[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #4, patch #3024 (project freeciv): As new road type definitions are almost ready (ConnectLand road flag support has to go in to freeciv before they are final) I think initial development phase of AW is over. Now would be sensible time to add it to freeciv TRUNK svn if wanted. I

[Freeciv-Dev] [patch #3324] minor correction to canvas_put_text in gtk3 client

2012-06-25 Thread Marko Lindqvist
Update of patch #3324 (project freeciv): Category:None = client-gtk-3.0 Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0

[Freeciv-Dev] [bug #18041] when fogged, border change more than it should

2012-06-25 Thread Angelo Locritani
Follow-up Comment #3, bug #18041 (project freeciv): Yes, bug #18588 seems to show the same behaviour, so I think it's the same problem ___ Reply to this item at: http://gna.org/bugs/?18041

[Freeciv-Dev] [patch #3340] Allow ACTIVITY_BASE to be passed to set_unit_activity_targeted()

2012-06-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?3340 Summary: Allow ACTIVITY_BASE to be passed to set_unit_activity_targeted() Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Jun 2012 01:50:16 PM EEST Category: general

[Freeciv-Dev] [patch #3341] AI to build bases

2012-06-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?3341 Summary: AI to build bases Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Jun 2012 02:11:07 PM EEST Category: ai Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-25 Thread David Lowe
Follow-up Comment #3, bug #19850 (project freeciv): For the spy titles, Case Officer is fairly well established, but Spymaster is probably preferable due to being shorter and less ambiguous. Handler could fit between Informant and Agent.

[Freeciv-Dev] [bug #19315] 64bit Fedora puts mysql client libs in /usr/lib64/mysql

2012-06-25 Thread Marko Lindqvist
Update of bug #19315 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #10, bug #16385 (project freeciv): I'm about to work on related code. Have you any code to share so I would not break what you've done so far / reinvent the wheel. ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2012-06-25 Thread David Lowe
Follow-up Comment #5, patch #3024 (project freeciv): Is there a solid reason why we should limit ourselves to just one more ruleset? Since this ticket is NOT about inclusion in tarball, i see no reason to make a high barrier. At this point i think we should welcome all new rulesets that aren't

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #6, patch #3024 (project freeciv): So relax your modesty My modesty is not the problem. Problem is our limited manpower. By accepting rulesets to svn we commit to also maintaining them. Currently any patch that changes ruleset format must contain changes to classic,

[Freeciv-Dev] [patch #3191] Make it possible for ruleset to allow bridge building from the start

2012-06-25 Thread Marko Lindqvist
Update of patch #3191 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = cazfi

[Freeciv-Dev] [bug #19800] Server crash after reading multiplayer.serv or civ2.serv

2012-06-25 Thread Marko Lindqvist
Update of bug #19800 (project freeciv): Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19800 ___ Message sent

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-25 Thread Marko Lindqvist
Update of bug #19835 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Not only starting tile, but any tile with pre-existing road would cause connect activity to

[Freeciv-Dev] [bug #19745] Player scores excessively high in this savefile

2012-06-25 Thread Marko Lindqvist
Update of bug #19745 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #3: I added some logging

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-25 Thread Marko Lindqvist
Update of bug #13701 (project freeciv): Assigned to:None = cazfi Planned Release:2.3.0, 2.4.0 = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #8: bug #18194 fix works

[Freeciv-Dev] [bug #14134] Close RT tracker

2012-06-25 Thread Marko Lindqvist
Update of bug #14134 (project freeciv): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: This could have been

[Freeciv-Dev] [bug #14205] Bug with utf-8

2012-06-25 Thread Marko Lindqvist
Update of bug #14205 (project freeciv): Status: Ready For Test = In Progress Assigned to: jdorje = cazfi Release: 2.3.0 = 2.3.3, 2.4.0, 2.5.0

[Freeciv-Dev] [bug #15683] Buoys inactive on reload of saved game.

2012-06-25 Thread Marko Lindqvist
Update of bug #15683 (project freeciv): Status: Need Info = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16191] no_land_attack flag

2012-06-25 Thread Marko Lindqvist
Update of bug #16191 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16559] Display no-citybuilding area

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #16559 (project freeciv): I'm worried that this would make it even more confusing when there's unknown enemy city within citymindist. Not only are you not able to build city, but there would be visual clues informing you that you should be able.

[Freeciv-Dev] [bug #16428] AI never builds bases

2012-06-25 Thread Jacob Nevins
Update of bug #16428 (project freeciv): Depends on: = patch #3341 ___ Follow-up Comment #1: Patch #3341 teaches the AI something about bases. But it sounds like it will only help with new

[Freeciv-Dev] [patch #3342] Gov_Center effect

2012-06-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?3342 Summary: Gov_Center effect Project: Freeciv Submitted by: cazfi Submitted on: Tue 26 Jun 2012 12:36:36 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #19745] Player scores excessively high in this savefile

2012-06-25 Thread Jacob Nevins
Follow-up Comment #4, bug #19745 (project freeciv): In theory we could try to fix old broken savegames by zeroing future tech count if there's undiscovered techs left while loading such a game. Can't that be a valid game state, now that techs can be lost?

[Freeciv-Dev] [bug #18041] when fogged, border change more than it should

2012-06-25 Thread Jacob Nevins
Update of bug #18041 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19837] Experimental ruleset Road: typo built_time in ruleset

2012-06-25 Thread Jacob Nevins
Update of bug #19837 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19838] Player colours not loaded from savefile

2012-06-25 Thread Jacob Nevins
Update of bug #19838 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19839] in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed

2012-06-25 Thread Jacob Nevins
Update of bug #19839 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3342] Gov_Center effect

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #1, patch #3342 (project freeciv): - Optimization: Check against special case that city itself is governmental center before expensive iteration through all cities to find nearest one. (file #15886) ___ Additional Item

[Freeciv-Dev] [patch #3343] Clip Max_Rates value to legal range

2012-06-25 Thread Marko Lindqvist
URL: http://gna.org/patch/?3343 Summary: Clip Max_Rates value to legal range Project: Freeciv Submitted by: cazfi Submitted on: Tue 26 Jun 2012 02:23:29 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18232] Cheating AI level should not override max tax rates by default

2012-06-25 Thread Marko Lindqvist
Update of bug #18232 (project freeciv): Depends on: = patch #3343 ___ Reply to this item at: http://gna.org/bugs/?18232 ___ Message sent

[Freeciv-Dev] [bug #18232] Cheating AI level should not override max tax rates by default

2012-06-25 Thread Marko Lindqvist
Update of bug #18232 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #4: Is this likely to happen for 2.4.0? Since we're in datafile format freeze, no. Cheating AI

[Freeciv-Dev] [bug #18147] netintf.c:312: warning: 'hp' may be used uninitialized in this function

2012-06-25 Thread Marko Lindqvist
Update of bug #18147 (project freeciv): Status:None = Wont Fix Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18015] Missing targets field in units.ruleset comment

2012-06-25 Thread Marko Lindqvist
Update of bug #18015 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.3.3, 2.4.0, 2.5.0

Re: [Freeciv-Dev] Unexpected absence

2012-06-25 Thread Jacob Nevins
Marko Lindqvist writes: On 24 June 2012 18:05, Marko Lindqvist cazf...@gmail.com wrote:  Motherboard breakage prevents me from doing any freeciv development for a while. My secondary machine powered up after some work after all. I should be able to work with this, though not as

[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #4, bug #17883 (project freeciv): Correct fix would be to make it to compile with standard make, and not to require gnu extensions. I've got some progress on that front... (but at the same time I've just postponed some patches that would break this more)

[Freeciv-Dev] [bug #17874] settings saved in conf file not kept when changing ruleset

2012-06-25 Thread Marko Lindqvist
Update of bug #17874 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17755] Appearance of Message This deal is not very good ... etc

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #17755 (project freeciv): I found the this deal... message unuseful, because you already know the outcome looking at thumbs up / down icons. I consider them spam filling message box so that more important mesages are lost there somewhere. There can be dozens of these

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #9, bug #13701 (project freeciv): See also bug #17249. ___ Reply to this item at: http://gna.org/bugs/?13701 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid

2012-06-25 Thread Marko Lindqvist
Update of bug #17249 (project freeciv): Category:None = client Status:None = Duplicate Assigned to:None = cazfi Open/Closed:

Re: [Freeciv-Dev] Unexpected absence

2012-06-25 Thread Marko Lindqvist
On 26 June 2012 02:38, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Was your primary machine hosting the metaserver ([meta.]cazfi.net)? It appears to be down for me right now, and http://freeciv.wikia.com/wiki/Forum:Metaserver_offline complains of the same thing. We can easily

[Freeciv-Dev] [patch #3335] Remove old Road Railroad from main specials list

2012-06-25 Thread Marko Lindqvist
Update of patch #3335 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed