On Sun, 12 Jan 2014 13:10:29 +0100
Michael Vehrs wrote:
> I'm not sure, but I don't think the REF arms colonists in the original
> game. A case of WWCID, I think.
It would not surprise me either way. However I think it
reasonable that it should, at least for FreeCol-rules.
On Sun, 12 Jan 2014
Hi,
In a game (git.abefb2d) , very hard, dutch monarch made peace with
french in 1578.
It looks like the code for declaring peace works.
Lone_Wolf
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On 14-01-12 03:20 AM, Michael T. Pope wrote:
> BR#2643 is a new interesting fail following the role changes. The
> game contains a REF unit that is an armed FreeColonist. The REF has
> captured a large city, and it looks like the AI is now smart enough to
> arm loose units and use them against th
On 01/11/2014 04:08 PM, Michael Vehrs wrote:
> On 12/27/2013 04:40 AM, Bryce W. Harrington wrote:
>> On Fri, Dec 27, 2013 at 12:18:09PM +1030, Michael T. Pope wrote:
>>> On Wed, 25 Dec 2013 14:39:34 +0100
>>> Michael Vehrs wrote:
Well, it might be best to let the REF keep the colour, and to f
On 01/12/2014 11:20 AM, Michael T. Pope wrote:
> BR#2643 is a new interesting fail following the role changes. The
> game contains a REF unit that is an armed FreeColonist. The REF has
> captured a large city, and it looks like the AI is now smart enough to
> arm loose units and use them against
BR#2643 is a new interesting fail following the role changes. The
game contains a REF unit that is an armed FreeColonist. The REF has
captured a large city, and it looks like the AI is now smart enough to
arm loose units and use them against the pesky rebels, which I think
is fair enough. The tr