Hello Stephen,
I did try to connect to your server but failed. Perhaps you could ask the
longturn guys (www.longturn.org)? Why do play freeciv game via the internet
and know how to do it!
I think you should also check the log messages of your server. They should
indicate 'why' the connection
Follow-up Comment #2, bug #17740 (project freeciv):
I'm playing beta3 with the experimental ruleset. I have a size
2 city that's building a settler. I have not activated the
disband if build settler at size 1 option. When the settler
is built, the city drops to size 1. Then people migrate to
Follow-up Comment #3, bug #17740 (project freeciv):
I do not see why mgr_foodneeded would change plague behavior. The option
would need to be more like mgr_healthneeded.
I could see a city disbanding if it has no resources of interest and no
buildings. It does not make sense if the city has
On 15 February 2011 10:53, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
Hello Stephen,
I did try to connect to your server but failed. Perhaps you could ask the
longturn guys (www.longturn.org)? Why do play freeciv game via the internet
and know how to do it!
I think you should
Follow-up Comment #4, bug #17740 (project freeciv):
I do not see why mgr_foodneeded would change plague behavior.
The option would need to be more like mgr_healthneeded.
Sorry, I did not read the 'plague' in your text. But this is a random value.
Perhaps health should be considered in the
Follow-up Comment #5, bug #17740 (project freeciv):
And why shouldn't the whole city working area being considered? That is a
huge part of what's valuable about a city's location. I don't put cities on
oceanfront property just to be cute, I put them there because there are fish
and whales.
Update of patch #2418 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?17742
Summary: Setting killcitizen messes memory
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Feb 2011 06:36:54 PM EET
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?2536
Summary: Autosaves-setting
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Feb 2011 06:47:04 PM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #6, bug #17740 (project freeciv):
Well, maybe it should be forgiven to have the migration event on a city that
has produced a settler on the same turn...
OTOH, the plague effect its so hard. It happens a lot, so that cities can
never reach size 8. So you have to build an
Follow-up Comment #7, bug #17728 (project freeciv):
Yes, I can confirm that all the errors have disappeared (apart from the
n_cols assertion from bug #17608)
___
Reply to this item at:
http://gna.org/bugs/?17728
I'm going through patches freeciv.net has applied on top of freeciv.
https://github.com/freecivnet/freeciv-web/tree/master/freeciv/patches
Goal is to make freeciv - freeciv.net diff smaller where possible.
General notes: Copy of freeciv has been pushed to freeciv.net git in
quite a messy way.
Follow-up Comment #7, bug #17740 (project freeciv):
I think if the city is building a Settler, it should diminish the desire to
migrate. After all, settlement *is* migration. It doesn't have to completely
stop migration, as a city could take too long to produce a settler, or a
player could be
On Tue, 15 Feb 2011, Marko Lindqvist wrote:
I'm going through patches freeciv.net has applied on top of freeciv.
https://github.com/freecivnet/freeciv-web/tree/master/freeciv/patches
Goal is to make freeciv - freeciv.net diff smaller where possible.
General notes: Copy of freeciv has been
Follow-up Comment #2, patch #2418 (project freeciv):
This change appears to have broken compilation of the Qt client on my system.
If I either disable that client or revert the change, everything builds fine.
I'm guessing that it's to do with the different struct/typedef namespace
rules in C
Update of patch #2504 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16710 (project freeciv):
Status: Need Info = Invalid
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #17728 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
Follow-up Comment #8:
The n_cols bug
Update of bug #17608 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #3, bug #17583 (project freeciv):
I downloaded the old archives, compiled them, loaded the games and saved
them. Now all save games are OK (with slight changes, like changing
unavailable nations). I used the following versions: 1.14.2 and 2.0.0
Update of patch #2444 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #10, bug #16957 (project freeciv):
Can someone summarize what exactly these some problems (still) valid are?
What would be sensible target release for fixing these remaining problems?
___
Reply to this item at:
Update of bug #17489 (project freeciv):
Summary: Display the bribe/revolt cost of own units/cities.
= Display the bribe/revolt cost of own units
___
Follow-up Comment #6:
We didn't actually do cities. Do we want to? Does
Update of patch #2418 (project freeciv):
Open/Closed: Closed = Open
___
Follow-up Comment #3:
Reopening ticket so it appears in search results...
it's to do with the different
URL:
http://gna.org/bugs/?17744
Summary: Two definitions of tech_vector
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 16 Feb 2011 12:55:48 AM EET
Category: general
Severity: 3 - Normal
Update of patch #2418 (project freeciv):
Open/Closed:Open = Closed
___
Follow-up Comment #4:
Continuing problem solving in its own ticket, bug #17744, as it is not really
error in this
Follow-up Comment #8, bug #17740 (project freeciv):
I'm not sure that AI players are even subject to plague. I've captured
several fairly large cities from them that don't even aquaducts, much less
hospital etc. As soon as i take over they suffer turn after turn of plague
and basically melt
URL:
http://gna.org/bugs/?17745
Summary: Ai settler cityspot reservation assumes citymindist
0
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 16 Feb 2011 02:07:45 AM EET
Category: ai
Severity: 3 -
Follow-up Comment #9, bug #17740 (project freeciv):
I'm not sure that AI players are even subject to plague. I've
captured several fairly large cities from them that don't even
aquaducts, much less hospital etc.
I don't know if experimental ruleset has special effects increasing health of
ai
Update of patch #2493 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2538
Summary: Function headers to files in client/agents
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 16 Feb 2011 03:05:21 AM EET
Category: client
Priority: 5 - Normal
Update of patch #2427 (project freeciv):
Depends on: = patch #2538
___
Reply to this item at:
http://gna.org/patch/?2427
___
Message sent
-- Forwarded message --
From: SourceForge.net Team norepl...@sourceforge.net
Date: Sat, Jan 29, 2011 at 1:50 AM
Subject: SourceForge.net passwords reset
To: vasco.co...@gmail.com
Hello,
We recently experienced a directed attack on SourceForge infrastructure
URL:
http://gna.org/patch/?2539
Summary: adv_is_player_dangerous()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 16 Feb 2011 04:37:03 AM EET
Category: ai
Priority: 5 - Normal
Update of patch #2539 (project freeciv):
Depends on: = patch #2512
___
Reply to this item at:
http://gna.org/patch/?2539
___
Message sent
Update of patch #2446 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #10, bug #17740 (project freeciv):
In the back of my mind, i knew there was something i was forgetting. Yes,
i've been using a building destruction rate of 20%. Next time i will inspect
the house before i start breaking furniture...
That being said, i've seen an AI city of
Follow-up Comment #11, bug #17740 (project freeciv):
Maybe pollution?
___
Reply to this item at:
http://gna.org/bugs/?17740
___
Message sent via/by Gna!
http://gna.org/
Follow-up Comment #12, bug #17740 (project freeciv):
A size 36 city needs food, a supermarket, farmland, and celebration under a
democracy.
I had another instance this evening of my capital losing pop because of
plague, then next turn some idiots migrate to the capitol because they think
it's
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