[Freeciv-Dev] (PR#40189) Pregame disconnect -> reconnect leaves player under AI control

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40189 > S2_2 and TRUNK 1. Start server 2. Connect client to it: /list: List of players: /list: -- /list: cazfi (user cazfi, Human, Team 0, not ready) 1 connection: /list

[Freeciv-Dev] (PR#40190) [Patch] Rewritten handle_event()

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40190 > Functional changes: - Popup for server operator message is shown to all clients, even those attached to AI mode player - Always show messages that are configured to be shown somewhere. If it cannot be shown where configured, show in chatl

Re: [Freeciv-Dev] (PR#39777) Command line options

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39777 > On 14/10/2007, Christian Knoke wrote: > ~$ civclient -- --help > > The last line (for bug reports) should appear in the output of > > ~$ civclient --help > > instead! At the current place, no one will find it. Attached patch adds bug a

Re: [Freeciv-Dev] (PR#40077) S2_2 memory leak in readline code

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40077 > On 04/02/2008, Jason Dorje Short wrote: > > Pretty minor but the readline code may need some sort of function call > for cleanup. There's no cleanup function in readline API. This leak is most likely in readline (at least from our perspe

Re: [Freeciv-Dev] (PR#39965) Uncompressed & Compressed savegames use differing whitespace

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39965 > On 13/12/2007, [EMAIL PROTECTED] wrote: > > I noticed that savegames using no compression (level 0) and savegames using > compression (at least the default level 6) use completely different line end > whitespace, and so the the two files

[Freeciv-Dev] (PR#40188) Patch to freeciv-2.1 branch for Finnish (fi) translation of 2.1.4

2008-04-06 Thread Timo Jyrinki
http://bugs.freeciv.org/Ticket/Display.html?id=40188 > This transaction appears to have no content Hi, Attached would be a very small patch against freeciv-2.1 branch. It updates only very few strings that were a bit subpar and highly visible (most notably the one with extra underscore). To Sin

[Freeciv-Dev] (PR#40191) [Patch] Do not resend Edit Mode message to everyone when client connects

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40191 > When new client connects, send Edit Mode notification only to that connection. - ML diff -Nurd -X.diff_ignore freeciv/server/connecthand.c freeciv/server/connecthand.c --- freeciv/server/connecthand.c 2008-04-05 00:49:30.0 +0300

Re: [Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40184 > On 04/04/2008, Madeline Book wrote: > > A small preview of the editor toolbar in action, as > described in the editor wikia page. > I have also attached a screenshot if you do not have > the time (or the means) to apply a git binary diff

[Freeciv-Dev] (PR#40191) [Patch] Do not resend Edit Mode message to everyone when client connects

2008-04-06 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40191 > > [EMAIL PROTECTED] - Sun Apr 06 13:33:00 2008]: > > When new client connects, send Edit Mode notification only to that > connection. Quite correct, it was my mistake to use NULL instead of dest. -

[Freeciv-Dev] (PR#40184) [editor] Toolbar GUI front-end preliminary work

2008-04-06 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40184 > > [EMAIL PROTECTED] - Sun Apr 06 16:20:31 2008]: > > On 04/04/2008, Madeline Book wrote: > > > > A small preview of the editor toolbar in action, as > > described in the editor wikia page. > > I have also attached a screenshot if you do

[Freeciv-Dev] (PR#40192) [Patch] Fix civ1 ruleset syntax

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40192 > Attempt to load civ1 ruleset fails because of illegal format. Fix attached. Non-fatal error about Airbase remains as there currently is no legal format for disabling Airbases completely. - ML diff -Nurd -X.diff_ignore freeciv/data/civ1

[Freeciv-Dev] (PR#40193) [Patch] Sanity check ruleset requirement vectors

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40193 > $subject For S2_2 and TRUNK - ML diff -Nurd -X.diff_ignore freeciv/server/ruleset.c freeciv/server/ruleset.c --- freeciv/server/ruleset.c 2008-04-01 22:40:44.0 +0300 +++ freeciv/server/ruleset.c 2008-04-06 22:39:31.0 +0

[Freeciv-Dev] (PR#40194) Start button skips checks

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40194 > start_game() is called from two distinct places. 1) Command /start 2) All human players indicate that they are ready by using Start -button There is some functionality in first that is never executed for case two. Number of players is n

[Freeciv-Dev] (PR#40195) [Patch] Fix several crashes if there's less nations than MAX_PLAYERS

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40195 > If modpack has less than MAX_PLAYERS playable nations, server can run out of nations to assign to players and crash. Attached patch prevents several such cases. - There's no duplicate code for handling both start methods. #40194 should be

[Freeciv-Dev] (PR#40196) String comparison preoblems

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40196 > S2_2 1. Start server 2. Connect client A with username 'cazfi' - There will be users 'cazfi' and 4 * 3. Connect client B with username 'cazfi2' - Related to #40189, new user is under AI control and shown by name 4. Client B:

Re: [Freeciv-Dev] (PR#40194) Start button skips checks

2008-04-06 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40194 > On 07/04/2008, Marko Lindqvist wrote: > > start_game() is called from two distinct places. > > 1) Command /start > 2) All human players indicate that they are ready by using Start -button > > There is some functionality in first that

[Freeciv-Dev] Question about freeciv and real economy

2008-04-06 Thread Mikail Ahundov
Hello. Sorry for my English My friends and me are interested in everything about cybernetics in real economy. May be you heard about Cybersyn - http://en.wikipedia.org/wiki/Project_Cybersyn. Stafford Beer - http://en.wikipedia.org/wiki/Stafford_Beer and his http://en.wikipedia.org/wiki/Viable_