Follow-up Comment #22, patch #1235 (project freeciv):
And what about the xaw client?
This one too ...
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Follow-up Comment #8, patch #1236 (project freeciv):
additional note: It also helps to compare the new features to the old ones by
running two games (default and experimental ruleset) with identical mapseed
and gameseed and compare the results. This way, I learnt that the tech upkeep
parameters
Follow-up Comment #9, patch #1236 (project freeciv):
The experimental ruleset also serves as documentation or example of ruleset
possibilities, something that might be very helpful for people creating
custom rulesets.
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Hi
I've started working on an update to the Amplio tileset. I wanted to
incorporate some of the excellent tiles from Freeland and do a general
update on some of the more dated tiles.
Major changes from Amplio:
* New hills
* New mountains
* New desert
* New tundra
* New oasis
* New forest and
Follow-up Comment #3, bug #15753 (project freeciv):
Is there support for reporting to a dual-staked metaserver
via both IPv6 and IPv4 at the same time?
No.
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Follow-up Comment #1, bug #15801 (project freeciv):
This second attached patch does the same for 1.14.
(file #8828)
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File name: compile-warnings-1.14.diff Size:12 KB
Hello Hogne,
This new version of the Amplio tileset looks very nice.
I'm looking forward to seeing the final version!
Here's a suggestion for a more compact theme-format, which can be useful
when transferring the tileset over network connections.
Follow-up Comment #3, patch #1589 (project freeciv):
and here it is
(file #8829)
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File name: 20100406-trunk-struct-city-cleanup.diff Size:91 KB
Update of patch #1235 (project freeciv):
Depends on: = bugs #15804
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Update of bug #15804 (project freeciv):
Category: client-xaw = client-sdl
Summary: fix city map (variable city radii, xaw client) =
fix city map (variable city radii, sdl client)
Update of bug #15805 (project freeciv):
Category: client-sdl = client-xaw
Summary: fix city map (variable city radii, sdl client) =
fix city map (variable city radii, xaw client)
Update of bug #15790 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #20, patch #1330 (project freeciv):
Just my opinion but, the city dialog should not be as small as possible. If
everything is just available via small clickable icons, it's hard to use. The
gtk client uses a lot of space for common tasks (changing production from
first city
Update of bug #15790 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4:
we haven't run
Follow-up Comment #16, bug #15738 (project freeciv):
I see that the map is drawn with canvas_put_rectangle in map_canvas_resized.
Does that mean that regardless if moving the origin or not, we still redraw
the whole canvas without moving/copying pixels?
Follow-up Comment #21, patch #1330 (project freeciv):
yes, you are right.
To clarify: the size should not be increased or reduced but stay near or at
the current size. At the time I started the city radii patches I had no
update for the city map ... and it was somehow possible to view the city
Follow-up Comment #1, patch #1446 (project freeciv):
some ideas about the ruleset rework:
1) at the moment all ruleset data used in the ruleset files is saved in the
packet_ruleset_* structs; so use them for a ruleset object:
struct ruleset {
struct packet_ruleset_game game;
...
/*
Follow-up Comment #4, patch #1589 (project freeciv):
I read especially common/city.[ch]:
* I don't understand the _placeholder for searching_ comments. Some values
are initialized somewhere else (e.g. pcity-worklist), some others don't
(e.g. pcity-client.info_units_present).
*
Follow-up Comment #2, patch #1446 (project freeciv):
1 2) I have already thought about a such solution for numerous structures
of Freeciv. However, this is quite problematic. Most ruleset types for
example need a translation support that need a gettext() pointer, which
cannot be used in a
URL:
http://gna.org/patch/?1593
Summary: cleanup city map iterators
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1594
Summary: dynamically allocate activity map within struct
ai_city
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
URL:
http://gna.org/patch/?1595
Summary: move ai_city to aicity.h
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #1591 (project freeciv):
patch order (there could be dependencies):
patch #1595 move ai_city to aicity.h
patch #1594 dynamically allocate activity map within struct ai_city
patch #1593 cleanup city map iterators
patch #1592 dynamically allocate cm_result
patch
Follow-up Comment #2, patch #1591 (project freeciv):
lower to higher numbers ;-)
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Follow-up Comment #5, patch #1589 (project freeciv):
I will update the patch. About your comments: I would remove the entire block
'ZERO_VARIABLES_FOR_SEARCHING' or list all unused variables within a comment
block.
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Follow-up Comment #6, patch #1589 (project freeciv):
I forgot to tell the most important: it fails to compile the SDL client:
citydlg.c: In function ‘redraw_supported_units_city_dialog’:
citydlg.c:1778: error: ‘struct city’ has no member named
‘info_units_supported’
citydlg.c: In function
Follow-up Comment #7, patch #1589 (project freeciv):
s/unused/zero value/
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Follow-up Comment #8, patch #1589 (project freeciv):
I forgot to tell the most important: it fails to compile the SDL client:
I did a search and replace using the replace script provided in ./scripts. I
did not take into account, that in the SDL client p_C_ity is used ...
URL:
http://gna.org/bugs/?15808
Summary: Cosmetic English grammar/spelling/typographical
fixes in strings
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 04/06/10 at 23:04
Category: None
URL:
http://gna.org/bugs/?15809
Summary: Non-localized string in city dialog
Project: Freeciv
Submitted by: jorneg
Submitted on: martes 06/04/10 at 22:07
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #9, patch #1589 (project freeciv):
pCity is not real correct Freeciv coding style. Maybe could you replace them
by normal pcity?
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Update of bug #15490 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #1:
Confirmed on trunk, at revision 17278.
1: in auto_arrange_workers() [cityturn.c::284]: Failed
URL:
http://gna.org/bugs/?15810
Summary: Sanity check should use fc_assert()
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 06.04.2010 à 22:15
Category: general
Severity: 3 - Normal
Update of bug #15809 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.2.1
Update of bug #15809 (project freeciv):
Status: Ready For Test = None
Assigned to: jtn = None
Planned Release: 2.2.1 = 2.3.0
Follow-up Comment #3, bug #15809 (project freeciv):
jinx!
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Follow-up Comment #10, patch #1589 (project freeciv):
its possible but as the sdl client uses capital letters everythere it would
create more confusion (example: pEndCityMenuWidgetList)
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Update of bug #15809 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.3.0 = 2.1.12, 2.2.1, 2.3.0
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Follow-up Comment #4, bug #15809 (project freeciv):
I worked too slow it seems. You already attached the version for trunk and
S2_2. This is the one for S2_1...
(file #8842)
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Follow-up Comment #11, patch #1589 (project freeciv):
updated patch
(file #8843)
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File name: 20100405-01-trunk-struct-city-cleanup.diff Size:90 KB
Follow-up Comment #5, bug #15809 (project freeciv):
jinx!
Only 56 seconds to late ;-)
I changed also an additional whitespace error in
get_city_dialog_pollution_text() but else both patches are identical!
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Follow-up Comment #6, bug #15809 (project freeciv):
You gays make competition for solving bugs? ;-)
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Update of bug #15345 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.1
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Follow-up Comment #1:
Patch attached.
Update of bug #15809 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = jdorje
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Update of bug #15809 (project freeciv):
Category: client-gtk-2.0 = client
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Update of bug #15809 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #15808 (project freeciv):
Good eye. Should it be struck by plague instead of struck by a plague?
I guess it's correct either way.
Also, bug #15802 should be lumped in with these.
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Update of bug #15513 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
Agreed.
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Update of bug #15502 (project freeciv):
Severity: 2 - Minor = 3 - Normal
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Follow-up Comment #3:
It sounds to me like there's some deeper issues than just the translation.
Do you have a
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