Re: [Freeciv-Dev] Fwd: 9PM FREECIV SERVER UP

2011-02-15 Thread Matthias Pfafferodt
Hello Stephen, I did try to connect to your server but failed. Perhaps you could ask the longturn guys (www.longturn.org)? Why do play freeciv game via the internet and know how to do it! I think you should also check the log messages of your server. They should indicate 'why' the connection

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17740 (project freeciv): I'm playing beta3 with the experimental ruleset. I have a size 2 city that's building a settler. I have not activated the disband if build settler at size 1 option. When the settler is built, the city drops to size 1. Then people migrate to

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Brandon J. Van Every
Follow-up Comment #3, bug #17740 (project freeciv): I do not see why mgr_foodneeded would change plague behavior. The option would need to be more like mgr_healthneeded. I could see a city disbanding if it has no resources of interest and no buildings. It does not make sense if the city has

Re: [Freeciv-Dev] Fwd: 9PM FREECIV SERVER UP

2011-02-15 Thread Marko Lindqvist
On 15 February 2011 10:53, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Hello Stephen, I did try to connect to your server but failed. Perhaps you could ask the longturn guys (www.longturn.org)? Why do play freeciv game via the internet and know how to do it! I think you should

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17740 (project freeciv): I do not see why mgr_foodneeded would change plague behavior. The option would need to be more like mgr_healthneeded. Sorry, I did not read the 'plague' in your text. But this is a random value. Perhaps health should be considered in the

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Brandon J. Van Every
Follow-up Comment #5, bug #17740 (project freeciv): And why shouldn't the whole city working area being considered? That is a huge part of what's valuable about a city's location. I don't put cities on oceanfront property just to be cute, I put them there because there are fish and whales.

[Freeciv-Dev] [patch #2418] Add impr_want and impr_keep_want to AI interface

2011-02-15 Thread Marko Lindqvist
Update of patch #2418 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17742] Setting killcitizen messes memory

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17742 Summary: Setting killcitizen messes memory Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 06:36:54 PM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #2536] Autosaves-setting

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?2536 Summary: Autosaves-setting Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Feb 2011 06:47:04 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17740 (project freeciv): Well, maybe it should be forgiven to have the migration event on a city that has produced a settler on the same turn... OTOH, the plague effect its so hard. It happens a lot, so that cities can never reach size 8. So you have to build an

[Freeciv-Dev] [bug #17728] assertion 'ai-phase_is_initialized' failed

2011-02-15 Thread Joan Creus
Follow-up Comment #7, bug #17728 (project freeciv): Yes, I can confirm that all the errors have disappeared (apart from the n_cols assertion from bug #17608) ___ Reply to this item at: http://gna.org/bugs/?17728

[Freeciv-Dev] Reducing size of freeciv - freeciv.net diff

2011-02-15 Thread Marko Lindqvist
I'm going through patches freeciv.net has applied on top of freeciv. https://github.com/freecivnet/freeciv-web/tree/master/freeciv/patches Goal is to make freeciv - freeciv.net diff smaller where possible. General notes: Copy of freeciv has been pushed to freeciv.net git in quite a messy way.

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Brandon J. Van Every
Follow-up Comment #7, bug #17740 (project freeciv): I think if the city is building a Settler, it should diminish the desire to migrate. After all, settlement *is* migration. It doesn't have to completely stop migration, as a city could take too long to produce a settler, or a player could be

Re: [Freeciv-Dev] Reducing size of freeciv - freeciv.net diff

2011-02-15 Thread Andreas Røsdal
On Tue, 15 Feb 2011, Marko Lindqvist wrote: I'm going through patches freeciv.net has applied on top of freeciv. https://github.com/freecivnet/freeciv-web/tree/master/freeciv/patches Goal is to make freeciv - freeciv.net diff smaller where possible. General notes: Copy of freeciv has been

[Freeciv-Dev] [patch #2418] Add impr_want and impr_keep_want to AI interface

2011-02-15 Thread Jacob Nevins
Follow-up Comment #2, patch #2418 (project freeciv): This change appears to have broken compilation of the Qt client on my system. If I either disable that client or revert the change, everything builds fine. I'm guessing that it's to do with the different struct/typedef namespace rules in C

[Freeciv-Dev] [patch #2504] Update to diff_ignore

2011-02-15 Thread Marko Lindqvist
Update of patch #2504 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-02-15 Thread Marko Lindqvist
Update of bug #16710 (project freeciv): Status: Need Info = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17728] assertion 'ai-phase_is_initialized' failed

2011-02-15 Thread Jacob Nevins
Update of bug #17728 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #8: The n_cols bug

[Freeciv-Dev] [bug #17608] gtk_table_resize: assertion `n_cols 0 n_cols = 65535' failed

2011-02-15 Thread Jacob Nevins
Update of bug #17608 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17583] games-strategy/freeciv-2.2.2 aborts after loading certain old saved games

2011-02-15 Thread anonymous
Follow-up Comment #3, bug #17583 (project freeciv): I downloaded the old archives, compiled them, loaded the games and saved them. Now all save games are OK (with slight changes, like changing unavailable nations). I used the following versions: 1.14.2 and 2.0.0

[Freeciv-Dev] [patch #2444] Electric Age city graphics for trident-based tilesets

2011-02-15 Thread Jacob Nevins
Update of patch #2444 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-15 Thread Marko Lindqvist
Follow-up Comment #10, bug #16957 (project freeciv): Can someone summarize what exactly these some problems (still) valid are? What would be sensible target release for fixing these remaining problems? ___ Reply to this item at:

[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units

2011-02-15 Thread Jacob Nevins
Update of bug #17489 (project freeciv): Summary: Display the bribe/revolt cost of own units/cities. = Display the bribe/revolt cost of own units ___ Follow-up Comment #6: We didn't actually do cities. Do we want to? Does

[Freeciv-Dev] [patch #2418] Add impr_want and impr_keep_want to AI interface

2011-02-15 Thread Marko Lindqvist
Update of patch #2418 (project freeciv): Open/Closed: Closed = Open ___ Follow-up Comment #3: Reopening ticket so it appears in search results... it's to do with the different

[Freeciv-Dev] [bug #17744] Two definitions of tech_vector

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17744 Summary: Two definitions of tech_vector Project: Freeciv Submitted by: cazfi Submitted on: Wed 16 Feb 2011 12:55:48 AM EET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #2418] Add impr_want and impr_keep_want to AI interface

2011-02-15 Thread Marko Lindqvist
Update of patch #2418 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #4: Continuing problem solving in its own ticket, bug #17744, as it is not really error in this

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread David Lowe
Follow-up Comment #8, bug #17740 (project freeciv): I'm not sure that AI players are even subject to plague. I've captured several fairly large cities from them that don't even aquaducts, much less hospital etc. As soon as i take over they suffer turn after turn of plague and basically melt

[Freeciv-Dev] [bug #17745] Ai settler cityspot reservation assumes citymindist 0

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17745 Summary: Ai settler cityspot reservation assumes citymindist 0 Project: Freeciv Submitted by: cazfi Submitted on: Wed 16 Feb 2011 02:07:45 AM EET Category: ai Severity: 3 -

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Marko Lindqvist
Follow-up Comment #9, bug #17740 (project freeciv): I'm not sure that AI players are even subject to plague. I've captured several fairly large cities from them that don't even aquaducts, much less hospital etc. I don't know if experimental ruleset has special effects increasing health of ai

[Freeciv-Dev] [patch #2493] Function headers to files in client/ main

2011-02-15 Thread Marko Lindqvist
Update of patch #2493 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2538] Function headers to files in client/agents

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?2538 Summary: Function headers to files in client/agents Project: Freeciv Submitted by: cazfi Submitted on: Wed 16 Feb 2011 03:05:21 AM EET Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #2427] [metaticket] Add missing function headers

2011-02-15 Thread Marko Lindqvist
Update of patch #2427 (project freeciv): Depends on: = patch #2538 ___ Reply to this item at: http://gna.org/patch/?2427 ___ Message sent

[Freeciv-Dev] Fwd: SourceForge.net passwords reset

2011-02-15 Thread Vasco Alexandre da Silva Costa
-- Forwarded message -- From: SourceForge.net Team norepl...@sourceforge.net Date: Sat, Jan 29, 2011 at 1:50 AM Subject: SourceForge.net passwords reset To: vasco.co...@gmail.com Hello, We recently experienced a directed attack on SourceForge infrastructure

[Freeciv-Dev] [patch #2539] adv_is_player_dangerous()

2011-02-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?2539 Summary: adv_is_player_dangerous() Project: Freeciv Submitted by: cazfi Submitted on: Wed 16 Feb 2011 04:37:03 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2539] adv_is_player_dangerous()

2011-02-15 Thread Marko Lindqvist
Update of patch #2539 (project freeciv): Depends on: = patch #2512 ___ Reply to this item at: http://gna.org/patch/?2539 ___ Message sent

[Freeciv-Dev] [patch #2446] Launch threads for threaded ai

2011-02-15 Thread Marko Lindqvist
Update of patch #2446 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread David Lowe
Follow-up Comment #10, bug #17740 (project freeciv): In the back of my mind, i knew there was something i was forgetting. Yes, i've been using a building destruction rate of 20%. Next time i will inspect the house before i start breaking furniture... That being said, i've seen an AI city of

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Lavrentij P Berija
Follow-up Comment #11, bug #17740 (project freeciv): Maybe pollution? ___ Reply to this item at: http://gna.org/bugs/?17740 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Brandon J. Van Every
Follow-up Comment #12, bug #17740 (project freeciv): A size 36 city needs food, a supermarket, farmland, and celebration under a democracy. I had another instance this evening of my capital losing pop because of plague, then next turn some idiots migrate to the capitol because they think it's