Follow-up Comment #7, patch #3481 (project freeciv):
> See patch #6451.
Note that patch #6451 only touches the gettext side. An en_US locale could
still be useful if we want to use non ASCII characters in a C *string literal*
msgid. See
Follow-up Comment #6, patch #3481 (project freeciv):
> (An alternative would be lifting the restriction that means
> msgids have to be ASCII-only. I don't know what that entails.)
See patch #6451.
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Follow-up Comment #4, patch #3481 (project freeciv):
I've prepared an en_US translation (without diacriticals, but just `make
${PROJECT}.pot; msginit`). Unfortunately, the mentioned comments (I searched
for `U+` appearing in comments) seem to assume there is a one-to-one
relationship between a
Update of patch #3481 (project freeciv):
Category:None = general
Status:None = Need Info
Assigned to:None = persia
Planned Release:
Additional Item Attachment, patch #3481 (project freeciv):
File name: add-en_US-translation.patch.gz Size:355 KB
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Follow-up Comment #3, patch #3481 (project freeciv):
Is there anyone active currently who remains opposed to this? There aren't
that many strings to translate to en_US, so it seems relatively simple to do.
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URL:
http://gna.org/patch/?3481
Summary: en_US locale (to restore diacritics etc)
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Aug 3 20:37:19 2012
Category: None
Priority: 3 - Low