[Freeciv-Dev] [bug #22183] Python files listed as source files

2014-06-15 Thread Marko Lindqvist
Update of bug #22183 (project freeciv): Planned Release:2.5.0, 2.6.0 => 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22197] Some errors in beta0 of freeciv2.5

2014-06-15 Thread Jacob Nevins
Follow-up Comment #2, bug #22197 (project freeciv): > 1. I received bronze working tech on T1 despite having zero > bulbs. > It was not from a hut. civ2civ3 has "techlevel" set to to 1 by default, explaining this. You can change it before game start if you want. > 2. Changing the governor from m

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #3, bug #22189 (project freeciv): Do we really need to sort the full list of candidates. If I understand correctly, we only need to know the best candidate. Also, I suggest to test if the unit is better candidate than our previous one in the iteration. _

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Update of bug #22189 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #4: > Do we really need to sort the full list of candidates. [...] > I suggest to test if the unit

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Summary: Set Nuclear unit as NoVeteran in standard rulesets => Remove Veteran_Build effect from Nuclear unit in standard rulesets ___ Reply to this item at:

[Freeciv-Dev] [patch #4803] Probable incorrrect use of single equal sign in if statement

2014-06-15 Thread pepeto
Follow-up Comment #3, patch #4803 (project freeciv): The single equal sign is here to assign the result of strrchr() to filename within the if statement. It is not an incorrect usage here. However, it could be clarified by: if (NULL != (filename = strrchr(filepath, '/')))

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Update of bug #22189 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-prefer-unnested-transports-bis.patch Size:2 KB ___

[Freeciv-Dev] [patch #4805] Transferring units between transports on the same tile

2014-06-15 Thread David Fernandez
Follow-up Comment #5, patch #4805 (project freeciv): >Obviously realism cannot be used as the guideline here, as none of these things is realistic. So it becomes mainly gameplay and balance issue - we should disallow major exploits. I do not say that it is less realistic this use of transports, bu

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #5, bug #22189 (project freeciv): (Note also that depth could be calculated using unit_transport_depth().) ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [patch #4769] PACKET_RESEARCH_INFO

2014-06-15 Thread pepeto
Update of patch #4769 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: It needs more work: * combo boxes in gtk clients are not sensitive ; * the science dialog is no

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread Jacob Nevins
Follow-up Comment #6, bug #22189 (project freeciv): > Note also that depth could be calculated using > unit_transport_depth(). ...and clearly should, in case we ever decide to cache it. Third attempt attached. Sorry for being asleep. (file #21024)

[Freeciv-Dev] [bug #21942] Crash when opening city window with gtk3

2014-06-15 Thread David Fernandez
Follow-up Comment #7, bug #21942 (project freeciv): The first attached file was the gdb backtrace with kubuntu 13.10. This one with kubuntu 14.04, TRUNK rev25130, and gtk3 client. The gtk2 client of same revision seems to work fine for me. I can even see the unit animations that I haven't seen fo

[Freeciv-Dev] [bug #22185] Floating point exception (core dumped)

2014-06-15 Thread pepeto
Update of bug #22185 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => pepeto Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22171] "NoVeteran" flag: can never be veteran, or can't gain it through combat?

2014-06-15 Thread Jacob Nevins
Follow-up Comment #5, bug #22171 (project freeciv): > Settlers: At least some rulesets allow settlers veterancy > through work (% chance / working turn) - at some point that > was true for default ruleset, so there is savegames where > Workers are veteran. I know the classic ruleset has had wor

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Status:None => In Progress Planned Release: => 2.4.3, 2.5.0, 2.6.0 Summary: "NoVeteran" flag: can never be veteran, or can't gain it through combat? => [m

[Freeciv-Dev] [bug #22198] Editor prevents setting veteran levels for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: Summary: Editor prevents setting veteran levels for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:11:23 BST Category: None Severity: 3

[Freeciv-Dev] [bug #21849] Unit animations not working

2014-06-15 Thread David Fernandez
Follow-up Comment #8, bug #21849 (project freeciv): I have upgraded to kubuntu 14.04 (from 13.10), and now I can see the unit animations. They work both with gtk2 and gtk3 clients. I have tested the same revision where animations were not working for me, and now I can see them. I found a workaro

[Freeciv-Dev] [bug #22199] Don't suppress display of veteran level for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: Summary: Don't suppress display of veteran level for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:18:37 BST Category: client Severity

[Freeciv-Dev] [bug #22200] Clarify what NoVeteran does in ruleset doc comments

2014-06-15 Thread Jacob Nevins
URL: Summary: Clarify what NoVeteran does in ruleset doc comments Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:20:16 BST Category: docs Severity: 3 - Norm

[Freeciv-Dev] [bug #22201] Don't suppress veteran effects help for NoVeteran units

2014-06-15 Thread Jacob Nevins
URL: Summary: Don't suppress veteran effects help for NoVeteran units Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:23:51 BST Category: docs Severity: 3 -

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
URL: Summary: Add custom veteran systems for civ1/civ2 diplomatic units to correct strength Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:28:51 BST Category: rulesets

[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization

2014-06-15 Thread pepeto
Follow-up Comment #1, patch #4768 (project freeciv): Second version: * handle the case where the start tile would be ignored ; * PF_IMPOSSIBLE_MC for fuel node required moves left also overwrite node behavior to TB_IGNORE. (file #21026) ___

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
URL: Summary: Custom single-level veteran systems for effectively veteran-less units in supplied rulesets Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:36:51 BST Category:

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Depends on: => bugs #22172 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: => bugs #22198 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: => bugs #22199 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: => bugs #22200 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: => bugs #22201 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Depends on: => bugs #22202 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Depends on: => bugs #22171 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Assigned to:None => jtn Planned Release: => 2.4.3 ___ Follow-up Comment #4: Will fix this only

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Follow-up Comment #1, bug #22202 (project freeciv): > This means veteran diplomats/spies in civ1/civ2 are > ridiculously powerful. Sorry, spies (civ2 only) are fine as I already fixed those. (But maybe weaker than veteran diplomats!) ___ R

[Freeciv-Dev] [bug #22186] Rising sea levels leave specials on ocean tiles

2014-06-15 Thread Andreas Rosdal
Update of bug #22186 (project freeciv): Category:None => freeciv-web ___ Follow-up Comment #2: I'll fix this client-side then. Thanks. ___

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-15 Thread pepeto
Follow-up Comment #7, bug #22189 (project freeciv): > Sorry for being asleep. Do not worry, you don't! ___ Reply to this item at: ___ Message posté via/par Gna

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Update of bug #22202 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-civ1-civ2-veteran-diplomat-strength.patch Size:1 KB _

[Freeciv-Dev] [bug #22200] Clarify what NoVeteran does in ruleset doc comments

2014-06-15 Thread Jacob Nevins
Update of bug #22200 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-rulesetdoc-noveteran.patch Size:4 KB File name: S2_4-rulesetdoc-nove

[Freeciv-Dev] [bug #22198] Editor prevents setting veteran levels for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22198 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-editor.patch Size:1 KB File name: S2_4-noveteran-editor.pa

[Freeciv-Dev] [bug #22199] Don't suppress display of veteran level for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22199 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-ui.patch Size:0 KB File name: S2_4-noveteran-ui.patch

[Freeciv-Dev] [bug #22201] Don't suppress veteran effects help for NoVeteran units

2014-06-15 Thread Jacob Nevins
Update of bug #22201 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-noveteran-help.patch Size:2 KB File name: S2_4-noveteran-help.patch

[Freeciv-Dev] [bug #22203] Custom single-level veteran systems for effectively veteran-less units in supplied rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22203 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-single-vet-levels.patch Size:13 KB ___

[Freeciv-Dev] [bug #22164] Remove Veteran_Build effect from Nuclear unit in standard rulesets

2014-06-15 Thread Jacob Nevins
Update of bug #22164 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: S2_4-no-veteran-nukes.patchSize:1 KB

[Freeciv-Dev] [patch #4800] Gtk2 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4800 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22171] [metaticket] "NoVeteran" flag misinterpreted in various places

2014-06-15 Thread Jacob Nevins
Update of bug #22171 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4801] Gtk3 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4801 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Qt 5 headers no longer found on Debian testing Project: Freeciv Submitted by: sveinung Submitted on: Sun 15 Jun 2014 01:50:42 PM UTC Category: bootstrap Severity:

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
URL: Summary: civ2civ3: terrain transformations Project: Freeciv Submitted by: bardo Submitted on: dom 15 jun 2014 14:04:01 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4806 (project freeciv): Before I attach the patch, I'd like to know the opinion of freeciv developers about the future of civ2civ3 rules. Now that this ruleset is included in official release, I wonder if I should try to stop modifing the rules, except when it is impo

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: In Progress => Ready For Test Release: TRUNK, 2.5, 2.4 => TRUNK, 2.5 Planned Release: => 2.6.0, 2.5.0 __

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4739 (project freeciv): I'm glad to see the ruleset being considered as default ruleset, but at same time I'm afraid that it could force to freeze the development of the rules, because I guess people do not like as default a set of rules that are continually changing,

[Freeciv-Dev] 2.5 release notes (first draft)

2014-06-15 Thread Jacob Nevins
Finally available at . Thanks to Marko for the initial pass through the svn changelog. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #4803] Probable incorrrect use of single equal sign in if statement

2014-06-15 Thread Jon
Follow-up Comment #4, patch #4803 (project freeciv): Thanks, I see my mistake, I was ignorant of that feature in the C language (and close relatives). I should have googled "single equal sign if statement". ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #22204 (project freeciv): I don't have any suggestions how to implement this correctly, but your patch 1) Adds hard dependency to gcc as compiler 2) Is totally broken when cross-compiling ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sent

Re: [Freeciv-Dev] 2.5 release notes (first draft)

2014-06-15 Thread Marko Lindqvist
On 15 June 2014 18:32, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > Finally available at . > > Thanks to Marko for the initial pass through the svn changelog. Thank you. Looks promising for the upcoming release. As map labels placed by s

[Freeciv-Dev] [patch #3911] Improve protocol documentation

2014-06-15 Thread Marko Lindqvist
Update of patch #3911 (project freeciv): Planned Release: => 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #21059] Include 'en_US' in Windows installer default language selection

2014-06-15 Thread Marko Lindqvist
Update of bug #21059 (project freeciv): Planned Release: 2.4.0-RC2 => 2.4.0-RC2, 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #4807] Make unit activity updating more predicable

2014-06-15 Thread pepeto
URL: Summary: Make unit activity updating more predicable Project: Freeciv Submitted by: pepeto Submitted on: dim. 15 juin 2014 22:49:58 CEST Category: general Priority: 5 - Nor

[Freeciv-Dev] [bug #14473] End of turn is totally messy

2014-06-15 Thread pepeto
Update of bug #14473 (project freeciv): Depends on: => patch #4807 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22136] Units working in teams building roads can get left behind

2014-06-15 Thread pepeto
Update of bug #22136 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 ___ Follow-up Comment #2: I found a bunch of

[Freeciv-Dev] [patch #4803] Probable incorrect use of single equal sign in if statement

2014-06-15 Thread pepeto
Update of patch #4803 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open => Closed Summary:

[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-15 Thread Marko Lindqvist
Update of patch #4798 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4362] Stub-ruleset

2014-06-15 Thread Marko Lindqvist
Update of patch #4362 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Here is version of stub compatible with freeciv trunk r25149. There's no build system changes -

[Freeciv-Dev] [patch #4796] SDL_FillRectAlpha() -> fill_rect_alpha()

2014-06-15 Thread Marko Lindqvist
Update of patch #4796 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4808] AC_PROG_MAKE_SET to configure.ac

2014-06-15 Thread Marko Lindqvist
URL: Summary: AC_PROG_MAKE_SET to configure.ac Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 02:21:28 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4809] Remove empty civserver.h

2014-06-15 Thread Marko Lindqvist
URL: Summary: Remove empty civserver.h Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 02:33:30 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4810] Dummy create_icon_theme_surf()

2014-06-15 Thread Marko Lindqvist
URL: Summary: Dummy create_icon_theme_surf() Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 03:09:53 AM EEST Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-15 Thread Emmet Hikory
Follow-up Comment #2, patch #4739 (project freeciv): In my opinion, the default ruleset benefits wonderfully from an active maintainer, and it makes sense to have continuous development: if we're not introducing new engine features, the game appears stagnant (for all that it is under active develo

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Emmet Hikory
Follow-up Comment #3, bug #22204 (project freeciv): So, if using a compiler that respects GNU triplets, then the right substitution is the target triplet, for any multiarch environments compatible with the Debian multiarch model: precisely how to capture these for cross-compilation depends on how