Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-01 Thread Michael T. Pope
On Tue, 1 Jan 2013 02:01:05 PM Michael Vehrs wrote: > On 01.01.2013 12:37, Michael T. Pope wrote: > > Fair enough. I remain in favour of automatic generation, but less happy > > about the smoothness/regularity of the rivers and roads. > > Do you mean automatic generation of the required images, o

Re: [Freecol-developers] Fortresses don't seem to require minimum population

2013-01-01 Thread Michael T. Pope
On Tue, 1 Jan 2013 02:24:51 PM Russell Steinthal wrote: > First, let me thank all the developers for a great game - on a whim, I just > pulled down the source (rev. 10401) and played for the first time in almost > a year, and I have to say that the improvement since I last tried FreeCol > was amazi

[Freecol-developers] Fortresses don't seem to require minimum population

2013-01-01 Thread Russell Steinthal
All: First, let me thank all the developers for a great game - on a whim, I just pulled down the source (rev. 10401) and played for the first time in almost a year, and I have to say that the improvement since I last tried FreeCol was amazing. For the first time in my recollection, I was able to

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-01 Thread Michael Vehrs
On 01.01.2013 12:37, Michael T. Pope wrote: > On Tue, 1 Jan 2013 12:01:01 PM Michael Vehrs wrote: > >> In the near term, I think it will be necessary to keep the old hand-drawn >> rivers. >> > Fair enough. I remain in favour of automatic generation, but less happy about > the smoothness/

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-01 Thread Michael T. Pope
On Sun, 30 Dec 2012 09:11:51 PM Paolo Bizzarri wrote: > I think this is fixed now - at least I have made resizable all the > Report panels. > > Can someone check and see if that is the required behaviour? Its working for me, thanks. Cheers, Mike Pope signature.asc Description: This is a digita

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-01 Thread Michael T. Pope
On Tue, 1 Jan 2013 12:01:01 PM Michael Vehrs wrote: > In the near term, I think it will be necessary to keep the old hand-drawn > rivers. Fair enough. I remain in favour of automatic generation, but less happy about the smoothness/regularity of the rivers and roads. I saw an old screenshot the

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-01 Thread Michael Vehrs
On 27.12.2012 13:15, Michael T. Pope wrote: > On Mon, 24 Dec 2012 12:04:49 PM Michael Vehrs wrote: > >>> [WOULDBENICE] >>> >>> Under map options, immediately clicking on any of the predefined map >>> thumbnails does not select it. You have to open the "Import" >>> options first. A