http://bugs.freeciv.org/Ticket/Display.html?id=40189 >
S2_2 and TRUNK
1. Start server
2. Connect client to it:
/list: List of players:
/list:
--
/list: cazfi (user cazfi, Human, Team 0, not ready) 1 connection:
/list
http://bugs.freeciv.org/Ticket/Display.html?id=40190 >
Functional changes:
- Popup for server operator message is shown to all clients, even
those attached to AI mode player
- Always show messages that are configured to be shown somewhere. If
it cannot be shown where configured, show in chatl
http://bugs.freeciv.org/Ticket/Display.html?id=39777 >
On 14/10/2007, Christian Knoke wrote:
> ~$ civclient -- --help
>
> The last line (for bug reports) should appear in the output of
>
> ~$ civclient --help
>
> instead! At the current place, no one will find it.
Attached patch adds bug a
http://bugs.freeciv.org/Ticket/Display.html?id=40077 >
On 04/02/2008, Jason Dorje Short wrote:
>
> Pretty minor but the readline code may need some sort of function call
> for cleanup.
There's no cleanup function in readline API. This leak is most likely
in readline (at least from our perspe
http://bugs.freeciv.org/Ticket/Display.html?id=39965 >
On 13/12/2007, [EMAIL PROTECTED] wrote:
>
> I noticed that savegames using no compression (level 0) and savegames using
> compression (at least the default level 6) use completely different line end
> whitespace, and so the the two files
http://bugs.freeciv.org/Ticket/Display.html?id=40188 >
This transaction appears to have no content
Hi,
Attached would be a very small patch against freeciv-2.1 branch. It
updates only very few strings that were a bit subpar and highly visible
(most notably the one with extra underscore).
To Sin
http://bugs.freeciv.org/Ticket/Display.html?id=40191 >
When new client connects, send Edit Mode notification only to that connection.
- ML
diff -Nurd -X.diff_ignore freeciv/server/connecthand.c freeciv/server/connecthand.c
--- freeciv/server/connecthand.c 2008-04-05 00:49:30.0 +0300
http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
On 04/04/2008, Madeline Book wrote:
>
> A small preview of the editor toolbar in action, as
> described in the editor wikia page.
> I have also attached a screenshot if you do not have
> the time (or the means) to apply a git binary diff
http://bugs.freeciv.org/Ticket/Display.html?id=40191 >
> [EMAIL PROTECTED] - Sun Apr 06 13:33:00 2008]:
>
> When new client connects, send Edit Mode notification only to that
> connection.
Quite correct, it was my mistake to use NULL instead of dest.
-
http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
> [EMAIL PROTECTED] - Sun Apr 06 16:20:31 2008]:
>
> On 04/04/2008, Madeline Book wrote:
> >
> > A small preview of the editor toolbar in action, as
> > described in the editor wikia page.
> > I have also attached a screenshot if you do
http://bugs.freeciv.org/Ticket/Display.html?id=40192 >
Attempt to load civ1 ruleset fails because of illegal format. Fix attached.
Non-fatal error about Airbase remains as there currently is no legal
format for disabling Airbases completely.
- ML
diff -Nurd -X.diff_ignore freeciv/data/civ1
http://bugs.freeciv.org/Ticket/Display.html?id=40193 >
$subject
For S2_2 and TRUNK
- ML
diff -Nurd -X.diff_ignore freeciv/server/ruleset.c freeciv/server/ruleset.c
--- freeciv/server/ruleset.c 2008-04-01 22:40:44.0 +0300
+++ freeciv/server/ruleset.c 2008-04-06 22:39:31.0 +0
http://bugs.freeciv.org/Ticket/Display.html?id=40194 >
start_game() is called from two distinct places.
1) Command /start
2) All human players indicate that they are ready by using Start -button
There is some functionality in first that is never executed for case
two. Number of players is n
http://bugs.freeciv.org/Ticket/Display.html?id=40195 >
If modpack has less than MAX_PLAYERS playable nations, server can run
out of nations to assign to players and crash. Attached patch prevents
several such cases.
- There's no duplicate code for handling both start methods. #40194
should be
http://bugs.freeciv.org/Ticket/Display.html?id=40196 >
S2_2
1. Start server
2. Connect client A with username 'cazfi'
- There will be users 'cazfi' and 4 *
3. Connect client B with username 'cazfi2'
- Related to #40189, new user is under AI control and shown by
name
4. Client B:
http://bugs.freeciv.org/Ticket/Display.html?id=40194 >
On 07/04/2008, Marko Lindqvist wrote:
>
> start_game() is called from two distinct places.
>
> 1) Command /start
> 2) All human players indicate that they are ready by using Start -button
>
> There is some functionality in first that
Hello. Sorry for my English
My friends and me are interested in everything about cybernetics in real
economy.
May be you heard about Cybersyn -
http://en.wikipedia.org/wiki/Project_Cybersyn. Stafford Beer -
http://en.wikipedia.org/wiki/Stafford_Beer and his
http://en.wikipedia.org/wiki/Viable_
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