[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40110 > > [wsimpson - Sun Feb 24 02:57:33 2008]: > > Madeline Book wrote: > > And as for appealing to realism (I assume that is what > > you mean by "usual expectations", > > I meant the actual behavior of civ1/2/3. We only need > "options" for t

Re: [Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40110 > Madeline Book wrote: > And as for appealing to realism (I assume that is what > you mean by "usual expectations", I meant the actual behavior of civ1/2/3. We only need "options" for things that change from ruleset to ruleset. Does an air

Re: [Freeciv-Dev] freeciv as programming game

2008-02-23 Thread Madeline Book
On 2/23/08, Philipp Hofmann <[EMAIL PROTECTED]> wrote: > hi, > > i recently spent some time on one of those programming games, you know > these games in which only ai players compete with each other. anyway > at some point i remembered my long time favorite civilization, an i > checked freeciv'

[Freeciv-Dev] freeciv as programming game

2008-02-23 Thread Philipp Hofmann
hi, i recently spent some time on one of those programming games, you know these games in which only ai players compete with each other. anyway at some point i remembered my long time favorite civilization, an i checked freeciv's website to see how things are going. i really would like to write m

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40110 > > [wsimpson - Sat Feb 23 18:08:32 2008]: > > The upside is a new feature: air and civilian units no longer prevent > working a tile. This better conforms with usual expectations. See > new unit_occupies_tile(). > Please take care not to ch

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40110 > The first and most obvious part of the patch updates the tile/vision documentation somewhat, as it was woefully out of date! Renamed some of the enum known_type to reflect their source, and replaced the order dependent < <= >= > tests. Move

[Freeciv-Dev] (PR#40108) 2.1.2 sdl for osx tiger repetitive crash with hurry production

2008-02-23 Thread jim james
http://bugs.freeciv.org/Ticket/Display.html?id=40108 > Hi, I've experienced repetitive crashes upon choosing hurry production at random intervals. I play on a Mac OSX Tiger 10.4.11 with the Freeciv 2.1.2 sdl. I've also installed darwin 1.5 macport to resolve a previous load problem. Someth