[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-03-30 Thread Angelo Locritani
URL: Summary: proposal: Vision increase if unit on mountainous terrain Project: Freeciv Submitted by: alocritani Submitted on: mer 30 mar 2011 11:02:08 GMT Category: rulesets S

[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-03-30 Thread Angelo Locritani
URL: Summary: Vision shape inconsistency Project: Freeciv Submitted by: alocritani Submitted on: mer 30 mar 2011 11:19:09 GMT Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-03-30 Thread David Lowe
Follow-up Comment #1, bug #17967 (project freeciv): I like it. That'd bring us in line with CivIII, which was the best of them [in my eyes]. The one caveat i see is that an air unit should be able to see still further than a land unit on a mountain, but i don't think it would hurt to liberalize

[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-03-30 Thread David Lowe
Follow-up Comment #1, bug #17968 (project freeciv): I'll have to do a little more reading to understand how the vision_radius_sq number translates into actual squares seen, but your logic is persuasive. It makes sense that vision into *adjacent* squares forces a square pattern, but for longer ra

[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2011-03-30 Thread David Lowe
Additional Item Attachment, bug #17883 (project freeciv): File name: autogen_gmake.diff Size:0 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #2612] Paeonian nation

2011-03-30 Thread Andrzej M. Gorzym
URL: Summary: Paeonian nation Project: Freeciv Submitted by: artaxes Submitted on: Wed 30 Mar 2011 01:34:16 PM GMT Category: rulesets Priority: 5 - Normal Sta

[Freeciv-Dev] [bug #17968] Vision shape inconsistency

2011-03-30 Thread Angelo Locritani
Follow-up Comment #2, bug #17968 (project freeciv): If it can be useful, I understood that, in the comment posted, the value of the squared radius is displayed. It is calculated by simply (x^2 + y^2) where x and y are number of squares on orthogonal directions. Then, if for every tile this value

[Freeciv-Dev] [patch #2612] Paeonian nation

2011-03-30 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #2612 (project freeciv): Some edits. (file #12741) ___ Additional Item Attachment: File name: paeonian.ruleset Size:1 KB ___ Reply to thi

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2011-03-30 Thread Brandon J. Van Every
Follow-up Comment #1, bug #16909 (project freeciv): Units can be disbanded by selecting "disband" from the Unit menu, or by typing SHIFT+D. Inside the city pullup screen, when the player clicks on a unit, a menu appears and the "disband" option is clearly visible. Disbanding units is not docume

[Freeciv-Dev] [bug #16548] German ruler suggestion inappropriate

2011-03-30 Thread Brandon J. Van Every
Follow-up Comment #4, bug #16548 (project freeciv): Personally I'm offended by people who try to erase history as though it didn't happen. Adolph Hitler, Joseph Stalin, Ghengis Khan, the Aztecs, etc. should be remembered for how evil and bloodthirsty they were. If playing Freeciv causes someone

[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2011-03-30 Thread Brandon J. Van Every
Follow-up Comment #1, bug #16349 (project freeciv): I like this idea. I don't know if the patch was taken. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #17969] AI does not keep cities garrisoned

2011-03-30 Thread Brandon J. Van Every
URL: Summary: AI does not keep cities garrisoned Project: Freeciv Submitted by: bvanevery Submitted on: Wed 30 Mar 2011 08:43:34 PM GMT Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-03-30 Thread Brandon J. Van Every
URL: Summary: queued attack executes before next player's turn begins Project: Freeciv Submitted by: bvanevery Submitted on: Wed 30 Mar 2011 08:56:20 PM GMT Category: general S

[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-03-30 Thread Peter Arbor
URL: Summary: Freeland: rivers / roads / railways are not behind the forests / jungles / mountains Project: Freeciv Submitted by: parbor Submitted on: Thu 31 Mar 2011 08:26:36 AM CEST Category

[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-03-30 Thread Angelo Locritani
Follow-up Comment #2, bug #17967 (project freeciv): I think we need also to modify the effect for fortress watchtower to avoid applying the same effect twice in case a fortress is built on a mountainous tile. ; Vision benefit from fortress watchtowers [effect_fortress_vision] name= "Unit_Vi