Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
)Excuse me, still testing my new account settings) I don't think making any barbarians playable (Sea/Land/Animal/Autonomous_police) Players should be players, and disasters should be disasters. Peace and health Imhotep is not a good thing. Marko Lindqvist wrote: Follow-up Comment #13, bug #1

Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
Please excuse me, what I contributed on this was more like a gamma than a beta version. (it picked the barbarians and synthesized new nations (via Cartesian product) by adding the leader name. By the local police kicking me to the ground, and giving me a concussion on March 13 2013 I have also

Re: [Freeciv-Dev] [bug #17606] More barbarian players

2016-01-24 Thread Not Given
And, as I had to move to a different computer since, receiving mails to tihs specific accout does not work as of now. I still, as laways, get mails from the mailing list. Peace and health Imhotep Not Given wrote: Please excuse me, what I contributed on this was more like a gamma than a beta

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2013-05-13 Thread Not Given
Follow-up Comment #8, patch #3775 (project freeciv): Thanks a lot. I am open to discussion quite well (I have some bright moments once a day :) ). What I wanted to point out is that I can't do any coding/inspection reliably. Discussion as such is fine, it probably even helps me find a way back. I

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2013-05-13 Thread Not Given
Follow-up Comment #6, patch #3775 (project freeciv): Regrettably, after the police attack of March 13 on me, I still suffer from the concussion they delivered on me, I have still trouble concentrating and suffer from very curious forms of "memory leaks" a way I have never known before. Excuse me,

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2013-05-13 Thread Not Given
Follow-up Comment #4, patch #3775 (project freeciv): I was developing a ruleset based on Ancients. The AI does a bad job on it so I went into the code and this patch is just one of many things I came across. The discussion of it is now already way out of proportion of any harm or benefit from that

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2013-05-13 Thread Not Given
Follow-up Comment #2, patch #3775 (project freeciv): Of course, with the new terrain features things get much more complicated for the AI. Think of a ruleset where tanks can not cross swamps (they drown), but are fast enough to find a path around and so still could keep pace with, say, a caravan.

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-21 Thread Not Given
Follow-up Comment #18, bug #20577 (project freeciv): > - Updated to apply on svn HEAD (r22531) Thank you for that. I guess it would have been exceedingly more trouble for me than it was for you. (I have found other ways tho apply patches than "svn patch" but, I haven't tried them yet and I see a

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-19 Thread Not Given
Follow-up Comment #16, bug #20577 (project freeciv): OK, here comes the next try. It still doesn't contain the capstr thing, and still is against r22446. Last time I updated to the trunk version it took me short of a day to cope with all the changes and to get everything working again, so I am v

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-19 Thread Not Given
Follow-up Comment #14, bug #20577 (project freeciv): Excuse me, I had a concussion and still have trouble concentrating, so I probably make even more mistakes as from natural dumbness alone. I try to include missing packets_gen but fail, because it "is not under version control", not even when I

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-18 Thread Not Given
Follow-up Comment #12, bug #17606 (project freeciv): The patch seems to work now even when reloading saved game. As I have never done anything with translations there may probably remain some errors here but should not prevent playing/testing. This patch may not work without patch https://gna.or

[Freeciv-Dev] [bug #20628] Server crashes when loading saved game on wrong ruleset

2013-03-17 Thread Not Given
Follow-up Comment #1, bug #20628 (project freeciv): I revoke this bug report. Looks like the player names are wrong due to the patch mentioned. Sorry. ___ Reply to this item at:

[Freeciv-Dev] [bug #20628] Server crashes when loading saved game on wrong ruleset

2013-03-17 Thread Not Given
URL: Summary: Server crashes when loading saved game on wrong ruleset Project: Freeciv Submitted by: imhotep Submitted on: Sun 17 Mar 2013 03:54:57 PM GMT Category: None Severit

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Not Given
Follow-up Comment #11, bug #17606 (project freeciv): Just an "as is" patch for those "brave at heart". With no cleanup done to any style issues. May not work without patch https://gna.org/patch/?3776 &Imhotep (file #17429) ___ Additiona

[Freeciv-Dev] [patch #3776] server/barbarian.c:create_barbarian_player fix deficencies

2013-03-13 Thread Not Given
Follow-up Comment #3, patch #3776 (project freeciv): Sorry, I just had a bloody encounter with the local police. (Bloody on my side, violence one-directional.) Don't know when I'll be able to contribute. ___ Reply to this item at:

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-13 Thread Not Given
Follow-up Comment #12, bug #20577 (project freeciv): OK, I see we were talking about different things. But I still have no idea how this patch would affect any client side capabilities. All new features, as far as I can see, are handled exclusively on the server side. Or has it to do something

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-13 Thread Not Given
Follow-up Comment #10, bug #20577 (project freeciv): This "submit" is clearly an error, I fixed it in my working copy. The effect is that the cities submitting are not randomly chosen, as intended, but, after the first one, picked in the sequence order the iteration provides. So the game is playa

[Freeciv-Dev] [patch #3776] server/barbarian.c:create_barbarian_player fix deficencies

2013-03-12 Thread Not Given
Follow-up Comment #2, patch #3776 (project freeciv): comment #1 It may be that this patch is ahead of its time. I don't see any code preventing more than one barbarian/pirate nation (may be only because I did not look at the right places). I agree on the point that there currently is /popper ra

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-12 Thread Not Given
Follow-up Comment #9, bug #17606 (project freeciv): It seems that there is a tiny bit of a problem there. Some rulesets (I didn't check many) have a No_Diplomacy effect with reqs= { "type", "name", "range" "Nation", "Barbarian", "Player" } As of now I don't see if there is som

[Freeciv-Dev] [patch #3776] server/barbarian.c:create_barbarian_player fix deficencies

2013-03-11 Thread Not Given
URL: Summary: server/barbarian.c:create_barbarian_player fix deficencies Project: Freeciv Submitted by: imhotep Submitted on: Mon 11 Mar 2013 07:51:58 PM GMT Category: None Prio

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-11 Thread Not Given
Follow-up Comment #8, bug #17606 (project freeciv): What about automatically creating a war clan (technically: a nation) for each leader (when the nation rule has flag barbarian)? The nation name could be generated as "Barbarians lead by Attila" etc. They would not be distinguishable by flags. B

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2013-03-09 Thread Not Given
URL: Summary: Potential bodyguard looking for units to protect Project: Freeciv Submitted by: imhotep Submitted on: Sat 09 Mar 2013 11:56:09 PM GMT Category: ai Priority: 5 - No

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-09 Thread Not Given
Follow-up Comment #8, bug #20577 (project freeciv): And again a new version. On server start, not only the requested ruleset is loaded but another one before that. I was not aware of that and don't know if this is a bug, but it really did cost me a lot of time. I still have no idea what to do wi

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-07 Thread Not Given
Follow-up Comment #7, bug #20577 (project freeciv): > As new value is transferred to client side, this changes network protocol -> network capstr bump needed I don't have even an idea on where to look for a clue on this ... is there a working example that I can study? Meanwhile, I did a lot of

[Freeciv-Dev] [patch #3770] better defense when GameLoss is a military unit

2013-03-07 Thread Not Given
Follow-up Comment #2, patch #3770 (project freeciv): > Is this somehow connected to the primary change in this ticket? Yes, it is, but only "somehow". When no DefendGood units can be built, AI leaves cities (and thus the Leader within it) unprotected. So the first part won't have any effect wi

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-06 Thread Not Given
Follow-up Comment #4, bug #20577 (project freeciv): ouch, yes, right one comes here (file #17399) ___ Additional Item Attachment: File name: gamelossStyle22446_v2.patchSize:9 KB ___

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-05 Thread Not Given
Follow-up Comment #2, bug #20577 (project freeciv): here is a new version of the patch I did a lot of debugging on other issues and I hope I did not mix in other changes, or leave out something. There is still a known bug: neither the new GameLoss unit nor the new Palace are visible immediately

[Freeciv-Dev] [bug #20591] AI does not take effects into account that are based on techs only

2013-03-05 Thread Not Given
URL: Summary: AI does not take effects into account that are based on techs only Project: Freeciv Submitted by: imhotep Submitted on: Tue 05 Mar 2013 04:30:12 PM GMT Category: ai

[Freeciv-Dev] [patch #3770] better defense when GameLoss is a military unit

2013-03-04 Thread Not Given
URL: Summary: better defense when GameLoss is a military unit Project: Freeciv Submitted by: imhotep Submitted on: Mon 04 Mar 2013 10:38:17 AM GMT Category: ai Priority: 5 - Nor

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-02-27 Thread Not Given
URL: Summary: new parameter gameloss_style in game.ruleset Project: Freeciv Submitted by: imhotep Submitted on: Wed 27 Feb 2013 06:18:26 PM GMT Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #20569] "Trying to put -1 into 16 bits" in transfer_city

2013-02-27 Thread Not Given
Follow-up Comment #1, bug #20569 (project freeciv): with r22446 I get the message: 1: Trying to put 98979 into 16 bits 98979 is the build_cost for the Leader ___ Reply to this item at: