[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-09 Thread David Fernandez
URL: Summary: assertion failed with civ2civ3 over S2_4 Project: Freeciv Submitted by: bardo Submitted on: vie 10 ago 2012 02:03:47 GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3497] Save scenario information as first section in savegame

2012-08-09 Thread Marko Lindqvist
Update of patch #3497 (project freeciv): Planned Release:2.4.0, 2.5.0 => 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3497] Save scenario information as first section in savegame

2012-08-09 Thread Marko Lindqvist
URL: Summary: Save scenario information as first section in savegame Project: Freeciv Submitted by: cazfi Submitted on: Fri 10 Aug 2012 04:42:26 AM EEST Category: general Priori

[Freeciv-Dev] [bug #20044] "Highest Peak" in Scotland.

2012-08-09 Thread Marko Lindqvist
URL: Summary: "Highest Peak" in Scotland. Project: Freeciv Submitted by: cazfi Submitted on: Fri 10 Aug 2012 04:34:30 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3408] Server side scenario saving

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #3408 (project freeciv): - Set save reason as "Scenario" (file #16364) ___ Additional Item Attachment: File name: Scensave-2.patch Size:2 KB __

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #7, bug #19952 (project freeciv): - Added handling of pre-2.3 savegames (savegame.c) (file #16363) ___ Additional Item Attachment: File name: ServerSideCityImage-2.patchSize:6 KB

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #11, patch #2963 (project freeciv): >> It's counting time from caravan's original birth > This is trying to give some time to the unit to find an > intercontinental route and a transport to that city. I see that, but it's only giving time for newly created unit. It's always cou

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-09 Thread Jordi Negrevernis i Font
Follow-up Comment #10, patch #2963 (project freeciv): _Still needs to decide what to do with dai_is_unit_tired_waiting_boat(). It's counting time from caravan's original birth. Old units could not be reassigned to a mission, as they would give up immediately. _ This is trying to give some time t

[Freeciv-Dev] [patch #3482] Remove init_government from individual civ1/civ2 nations

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #4, patch #3482 (project freeciv): Last commit that referred to this ticket was about patch #3382 in reality. ___ Reply to this item at: ___ Me

[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-08-09 Thread Marko Lindqvist
Update of patch #3382 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #1: r21770 __

[Freeciv-Dev] [patch #3484] Tileset type definition

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #3484 (project freeciv): - Updated documentation in README.graphics (file #16362) ___ Additional Item Attachment: File name: TilesetType-2.patchSize:10 KB __

[Freeciv-Dev] [patch #3496] Include localluaconf.h to lua-5.2 luaconf.h

2012-08-09 Thread Marko Lindqvist
URL: Summary: Include localluaconf.h to lua-5.2 luaconf.h Project: Freeciv Submitted by: cazfi Submitted on: Fri 10 Aug 2012 02:43:44 AM EEST Category: general Priority: 5 - Nor

[Freeciv-Dev] [patch #3485] Update lua-5.2 tree to version 5.2.1

2012-08-09 Thread Marko Lindqvist
Update of patch #3485 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org

2012-08-09 Thread Marko Lindqvist
Update of task #7606 (project freeciv): Status: In Progress => Done Percent Complete: 0% => 100% Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [bug #20038] Transform to water

2012-08-09 Thread Jacob Nevins
Follow-up Comment #4, bug #20038 (project freeciv): > Perhaps make the transformed tile conditional on whether it is > adjacent to Lake/River or Ocean. This ticket was originally about trying to find a general solution to have that effect without hardcoding assumptions about rulesets into the gam

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #11, task #7599 (project freeciv): > the attached patch makes the installer Makefile build Freeciv > with SQLite support. This would require also bug #20005 patch to achieve anything. I've had no chance to test this. Both patches have been submitted over 36h of review period ago

[Freeciv-Dev] [bug #20038] Transform to water

2012-08-09 Thread Jacob Nevins
Update of bug #20038 (project freeciv): Planned Release: 2.5.0 => ___ Follow-up Comment #3: > Simplest solution, possibly something we implement at least for > the time we wait your model

[Freeciv-Dev] [bug #20043] On trunk, transforming any tile bordering lake turns lake to ocean

2012-08-09 Thread Jacob Nevins
Update of bug #20043 (project freeciv): Release: trunk r => trunk r21766 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20043] On trunk, transforming any tile bordering lake turns lake to ocean

2012-08-09 Thread Jacob Nevins
Update of bug #20043 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-transform-to-lake.patch Size:13 KB ___

[Freeciv-Dev] [bug #20043] On trunk, transforming any tile bordering lake turns lake to ocean

2012-08-09 Thread Jacob Nevins
URL: Summary: On trunk, transforming any tile bordering lake turns lake to ocean Project: Freeciv Submitted by: jtn Submitted on: Thu Aug 9 23:37:24 2012 Category: None Severit

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #4, bug #20041 (project freeciv): Reading the code this seems something that currently (beta1 at least) works. Note for future, though, that as it relies on value 0 to be present *after* settings are loaded, not only inside settings loading, this will break if we add loaded setti

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Marko Lindqvist
Update of bug #20041 (project freeciv): Category:None => general Assigned to: jtn => cazfi Planned Release: 2.4.0,2.5.0 => 2.4.0-beta1, 2.5.0 _

[Freeciv-Dev] [patch #2624] Script-triggered climate change

2012-08-09 Thread Jacob Nevins
Follow-up Comment #4, patch #2624 (project freeciv): Huh. When this was moved into the 'edit' module (patch #2514), so was the enumeration, so now one needs to do edit.climate_change(edit.GLOBAL_WARMING, 50). On the one hand, I'd like to just write a bare GLOBAL_WARMING as the enum-like argument;

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-09 Thread J. M. Gorbach
Follow-up Comment #1, patch #3495 (project freeciv): I used to insert in script.lua a function. function city_nation_swedish() local owner = find.player(0) local Stockholm = find.tile(208,93) create_city(owner, Stockholm, 'Stockholm') end function turn_cb(turn, year) if turn

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #20041 (project freeciv): > Commit ASAP to get as much testing as possible, or wait for > review as normal and commit just before release (or abort > release)? It's so unlikely that someone less active, or someone new, happens to pop up just during the last hours of this

[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-09 Thread Jacob Nevins
Update of bug #20040 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #3: Fix attached. Trunk tutorial wasn't affected since the rewrite (patch #3377). (file #16358, fil

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Jacob Nevins
Update of bug #20041 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #2: The attached fix do

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-09 Thread Marko Lindqvist
URL: Summary: Starting with first city placed Project: Freeciv Submitted by: cazfi Submitted on: Thu 09 Aug 2012 10:32:46 PM EEST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #20041 (project freeciv): Would just coverting value 0 to current citymindist default (GAME_DEFAULT_CITYMINDIST = 2) be acceptable? ___ Reply to this item at: __

[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-09 Thread Jacob Nevins
Follow-up Comment #2, bug #20040 (project freeciv): Blargh. But I'd rather not slip the release as I don't know when I'll get a clear run at it. I'll see if a quick low-risk fix is possible. Bug #20041. ___ Reply to this item at:

[Freeciv-Dev] [bug #20041] citymindist=0 loaded verbatim from old savefiles

2012-08-09 Thread Jacob Nevins
URL: Summary: citymindist=0 loaded verbatim from old savefiles Project: Freeciv Submitted by: jtn Submitted on: Thu Aug 9 19:50:39 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #1, bug #20040 (project freeciv): I assume that all old savegames (with citymindist of 0) are affected, not only scenarios. Quite bad, actually. Has quite a big effect on any attempts to continue old game is 2.4. Reason to postpone beta1? ___

[Freeciv-Dev] [patch #3494] popup_incite_dialog(struct city *pcity, int cost) implementation

2012-08-09 Thread anonymous
URL: Summary: popup_incite_dialog(struct city *pcity, int cost) implementation Project: Freeciv Submitted by: None Submitted on: Thu 09 Aug 2012 05:37:38 PM UTC Category: client-qt

[Freeciv-Dev] [bug #20040] Scenarios (including tutorial) set citymindist=0

2012-08-09 Thread Jacob Nevins
URL: Summary: Scenarios (including tutorial) set citymindist=0 Project: Freeciv Submitted by: jtn Submitted on: Thu Aug 9 17:57:44 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] make distcheck (was: [patch #3475] Translate version tags received) from metaserver

2012-08-09 Thread Jacob Nevins
Marko Lindqvist writes: > I've been trying to test that this does not break tarballs or installations, > but every time during 'make distcheck' my computer completely freezes to the > point I have to reboot. I assume that it's something broken in this system > (It's known to have constant reliabili

[Freeciv-Dev] [patch #3493] Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description

2012-08-09 Thread Marko Lindqvist
URL: Summary: Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description Project: Freeciv Submitted by: cazfi Submitted on: Thu 09 Aug 2012 03:26:23 PM EEST Category: rulesets

[Freeciv-Dev] [bug #20039] Check boolean effects correctly when calculating value of government

2012-08-09 Thread Marko Lindqvist
URL: Summary: Check boolean effects correctly when calculating value of government Project: Freeciv Submitted by: cazfi Submitted on: Thu 09 Aug 2012 03:13:38 PM EEST Category: ai

[Freeciv-Dev] [patch #3492] civ2civ3: Remove separate Geoengineer unit

2012-08-09 Thread Marko Lindqvist
URL: Summary: civ2civ3: Remove separate Geoengineer unit Project: Freeciv Submitted by: cazfi Submitted on: Thu 09 Aug 2012 03:03:56 PM EEST Category: rulesets Priority: 5 - Nor

[Freeciv-Dev] [patch #3394] Specenum & user flag names

2012-08-09 Thread Marko Lindqvist
Update of patch #3394 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3476] Alien World: Same trade from traderoutes regardless if cities are in same continent or not

2012-08-09 Thread Marko Lindqvist
Update of patch #3476 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20038] Transform to water

2012-08-09 Thread David Lowe
Follow-up Comment #2, bug #20038 (project freeciv): I like Cazfi's idea, but let me throw in another possibility. Perhaps make the transformed tile conditional on whether it is adjacent to Lake/River or Ocean. If there is no water near then it should default to Lake. But maybe it is more expens

Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-08-09 Thread David Lowe
On 2012 Aug 8, at 6:06 AM, Marko Lindqvist wrote: > Maybe it's time to introduce some kind of stars system to > freeciv-modpack. Wouldn't that open us up to charges of favoritism and/or poor taste? If it comes down to somebody's personal opinion, there are going to be users who feel di