[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39895 > After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As you can see (or I can supply screen shots), for a game in progress the code yields

[Freeciv-Dev] (PR#39723) Typo in server/settings.c

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39723 > Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but never got feedback on whether you wanted them for 2.1 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gn

Re: [Freeciv-Dev] (PR#39723) Typo in server/settings.c

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39723 > On 11/24/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39723 > > > Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but > never got feedback on whether you wanted t

Re: [Freeciv-Dev] (PR#9722) fix charset problems in 1.14

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=9722 > Daniel Markstedt wrote: > What is the policy of bugreports for older versions that are not relevant for > newer ones, anyway? > In this case, fixed in current version? In many cases, rejected _

[Freeciv-Dev] (PR#39725) Various typos in client, remove log translation

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39725 > Committed S2_1 revision 14019, revised from S2_2 -- does not make most changes in keys, but propagating one simple key fix. As committed: Index: po/cs.po === --- po/cs.po(r

[Freeciv-Dev] (PR#39897) Suggestion: geographic location of cities

2007-11-23 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39897 > Right now the city naming depends on the city placement, e.g. are there rivers or mountains or cost fields nearby. I have a new idea. How about attaching to each possible city name two numbers, one for relative east-west and one for relative

Re: [Freeciv-Dev] (PR#23078) 2.1.0 (F1) City & (F3) Player - (Alt-H) S_how conflicts with _Help

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=23078 > Committed S2_1 revision 14016, with po updates. Committed S2_2 revision 14017. Committed trunk revision 14018. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freec

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=39895 > On Nov 23, 2007 7:37 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > After a fair amount of testing, here's my initial re-design of the border > code. I left much of the old code in place (#ifdef OWNER_SOURCE) for > comparison. As yo

[Freeciv-Dev] (PR#39894) Fullscreen bug.

2007-11-23 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39894 > A part of my message/chat output is not displayed correctly. (-menu---) (small| ) ( map | ) (-| NICE ) (taxes| MAP ) ( | ) (unit |

[Freeciv-Dev] (PR#39892) Palestinian nation

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39892 > Adapted from the work by "gil" on the warclient forums ( http://freeciv.freeforums.org/viewtopic.php?t=59 ) Flag PD from Wikicommons. ~Daniel palestine.tgz Description: GNU Zip compressed data ___

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39895 > > [wsimpson - Fri Nov 23 18:37:57 2007]: > > After a fair amount of testing, here's my initial re-design of the border > code. I left much of the old code in place (#ifdef OWNER_SOURCE) for > comparison. As you can see (or I can supply scr

[Freeciv-Dev] (PR#39887) Australian housing style should be EU

2007-11-23 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39887 > hi, IMO the Australian's housing style should be European, not Tropical. This simply reflects how most houses in australia are built - in a more european way then then tropical. kk ___ Freeciv-d

[Freeciv-Dev] (PR#39891) [wishlist] research something by default

2007-11-23 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39891 > hi, on a new game of freeciv the game sits without researching until you open the science tab and specify a target. I think it would be nice for the game to research something, so if you dont think to open up the science tab (eg a beginner, s

[Freeciv-Dev] (PR#39888) Suggested expanded text for australian "legend"

2007-11-23 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39888 > hi, the current text is this: "Australia was founded as a British penal colony in 1788AD. It is the only country on earth to occupy an entire continent." I would like to suggest the following (or similar text) be added: The Commonwealth of

Re: [Freeciv-Dev] (PR#39885) Picks same nation twice from civil war list from same host nation

2007-11-23 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=39885 > > On 11/23/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > > > I managed to take the Poles' capital and provoke civil war twice in > > succession in a single game. Both times, Freeciv decided to name the > > seceding faction as the Sil

[Freeciv-Dev] (PR#39896)

2007-11-23 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39896 > ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39889) Messages buffer gets cleared

2007-11-23 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39889 > hi, when playing the GTK frontend for freeciv 2.1, the messages buffer clears, at whats seems like completely arbitary moments. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.

[Freeciv-Dev] (PR#39890) when all units are auto new units are not shown

2007-11-23 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39890 > hi, when all units are in auto mode (eg, building roads, exploring, moving) and a new unit is built the client doesnt centre on the new client, but sits on a moved unit. This is the GTK client, freeciv 2.1

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39895 > > I think you attached the wrong patch. > Sigh, that's what happens with too many branch windows open at the same time (Sorry, that was the patch I was committing in S2_1.) Index: server/citytools.c ===

Re: [Freeciv-Dev] (PR#39884) Typo "succesfully" in English airlift message

2007-11-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39884 > Also, another typo described in PR#39818. Committed S2_1 revision 14020, including po keys. Committed S2_2 revision 14021. Committed trunk revision 14022. Index: scripts/setup_auth_server.sh =

[Freeciv-Dev] (PR#39898) Buffer overflow during autosave

2007-11-23 Thread
http://bugs.freeciv.org/Ticket/Display.html?id=39898 > I'm getting intermittent server crashes while playing Freeciv 2.1.0 on a Fedora 8 machine. The cause appears to be an off-by-one error in the size of a buffer in the autosave code. Fedora 8 compiles all C code with -D_FORTIFY_SOURCE=2, and

[Freeciv-Dev] (PR#39899) [wishlist] regional borders

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39899 > With this recent talk of border design, I'd like to outline an idea of mine: "regional borders". In the current implementation, city radiuses are sometimes more expansive than national borders, sometimes less. This is IMO bad design and pote

Re: [Freeciv-Dev] (PR#39887) Australian housing style should be EU

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39887 > On Nov 23, 2007 6:57 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39887 > > > hi, > IMO the Australian's housing style should be European, not Tropical. > This simply reflects how most houses in

Re: [Freeciv-Dev] (PR#39891) [wishlist] research something by default

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39891 > On Nov 23, 2007 7:29 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39891 > > > hi, > on a new game of freeciv the game sits without researching until you > open the science tab and specify a targ

Re: [Freeciv-Dev] (PR#39888) Suggested expanded text for australian "legend"

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39888 > On Nov 23, 2007 7:07 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39888 > > > hi, > the current text is this: > "Australia was founded as a British penal colony in 1788AD. It is the > only count

Re: [Freeciv-Dev] (PR#39893) No movement east and west!

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39893 > On 11/23/07, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39893 > > > Why the units are not moving east or west? In the game's help is > written that with the key 4 the unit is moved east and with key 6 is > moved west, but t

Re: [Freeciv-Dev] (PR#39894) Fullscreen bug.

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39894 > On 11/24/07, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39894 > > > A part of my message/chat output is not displayed correctly. > > > (-menu---) > (small| ) > ( map | ) > (

[Freeciv-Dev] (PR#39837) Happiness in big empires

2007-11-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39837 > > [guest - Mon Nov 05 17:32:50 2007]: > > > [guest - Mon Nov 05 15:18:53 2007]: > > > > Hi Freeciv Team > > > > I'm just wondering if it is a feature or really a bug. Plying freeciv > > 2.1 for some days and found a difference in the happi