[Freeciv-Dev] [bug #23302] Can't see settler city footprint with grid enabled

2015-03-22 Thread Marko Lindqvist
Update of bug #23302 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #5829] Reverting packet type field to 8bit

2015-03-22 Thread Marko Lindqvist
Follow-up Comment #1, patch #5829 (project freeciv): S2_6 version combining patch #4274 and S2_5-like documentation in HACKING. To be committed after 36h review period. (file #24103) ___ Additional Item Attachment: File name: 8BitTypeHeade

[Freeciv-Dev] [patch #5918] Sanity check boolean effects

2015-03-22 Thread Jacob Nevins
Follow-up Comment #4, patch #5918 (project freeciv): if (effect_cumulative_min(boolean_effects[i], NULL) < 0 && effect_cumulative_max(boolean_effects[i], NULL) >= 0) { Shouldn't the second test be "=="? This disables the following construct, which I think should be legal (if unnece

[Freeciv-Dev] [patch #5918] Sanity check boolean effects

2015-03-22 Thread Marko Lindqvist
Follow-up Comment #5, patch #5918 (project freeciv): Yes, I guess I've wanted to be extras safe and meant "<= 0" there but got it wrong way. The log message tells what it tries to check against, and that's not true with the current code. ___

[Freeciv-Dev] [patch #5918] Sanity check boolean effects

2015-03-22 Thread Marko Lindqvist
Update of patch #5918 (project freeciv): Status:Done => None Open/Closed: Closed => Open ___ Reply to this item at:

[Freeciv-Dev] [bug #23405] AI creates lots of diplomats, but they just hang around enemy cities, doing nothing

2015-03-22 Thread Paul Pogonyshev
URL: Summary: AI creates lots of diplomats, but they just hang around enemy cities, doing nothing Project: Freeciv Submitted by: doublep_ Submitted on: Sun 22 Mar 2015 02:06:23 PM CET Category:

Re: [Freeciv-Dev] Student looking to contirbute to freeciv

2015-03-22 Thread Sveinung Kvilhaugsvik
On 3/12/15, Rohit Shinde wrote: > I looked over the gna bugs. There is no label for easy bugs. Could you tell > me a way to find bugs such that they are not too hard but at the same time > I need to look over the source code to find them. > > Right now, I am looking at the bugs but I am not gettin

[Freeciv-Dev] [bug #23406] Minimap in window has focus on docking widget

2015-03-22 Thread Bernd Jendrissek
URL: Summary: Minimap in window has focus on docking widget Project: Freeciv Submitted by: berndj Submitted on: Sun 22 Mar 2015 10:38:29 PM UTC Category: client-gtk-2.0 Severity

[Freeciv-Dev] [patch #5944] Add research_reqs, a requirement vector for research, to techs.

2015-03-22 Thread Sveinung Kvilhaugsvik
URL: Summary: Add research_reqs, a requirement vector for research, to techs. Project: Freeciv Submitted by: sveinung Submitted on: Mon 23 Mar 2015 01:09:01 AM UTC Category: general

[Freeciv-Dev] [bug #23407] server wants us to remove

2015-03-22 Thread Jacob Nevins
URL: Summary: server wants us to remove Project: Freeciv Submitted by: jtn Submitted on: Mon 23 Mar 2015 01:38:05 UTC Category: None Severity: 3 - Normal Priorit

[Freeciv-Dev] [bug #23407] Server wants us to remove unit id 2579, but we don't know about this unit!

2015-03-22 Thread Jacob Nevins
Update of bug #23407 (project freeciv): Release: => 2.5.0 Operating System:None => GNU/Linux Summary: server wants us to remove => Server wants us to remove unit id 2579, but we do

[Freeciv-Dev] [bug #23407] Server wants us to remove unit id 2579, but we don't know about this unit!

2015-03-22 Thread Jacob Nevins
Follow-up Comment #2, bug #23407 (project freeciv): > Since *Seen ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___