Re: [Freecol-developers] killing players and tile ownership

2016-12-08 Thread Michael T. Pope
On Fri, 9 Dec 2016 03:04:37 +0100 "Enrico Weigelt, metux IT consult" wrote: > I'm just having a look at ServerPlayer::csKill(). IIRC it sends out > CS'es for all the individual changes caused by killing a player, eg. > removing it's settlements, diplomatic relationships,

[Freecol-developers] killing players and tile ownership

2016-12-08 Thread Enrico Weigelt, metux IT consult
Hi folks, I'm just having a look at ServerPlayer::csKill(). IIRC it sends out CS'es for all the individual changes caused by killing a player, eg. removing it's settlements, diplomatic relationships, etc. Do we really need that traffic at all ? Why not just sending a kill player notification