[Freeciv-Dev] [patch #3340] Allow ACTIVITY_BASE to be passed to set_unit_activity_targeted()

2012-06-27 Thread Marko Lindqvist
Update of patch #3340 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] Metaserver (was: Unexpected absence)

2012-06-27 Thread Jacob Nevins
Marko Lindqvist writes: > Moving metaserver to less taxed server in near future would probably > be a good idea. Well, there's the virtual server that currently hosts name service. I don't know what sort of load that can handle, but it's not doing a huge amount right now (DNS and some trivial HTT

[Freeciv-Dev] [bug #19857] Road connect route over river when Bridge Building not known

2012-06-27 Thread Marko Lindqvist
URL: Summary: Road connect route over river when Bridge Building not known Project: Freeciv Submitted by: cazfi Submitted on: Wed 27 Jun 2012 01:13:00 PM EEST Category: client S

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
URL: Summary: Ranklog: add player's score to log -- rank even if game ends for /endturn Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 27 Jun 2012 11:56:45 AM GMT Category: N

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Marko Lindqvist
Follow-up Comment #1, patch #3346 (project freeciv): > Also, with this patch, the ranklog file is created even if the > game ends because of endturn is reached According to rules, player with highest score is the winner in that case. Your patch does not seem to address that at all - it doesn't to

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
URL: Summary: /endgame accessible to users Project: Freeciv Submitted by: davide_at_debian Submitted on: Wed 27 Jun 2012 01:22:43 PM GMT Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
Follow-up Comment #1, patch #3347 (project freeciv): I'm sorry, the function that is called after /endgame is invoked is rank_users(), not scorelog(). ___ Reply to this item at: _

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #2, patch #3346 (project freeciv): When the game reaches the endturn limit, no ranklog file would be produced at all. This patch is meant to always provide a score log when the game ends if the --ranklog option is passed by the command-line. And, to ease post-game parsing by scri

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Marko Lindqvist
Follow-up Comment #3, patch #3346 (project freeciv): Yes, but I think current version of your patch does not to produce *correct* (in respect to winners/losers) ranklog in case of endturn. ___ Reply to this item at:

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #4, patch #3346 (project freeciv): Thank you for pointing it out. I was solely concerned about logging the scores, not the winners/losers classification. I just realized that in case of /endturn all players would be considered winners, except for space victory. _

[Freeciv-Dev] [bug #19858] enum compat_road MinGW compilation failure

2012-06-27 Thread Marko Lindqvist
URL: Summary: enum compat_road MinGW compilation failure Project: Freeciv Submitted by: cazfi Submitted on: Wed 27 Jun 2012 06:16:36 PM EEST Category: bootstrap Severity: 3 - No

[Freeciv-Dev] [bug #19859] Server don't work

2012-06-27 Thread Lavrentij P Berija
URL: Summary: Server don't work Project: Freeciv Submitted by: heilkitty Submitted on: Срд 27 Июн 2012 15:53:46 Category: general Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Marko Lindqvist
Update of bug #19859 (project freeciv): Summary: Server don't work => Server fails to find rl_attempted_completion_function ___ Follow-up Comment #1: > When trying to launch server (via ser script) the following > er

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #2, bug #19859 (project freeciv): >You report this against TRUNK, but then say that you are using >"ser". I assume you meant that you are using "fcser". It was a leftover from when trunk was 2.4 or 2.3 (I don't remember). > ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-src.so

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Marko Lindqvist
Follow-up Comment #3, bug #19859 (project freeciv): > $ ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0 > linux-gate.so.1 => (0x00734000) > libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0x005d4000) > libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0x00859000) > libc.so.6 => /lib/i3

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Marko Lindqvist
Follow-up Comment #4, bug #19859 (project freeciv): Have you done system update recently? I think I had a bit similar problem some months back when system update had moved libreadline from /usr/lib/ to /usr/lib/x86_84-linux-gnu/ Old freeciv builds still expected to find it from old place. Rerunnin

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #5, bug #19859 (project freeciv): $ ldd ~/soft/freeciv/trunk/server/.libs/freeciv-server linux-gate.so.1 => (0x0024d000) libfreeciv-srv.so.0 => not found libfreeciv.so.0 => not found liblua5.1.so.0 => /usr/lib/i386-linux-gnu/liblua5.1.so.0 (0x0099

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Davide Baldini
Follow-up Comment #5, patch #3346 (project freeciv): I redesigned the rank_users() function. Any ranking is now correct, after _endturn_, too. The attached patch to consider is now score_system.diff. In the function, now I distinguish two conditions: 1) rank_users() is called the traditional way,

[Freeciv-Dev] [patch #3347] /endgame accessible to users

2012-06-27 Thread Davide Baldini
Follow-up Comment #2, patch #3347 (project freeciv): The file _srv_main.c.diff_ here attached is no more required since the patch #3346 takes care of calling _rank_users()_ the correct way. The file _commands.c.diff_ constitutes this patch.

[Freeciv-Dev] [bug #19858] enum compat_road MinGW compilation failure

2012-06-27 Thread Marko Lindqvist
Update of bug #19858 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: > I assume that this is namespace conflict Indeed replacing the "RC_" prefix with "ROCO_" solve

Re: [Freeciv-Dev] [bug #19858] enum compat_road MinGW compilation failure

2012-06-27 Thread Gilles J. Seguin
On Wed, 2012-06-27 at 17:16 +0200, Marko Lindqvist wrote: > Details: > > Cross-compiling for MinGW target: > > In file included from common/connection.h:42, > from common/game.h:29, > from common/connection.c:45: > common/fc_types.h:438: error: expected identifie

Re: [Freeciv-Dev] [bug #19858] enum compat_road MinGW compilation failure

2012-06-27 Thread Marko Lindqvist
On 27 June 2012 21:21, Gilles J. Seguin wrote: > hum, let be pedantic > we are not using c++ compiler, we have no namespace. If we were using C++, "namespace" would be reserved word in our parlance, but as we are talking about C here, we can use word "namespace" more freely :-) - ML

[Freeciv-Dev] [bug #14205] Bug with utf-8

2012-06-27 Thread Marko Lindqvist
Update of bug #14205 (project freeciv): Status: In Progress => Ready For Test Release: 2.3.3, 2.4.0, 2.5.0 => 2.5.0 ___ Follow-up Comment #10: - Updated against

[Freeciv-Dev] [bug #19745] Player scores excessively high in this savefile

2012-06-27 Thread Marko Lindqvist
Follow-up Comment #5, bug #19745 (project freeciv): > Can't that be a valid game state, now that techs can be lost? Yes, I was thinking checking ruleset for that (can techs be lost) too. But now I remembered that we used to have bug that techs could be lost with any ruleset. So I guess we do noth

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-27 Thread Marko Lindqvist
Update of bug #19835 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-27 Thread anonymous
Follow-up Comment #7, patch #3095 (project freeciv): OK, after the work done in patches #3324, #3337, #3344, I've came back here. More enhancements to gtk.css (unfortunately, some again 3.4 only): - column-header is once again fine - radio button finally uses its image It's still bit ugly in pla

[Freeciv-Dev] [bug #19745] Player scores excessively high in this savefile

2012-06-27 Thread Marko Lindqvist
Update of bug #19745 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #19860] Typo in antarctican.ruleset: "Belgarno II"

2012-06-27 Thread Jacob Nevins
URL: Summary: Typo in antarctican.ruleset: "Belgarno II" Project: Freeciv Submitted by: jtn Submitted on: Wed Jun 27 21:58:59 2012 Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #19860] Typo in antarctican.ruleset: "Belgarno II"

2012-06-27 Thread Jacob Nevins
Update of bug #19860 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-S2_3-belgarno.diff Size:0 KB

[Freeciv-Dev] [patch #3342] Gov_Center effect

2012-06-27 Thread Marko Lindqvist
Update of patch #3342 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-06-27 Thread Jacob Nevins
Follow-up Comment #6, patch #3346 (project freeciv): > According to rules, player with highest score is the winner in > that case. Your patch does not seem to address that at all - it > doesn't touch the code that considers all alive players winners > except in case of spacerace victory. Bug #1