[Freeciv-Dev] (PR#40373) isotrident fortress background image too high?

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373 Fixed cities.png for isotrident attached (fortress background image moved down to coincide with foreground). -- 蛮人が悲しくなります。 inline:

[Freeciv-Dev] (PR#40368) S2_2/trunk unused resource definitions in data/civ1/terrain.ruleset ?

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368 [EMAIL PROTECTED] - Wed Jul 09 02:01:59 2008]: Madeline Book wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368 What is the purpose of having resources defined in the civ1 terrain ruleset, but with 'name'

[Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 When a city is built on a hill it is supposed to get 2 food from the tile it is built on, but for some strange reason in S2_2/trunk this is now only 1 food. --

[Freeciv-Dev] (PR#40365) [Patch] Restore civ2/2.0.x resource conversion rules

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 Actually I don't like the way the tier field is obtained at the client side. It is brittle in that it assumes that terrains are sent in the same order as the server reads them from the ruleset. In other words, the protocol is not

[Freeciv-Dev] (PR#40221) Patch: Curved Connectors on tech tree

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221 Updated patch for S2_1 and S2_2/trunk. I also change a few things: - Renamed canvas_put_bezier_line to canvas_put_curved_line. - Fixed some formatting and removed purely whitespace changes. - Removed body duplication of canvas_put_line

Re: [Freeciv-Dev] (PR#40365) [Patch] Restore civ2/2.0.x resource conversion rules

2008-07-19 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 On Sat, 19 Jul 2008 07:25:41 +0900, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 Actually I don't like the way the tier field is obtained at the client side. It is brittle in

[Freeciv-Dev] (PR#40384) [Patch] Fix altering movement crash due to illegal phase

2008-07-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 With altering movement phase can end being 32, causing crash in client update_info_label(). Fix attached. - ML diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c --- freeciv/client/packhand.c 2008-07-09

Re: [Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-07-19 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 Probably to do with the way auto-improvements were changed in handling. City squares automatically get irrigation. Hill + irrigation = 2 food. Of course you can mine the hill too, then you get the irrigation and the mining bonus,

Re: [Freeciv-Dev] (PR#40365) [Patch] Restore civ2/2.0.x resource conversion rules

2008-07-19 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 Can we get a fix for 2.1 that uses an optional capability? -jason On 7/19/08, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 On Sat, 19 Jul 2008 07:25:41 +0900, Madeline Book

Re: [Freeciv-Dev] (PR#40354) /take assert failure: game.info.nplayers 30 +2

2008-07-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40354 2008/7/2 Marko Lindqvist: Current S2_2, trying to /take one of the players from game with 30 + 2 players: stdinhand.c:2977: take_command: Assertion `game.info.nplayers 30 + 2' failed. Fix to this particular problem attached.

[Freeciv-Dev] (PR#40382) Bug for Freeciv

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40382 [EMAIL PROTECTED] - Fri Jul 18 23:31:07 2008]: This transaction appears to have no content Bug: When the wonder Darwin's voyage is built, nothing happens - the production keeps going and each turn, it just says that it'll be

Re: [Freeciv-Dev] (PR#40384) [Patch] Fix altering movement crash due to illegal phase

2008-07-19 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 On 7/19/08, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 With altering movement phase can end being 32, causing crash in client update_info_label(). Fix attached. I'm pretty

Re: [Freeciv-Dev] (PR#40384) [Patch] Fix altering movement crash due to illegal phase

2008-07-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 2008/7/19 Jason Dorje Short [EMAIL PROTECTED]: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 On 7/19/08, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 With

Re: [Freeciv-Dev] (PR#40384) [Patch] Fix altering movement crash due to illegal phase

2008-07-19 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 On 7/19/08, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 2008/7/19 Jason Dorje Short [EMAIL PROTECTED]: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 On 7/19/08,

[Freeciv-Dev] (PR#40385) [Patch] Fix auth port error msg

2008-07-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40385 $subject - ML diff -Nurd -X.diff_ignore freeciv/server/auth.c freeciv/server/auth.c --- freeciv/server/auth.c 2008-07-09 10:44:51.0 +0300 +++ freeciv/server/auth.c 2008-07-20 02:21:58.0 +0300 @@ -231,7

Re: [Freeciv-Dev] (PR#40384) [Patch] Fix altering movement crash due to illegal phase

2008-07-19 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40384 2008/7/20 Jason Dorje Short: It's only illegal in that particular assertion. Fix the assertion and that is fixed! Though for backwards compatibility with old clients 2.1 may prefer a workaround. What assertion you are talking

[Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 [EMAIL PROTECTED] - Sat Jul 19 19:54:51 2008]: Probably to do with the way auto-improvements were changed in handling. City squares automatically get irrigation. Hill + irrigation = 2 food. Of course you can mine the hill too,