-design of the border
> code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
> comparison. As you can see (or I can supply scr
http://bugs.freeciv.org/Ticket/Display.html?id=39887 >
hi,
IMO the Australian's housing style should be European, not Tropical.
This simply reflects how most houses in australia are built - in a more
european way then then tropical.
kk
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http://bugs.freeciv.org/Ticket/Display.html?id=39891 >
hi,
on a new game of freeciv the game sits without researching until you
open the science tab and specify a target.
I think it would be nice for the game to research something, so if you
dont think to open up the science tab (eg a beginner, s
http://bugs.freeciv.org/Ticket/Display.html?id=39888 >
hi,
the current text is this:
"Australia was founded as a British penal colony in 1788AD. It is the
only country on earth to occupy an entire continent."
I would like to suggest the following (or similar text) be added:
The Commonwealth of
http://bugs.freeciv.org/Ticket/Display.html?id=39885 >
> On 11/23/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> >
> > I managed to take the Poles' capital and provoke civil war twice in
> > succession in a single game. Both times, Freeciv decided to name the
> > seceding faction as the Sil
http://bugs.freeciv.org/Ticket/Display.html?id=39896 >
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http://bugs.freeciv.org/Ticket/Display.html?id=39889 >
hi,
when playing the GTK frontend for freeciv 2.1, the messages buffer
clears, at whats seems like completely arbitary moments.
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http://bugs.freeciv.org/Ticket/Display.html?id=39890 >
hi,
when all units are in auto mode (eg, building roads, exploring, moving)
and a new unit is built the client doesnt centre on the new client, but
sits on a moved unit.
This is the GTK client, freeciv 2.1
http://bugs.freeciv.org/Ticket/Display.html?id=39895 >
> I think you attached the wrong patch.
>
Sigh, that's what happens with too many branch windows open at the same
time (Sorry, that was the patch I was committing in S2_1.)
Index: server/citytools.c
===
http://bugs.freeciv.org/Ticket/Display.html?id=39884 >
Also, another typo described in PR#39818.
Committed S2_1 revision 14020, including po keys.
Committed S2_2 revision 14021.
Committed trunk revision 14022.
Index: scripts/setup_auth_server.sh
=
http://bugs.freeciv.org/Ticket/Display.html?id=39898 >
I'm getting intermittent server crashes while playing Freeciv 2.1.0 on a
Fedora 8 machine. The cause appears to be an off-by-one error in the
size of a buffer in the autosave code. Fedora 8 compiles all C code
with -D_FORTIFY_SOURCE=2, and
http://bugs.freeciv.org/Ticket/Display.html?id=39899 >
With this recent talk of border design, I'd like to outline an idea of
mine: "regional borders".
In the current implementation, city radiuses are sometimes more
expansive than national borders, sometimes less. This is IMO bad
design and pote
http://bugs.freeciv.org/Ticket/Display.html?id=39887 >
On Nov 23, 2007 6:57 PM, Karl Goetz <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39887 >
>
> hi,
> IMO the Australian's housing style should be European, not Tropical.
> This simply reflects how most houses in
http://bugs.freeciv.org/Ticket/Display.html?id=39891 >
On Nov 23, 2007 7:29 PM, Karl Goetz <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39891 >
>
> hi,
> on a new game of freeciv the game sits without researching until you
> open the science tab and specify a targ
http://bugs.freeciv.org/Ticket/Display.html?id=39888 >
On Nov 23, 2007 7:07 PM, Karl Goetz <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39888 >
>
> hi,
> the current text is this:
> "Australia was founded as a British penal colony in 1788AD. It is the
> only count
http://bugs.freeciv.org/Ticket/Display.html?id=39893 >
On 11/23/07, <> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39893 >
>
> Why the units are not moving east or west? In the game's help is
> written that with the key 4 the unit is moved east and with key 6 is
> moved west, but t
http://bugs.freeciv.org/Ticket/Display.html?id=39894 >
On 11/24/07, <> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39894 >
>
> A part of my message/chat output is not displayed correctly.
>
>
> (-menu---)
> (small| )
> ( map | )
> (
http://bugs.freeciv.org/Ticket/Display.html?id=39837 >
> [guest - Mon Nov 05 17:32:50 2007]:
>
> > [guest - Mon Nov 05 15:18:53 2007]:
> >
> > Hi Freeciv Team
> >
> > I'm just wondering if it is a feature or really a bug. Plying freeciv
> > 2.1 for some days and found a difference in the happi
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