[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-07-10 Thread Jacob Nevins
Update of bug #19850 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-07-08 Thread Jacob Nevins
Update of bug #19850 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Depends on: = bugs #19912

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-25 Thread David Lowe
Follow-up Comment #3, bug #19850 (project freeciv): For the spy titles, Case Officer is fairly well established, but Spymaster is probably preferable due to being shorter and less ambiguous. Handler could fit between Informant and Agent.

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-24 Thread Jacob Nevins
URL: http://gna.org/bugs/?19850 Summary: Move diplomat/spy veteran effects to ruleset Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 24 18:39:51 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-24 Thread Jacob Nevins
Follow-up Comment #1, bug #19850 (project freeciv): (The fun bit) We'd also get to give the veteran ranks custom names instead of green/veteran/hardened/elite. For diplomats, there are some handy standardised systems of diplomatic rank http://en.wikipedia.org/wiki/Diplomatic_rank. We can steal

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-24 Thread Jacob Nevins
Follow-up Comment #2, bug #19850 (project freeciv): Let's say we just replace the linear effect of veteran level in diplomat_success_vs_defender() with power_fact in a simple-minded way. To replicate the S2_3 default ruleset behaviour I think you'd need these ruleset declarations (untested):