[Freeciv-Dev] [patch #2053] Nigerien nation

2010-10-10 Thread J.M. Maalderink
URL: Summary: Nigerien nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 10/11/2010 at 06:58 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2052] West Indian nation

2010-10-10 Thread J.M. Maalderink
URL: Summary: West Indian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 10/11/2010 at 06:56 Category: rulesets Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2051 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-10 Thread J.M. Maalderink
Update of patch #2044 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2043] Puerto Rican nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2043 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2042] Transsylvanian nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2042 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2040] Ghanaian nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2040 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2038] Western Pomeranian nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2038 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2038] Western Pomeranian nation

2010-10-10 Thread J.M. Maalderink
Follow-up Comment #3, patch #2038 (project freeciv): I had the same question as Daniel but it seems to be ok. Attached flag, based on COA by Wikipedia user N3MO: http://en.wikipedia.org/wiki/File:Wappen_Pommern.svg (file #10711) ___ Addit

[Freeciv-Dev] [patch #2037] Flag of Manchuria

2010-10-10 Thread J.M. Maalderink
Update of patch #2037 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2036] Han Chinese nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2036 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2035] South American ruleset

2010-10-10 Thread J.M. Maalderink
Update of patch #2035 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2034] Tyrolian nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2034 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #2: I was not complet

[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-10 Thread Daniel Markstedt
URL: Summary: Yakut nation Project: Freeciv Submitted by: dmarks Submitted on: Monday 10/11/2010 at 14:20 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #2033] Vincentian nation

2010-10-10 Thread J.M. Maalderink
Update of patch #2033 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-10-10 Thread George Koehler
URL: Summary: use after free by diplomat_bribe() Project: Freeciv Submitted by: kernigh Submitted on: Monday 10/11/2010 at 03:03 Category: None Severity: 2 - Minor

Re: [Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Pepeto
The documentation you propose is exactly what I am trying to do. So, I totally agree about it. Regards, Pepeto Le dimanche 10 octobre 2010 à 20:44 +0100, Jacob Nevins a écrit : > Matthias Pfafferodt writes: > > You are right, this should be noted in the wiki. I would like clear > > instructions

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread pepeto
Follow-up Comment #3, bug #16839 (project freeciv): Yes, this is bug #16799. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Jacob Nevins
Matthias Pfafferodt writes: > You are right, this should be noted in the wiki. I would like clear > instructions as how to use the assigned field of the bug tracker. Here is a > proposal for the wiki entry: > > ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ### > === Normal patches === > P

[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins
Additional Item Attachment, bug #16849 (project freeciv): File name: trunk-gov-help-paragraphs.diff Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins
URL: Summary: Cosmetic issue with line breaks in government help Project: Freeciv Submitted by: jtn Submitted on: Sunday 10/10/10 at 20:22 Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins
Additional Item Attachment, bug #16847 (project freeciv): File name: trunk-cleanup-list-generation.diff Size:5 KB ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins
URL: Summary: Clean up list-generating pattern in help Project: Freeciv Submitted by: jtn Submitted on: Sunday 10/10/10 at 20:01 Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #16846] Client crashes when changed settings during a meeting

2010-10-10 Thread HanduMan
URL: Summary: Client crashes when changed settings during a meeting Project: Freeciv Submitted by: handuman Submitted on: Sunday 10/10/10 at 18:51 Category: client-gtk-2.0 Seve

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-10-10 Thread Jacob Nevins
Follow-up Comment #7, bug #16385 (project freeciv): I wrote: > Buoys act as "sea bases" for the purpose of reducing unhappiness in representative governments I hadn't actually tested this, and I'm now not sure it's true; I now realise that the happiness effects only apply to unit classes in the

[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins
Update of patch #2050 (project freeciv): Depends on: => patch #1895 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins
URL: Summary: First-class help for specialists Project: Freeciv Submitted by: jtn Submitted on: Sunday 10/10/10 at 18:41 Category: docs Priority: 5 - Normal S

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins
Update of patch #2049 (project freeciv): Depends on: => patch #1895 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins
Update of patch #2049 (project freeciv): Depends on: => bugs #16844 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins
URL: Summary: First-class help for bases Project: Freeciv Submitted by: jtn Submitted on: Sunday 10/10/10 at 18:35 Category: docs Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #16844] Base "radius_sq" fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins
Additional Item Attachment, bug #16844 (project freeciv): File name: trunk-signed-base-radius-sq.diff Size:1 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [bug #16844] Base "radius_sq" fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins
URL: Summary: Base "radius_sq" fields are encoded as unsigned on network Project: Freeciv Submitted by: jtn Submitted on: Sunday 10/10/10 at 18:29 Category: general Severity: 2

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #16839 (project freeciv): > Note this patch has several duplicates of file #10676. Could you tell me the patch or bug id? ___ Reply to this item at: _

[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.
Follow-up Comment #2, patch #2045 (project freeciv): Here is a large list of names of ancient Iberian nations (including the names of the chiefs; also Celtiberians): http://www.twcenter.net/forums/showthread.php?t=39741 ___ Reply to this i

[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto
Update of bug #16837 (project freeciv): Category:None => client-gtk-2.0 Status: Need Info => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-10 Thread pepeto
Follow-up Comment #9, bug #16775 (project freeciv): Third patch attached: * Removed the assertion at the end of get_defender(), as it is normal to return NULL if no defender has been found. * Removed COULD_OCCUPY macro, replaced by unit_can_take_over(). * Fixed a FIXME in server/unithand.c * Move

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto
Update of patch #1967 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread akfaew
Follow-up Comment #6, patch #1967 (project freeciv): Applied more of pepetos suggestions (file #10698) ___ Additional Item Attachment: File name: first_timeout.diff Size:2 KB _

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-10-10 Thread pepeto
Update of patch #1860 (project freeciv): Status:None => Ready For Test Planned Release: => 2.2.4, 2.3.0 ___ Follow-up Comment #3: I am going to ste

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-10-10 Thread pepeto
Update of patch #1949 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.4

[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.
Follow-up Comment #1, patch #2045 (project freeciv): I have maked own Celtiberian nationset with more leaders. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread pepeto
Follow-up Comment #1, bug #16839 (project freeciv): Note this patch has several duplicates of file #10676. ___ Reply to this item at: ___ Message posté via/par

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-10 Thread pepeto
Update of bug #16838 (project freeciv): Category:None => client Assigned to:None => pepeto ___ Follow-up Comment #5: The current behavi

[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto
Follow-up Comment #3, bug #16837 (project freeciv): Savegame? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto
Update of patch #1967 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #5: first_timeout default could also be set to -1. This special case would not overwrite the timeo