Re: [Freeciv-Dev] (PR#40243) server crash after loading saved game

2008-05-15 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40243 > 2008/5/15 [EMAIL PROTECTED] : > > server crashes (segmentation fault) after issuing following commands to > server : > > The problem is that following happens: > 1. pointers in struct ai get freed when "end" command is issued (in > ai_data_ph

[Freeciv-Dev] (PR#39879) bug with plane patrol

2008-05-15 Thread Freeciv guest user
http://bugs.freeciv.org/Ticket/Display.html?id=39879 > > [wsimpson - Mon Nov 26 14:42:54 2007]: > > Michaël wrote: > > > this > > crashed occured between sebvm 2 and sebvm 3, and two times (after > > reconnecting i tryed at once to do the same thing and the crash occured > > in this sam

[Freeciv-Dev] (PR#39879) bug with plane patrol

2008-05-15 Thread Freeciv guest user
http://bugs.freeciv.org/Ticket/Display.html?id=39879 > [continued - apologies] Situation was using the ordinary fighter plane (req: fligt) and attempting to patrol between city and mountain tile about 20 tiles away. As I mentioned the client was 2.1.3 running on an Intel Mac OS 10.4. _

[Freeciv-Dev] (PR#40244) tech tree

2008-05-15 Thread Lorenzo M
http://bugs.freeciv.org/Ticket/Display.html?id=40244 > Hi, I'm an Italian young researcher. I had really nice time playing the game and I'd like to share some ideas could help out. In my opinion it could be fantastic to increase the specialization of each civ. Would ask why you didnt implement c

[Freeciv-Dev] (PR#40244) tech tree

2008-05-15 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40244 > > [EMAIL PROTECTED] - Fri May 16 00:29:58 2008]: > ... > At the end can u tell me in which files of the source code > the tech tree is developed? The tech tree is defined in a ruleset file called "techs.ruleset" in the appropriate ruleset di

Re: [Freeciv-Dev] (PR#15712) failed assertion `unit_list_size(ptile->units) == 0' (ticket 15712)

2008-05-15 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=15712 > 2008/5/12 guest user : > > This assertion still happens to fail with the new 2.1.4 Version > (gui-gtk-2.0). > With logging level 2, the logfile will contain only one line: > > 1: 0xdbbed78 324 Mech. Inf. at (21,48) Qianlong > > Since I can re

Re: [Freeciv-Dev] (PR#15712) failed assertion `unit_list_size(ptile->units) == 0' (ticket 15712)

2008-05-15 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=15712 > 2008/5/16 Marko Lindqvist: > > Reason for this one was unit losing visibility of itself when > transferred from old player to new rebel player. Sending of > remove_unit to client before fogging was optimized out on the basis > that player wi