Follow-up Comment #13, bug #13498 (project freeciv):
Hi
I have now had crash 6 from this bug.
Again in LTXIV. This time a new variant.
I was online when a city of mine was captured.
A size 4 city with one of my units inside was attacked and captured.(no
palace). I crashed with the same abort
Perhaps the comments in the ruleset civ1 and civ2 should also be updated? See
attached patch. I will also update the following patches ...
Am Friday 29 May 2009 04:11:08 schrieb Madeline Book:
Update of bug #13582 (project freeciv):
Assigned to:None = mbook
Follow-up Comment #2, bug #13582 (project freeciv):
Perhaps the comments in the rulesets civ1 and civ2 should also be updated?
See attached patch.
(file #5835)
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Additional Item Attachment:
File name: gold2.1.patch.diff
Follow-up Comment #2, bug #13583 (project freeciv):
Thanks for looking at the patch!
changes in version2:
- fix all the basic stuff
- remove ruleset changes
- add documentation
(file #5836)
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File name:
Follow-up Comment #2, bug #13585 (project freeciv):
changes in version 2:
- remove ruleset changes
(file #5837)
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Additional Item Attachment:
File name: version2-gold4.patch.diff Size:2 KB
Follow-up Comment #2, bug #13586 (project freeciv):
Ok, after some (a lot of!) searching I found my error. The
upkeep information has to be processed two times in packhand.c
- in unpackage_unit() and handle_unit_packet_common()!
changes in version 2:
- it's working!
- move city_units_upkeep()
Follow-up Comment #3, bug #13586 (project freeciv):
one remark:
if the editor is used the changes are visible in the next
turn. I'm not sure, how to force an update.
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Follow-up Comment #3, bug #13587 (project freeciv):
changes in version 2:
- use astring
- upkeep information are only visible for own units
- also update unit_activity_text()
(file #5844)
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File name:
URL:
http://gna.org/bugs/?13595
Summary: [patch] remove unigold struct
Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 22:58
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13596
Summary: [patch] use city_refresh queue
Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 23:05
Category: general
Severity: 3 - Normal
Update of bug #13595 (project freeciv):
Assigned to:None = cazfi
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Update of bug #13586 (project freeciv):
Assigned to:None = mbook
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Reply to this item at:
http://gna.org/bugs/?13586
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Message sent
Update of bug #13587 (project freeciv):
Assigned to:None = mbook
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Reply to this item at:
http://gna.org/bugs/?13587
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