On Fri, 9 Dec 2016 03:04:37 +0100
"Enrico Weigelt, metux IT consult" wrote:
> I'm just having a look at ServerPlayer::csKill(). IIRC it sends out
> CS'es for all the individual changes caused by killing a player, eg.
> removing it's settlements, diplomatic relationships,
Hi folks,
I'm just having a look at ServerPlayer::csKill(). IIRC it sends out
CS'es for all the individual changes caused by killing a player, eg.
removing it's settlements, diplomatic relationships, etc.
Do we really need that traffic at all ? Why not just sending a kill
player notification