[Freeciv-Dev] [patch #4079] Minimum size requirement of Poison city to action enablers

2013-09-01 Thread Sveinung Kvilhaugsvik
Update of patch #4079 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21075] Tiles lose partial improvements if worker leave tile.

2013-09-01 Thread Jacob Nevins
Update of bug #21075 (project freeciv): Category: client-gtk-2.0 = general Severity: 3 - Normal = 1 - Wish Release: 2.4.0 RC1 = 2.4.0-RC1

[Freeciv-Dev] [bug #21074] Once you start a game and then edit More Game Options the server will crash

2013-09-01 Thread Jacob Nevins
Update of bug #21074 (project freeciv): Status:None = Need Info Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Follow-up Comment #1: For me, the pregame

[Freeciv-Dev] [bug #21071] Number of continents should be selectable in map generation...

2013-09-01 Thread Jacob Nevins
Update of bug #21071 (project freeciv): Category: client-gtk-2.0 = general Release: 2.4.0 RC1 = 2.4.0-RC1 ___ Follow-up Comment #1: Well, it's kind of

[Freeciv-Dev] [bug #21053] 240 RC1 Not raedy for stable release

2013-09-01 Thread Jacob Nevins
Update of bug #21053 (project freeciv): Status: Need Info = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #5: What does ABI mean?

[Freeciv-Dev] [patch #4122] specenum bit vectors

2013-09-01 Thread Sveinung Kvilhaugsvik
Update of patch #4122 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed Summary: RFC: specenum bit vectors = specenum bit vectors

[Freeciv-Dev] [bug #18532] Cannot gracefully /end a game on a big map

2013-09-01 Thread Jacob Nevins
Follow-up Comment #6, bug #18532 (project freeciv): Reproduced on Windows 7 32-bit with 2.4.0-RC1 and a size 80 map, revealmap=start, then /endgame on the server (client on same machine). Clients ends up displaying only a couple of rows of tiles around the north pole. If server was spawned from

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-09-01 Thread Jacob Nevins
Follow-up Comment #3, bug #21072 (project freeciv): Tried on Windows now; ran several games with size=80 and generated maps successfully in all cases (although I did run into bug #18532). That said, I realise I haven't tried with your .freeciv-client-rc-2.4 that you've posted to other tickets

[Freeciv-Dev] [bug #21088] Repeat Start New Game leads to client crash in libcairo-2.dll

2013-09-01 Thread Jacob Nevins
URL: http://gna.org/bugs/?21088 Summary: Repeat Start New Game leads to client crash in libcairo-2.dll Project: Freeciv Submitted by: jtn Submitted on: Sun Sep 1 11:20:33 2013 Category: client-gtk-2.0

[Freeciv-Dev] [bug #21088] Repeated Start New Game leads to client crash in libcairo-2.dll

2013-09-01 Thread Jacob Nevins
Update of bug #21088 (project freeciv): Summary: Repeat Start New Game leads to client crash in libcairo-2.dll = Repeated Start New Game leads to client crash in libcairo-2.dll ___ Reply to this item at:

[Freeciv-Dev] [bug #21074] Once you start a game and then edit More Game Options the server will crash

2013-09-01 Thread Jacob Nevins
Follow-up Comment #2, bug #21074 (project freeciv): Couldn't reproduce on Windows either, for the same reason. ___ Reply to this item at: http://gna.org/bugs/?21074 ___ Message sent via/by

[Freeciv-Dev] [bug #21050] Save game loading broken

2013-09-01 Thread Jacob Nevins
Follow-up Comment #5, bug #21050 (project freeciv): I wasn't able to reproduce any delays after leaving a game and starting a new one / trying to load a savegame on Windows; upon leaving, the freeciv-server process went away promptly and there was no trouble bringing up the save game list.

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2013-09-01 Thread Jacob Nevins
Update of bug #21059 (project freeciv): Status:None = In Progress Assigned to: cproc = jtn ___ Follow-up Comment #3: I intend to build

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2013-09-01 Thread Jacob Nevins
Update of bug #21059 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7729] Windows packages for 2.4.0-RC2

2013-09-01 Thread Jacob Nevins
URL: http://gna.org/task/?7729 Summary: Windows packages for 2.4.0-RC2 Project: Freeciv Submitted by: jtn Submitted on: Sun Sep 1 12:48:35 2013 Should Start On: Sun Sep 1 00:00:00 2013 Should be Finished on: Sun Sep 8

[Freeciv-Dev] [task #7729] Windows packages for 2.4.0-RC2

2013-09-01 Thread Jacob Nevins
Follow-up Comment #1, task #7729 (project freeciv): Another optional change to workflow: do you get map files or debug symbols or something out of your build process? If so, we should arrange to get them uploaded somewhere where Freeciv developers can see them. Whenever we get a Windows-specific

[Freeciv-Dev] [task #7729] Windows packages for 2.4.0-RC2

2013-09-01 Thread Jacob Nevins
Follow-up Comment #2, task #7729 (project freeciv): (Just keep what material you have around for now, let's see what there is and we'll work out the best way to distribute it -- I guess a new area on download.gna.org by default.) ___ Reply

[Freeciv-Dev] [bug #21072] Map size hangs past 75

2013-09-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #21072 (project freeciv): (although I did run into bug #18532). I was about to ask if original reporter has some setting causing server to send all map information in the beginning, causing bug #18532. That could be global observer or reveal-map-in-start option.

[Freeciv-Dev] [patch #4104] Don't hard code pollution/fallout specials for global warming/cooling

2013-09-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, patch #4104 (project freeciv): What would we (or ruleset authors) lose from this? The AI would lose ability to predict. You point out that clients have the same problem. Perhaps some mechanism to notify clients and the ai about Lua code could fix that? Adding a code

[Freeciv-Dev] [patch #4104] Don't hard code pollution/fallout specials for global warming/cooling

2013-09-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #4104 (project freeciv): Of course, once the climate change script becomes ruleset-dependent then the transformation arcs could just be rendered directly in the code: if forest then jungle etc. Can we do better? Another possibility is to generate a multidimensional

[Freeciv-Dev] Freeciv 2.4.0 second release candidate: source code released

2013-09-01 Thread Jacob Nevins
The second release candidate for Freeciv 2.4.0 is now available as source code for download. The main purpose of this release is to fix a couple of severe crash bugs; there are almost no changes to gameplay or other functionality. For a complete list of changes see

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2013-09-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4011 (project freeciv): How you can debug the assertions (in case you didn't know): The text in begin_turn() [srv_main.c::881] indicate that you should look at the function begin_turn() in the file srv_main.c, line 881. If you don't have the sources that gave the

[Freeciv-Dev] [patch #4100] Move the war requirement for spy actions to rule set

2013-09-01 Thread Sveinung Kvilhaugsvik
Update of patch #4100 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4126] Document action enablers

2013-09-01 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4126 (project freeciv): List the actions in README.actions (file #18821) ___ Additional Item Attachment: File name: document_actions.patch Size:6 KB

[Freeciv-Dev] [patch #4127] Use SPECENUM_BITVECTOR for some flags used in the network protocol

2013-09-01 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4127 Summary: Use SPECENUM_BITVECTOR for some flags used in the network protocol Project: Freeciv Submitted by: sveinung Submitted on: Sun 01 Sep 2013 08:58:12 PM GMT Category: general

[Freeciv-Dev] [patch #4128] Use SPECENUM_BITVECTOR for bv_disaster_effects

2013-09-01 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4128 Summary: Use SPECENUM_BITVECTOR for bv_disaster_effects Project: Freeciv Submitted by: sveinung Submitted on: Sun 01 Sep 2013 09:02:38 PM GMT Category: general Priority: 5 -

[Freeciv-Dev] [patch #4097] Kill diplstate_text(), use diplstate_type_name()

2013-09-01 Thread Sveinung Kvilhaugsvik
Update of patch #4097 (project freeciv): Status:None = In Progress Assigned to:None = sveinung ___ Follow-up Comment #2: I start working on