I just did a quick search for DOS VBE and found these:
https://en.wikipedia.org/wiki/UniVBE
http://www.shawnhargreaves.com/freebe/index.html
https://dosdriver.de/graph.php
I haven't looked closely at any of them. They seem promising and I
intended to; particularly freebe.
On 8/15/2020 7:37
On Saturday, August 15, 2020 12:55 PM, Eric Auer e.a...@jpberlin.de wrote:
> Hi!
Hey there!
> ...
>
>> Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS
>> graphics API and/or Window Manager. This would build upon the VBE by giving
>> developers a handful of routines cal
Hi!
First, I have to say I am impressed by Jerome's 486 tinkering :-)
And I can confirm that Brix with PC Speaker sound works on my
actual modern hardware. I just rarely boot into raw FreeDOS :-)
> Instead of an official FreeDOS graphics card, perhaps a standard
> FreeDOS graphics API and/or W
Be able to install DOS on today's computer is amazing. But we have a missing part in this puzzle. Why is so difficult to create a software (a game, for example) that uses Full HD (or 4K) resolution for DOS? The answer is: We do not have a good standard to access this kind of resolution. But let's s
I have cross compiled newer versions to dos,
Currently using it for a new dos game and I think the largest vesa mode I
got was 1280*800 or something like that
On Sun, 16 Aug 2020, 2:07 am Mercury Thirteen via Freedos-devel, <
freedos-devel@lists.sourceforge.net> wrote:
> Instead of an official F
Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS
graphics API and/or Window Manager. This would build upon the VBE by giving
developers a handful of routines callable via interrupt to better utilize the
underlying VBE code. Perhaps some useful functions would be to return
I was thinking Allegro too at first. But no, the current version does not work
in DOS.
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‐‐‐ Original Message ‐‐‐
On Saturday, August 15, 2020 6:14 AM, Random Liegh via Freedos-devel
wrote:
> For libraries, my first thought wo
On 8/14/2020 11:40 PM, Roberto Freaza wrote:
That is exactly the point. VESA is limited and not always the same.
What if we create a official FreeDOS VGA card? This will allow
developers, like us, to create much more advanced graphics software
running in DOS.
It is much more easier to do th
For libraries, my first thought would be Allegro. But that's a game
library (if that makes any difference) and I'm not sure if the current
version works with DOS or not.
On 8/14/2020 8:14 PM, Mercury Thirteen via Freedos-devel wrote:
It certainly could be done using VESA.
I believe the "offic
On Sat, 15 Aug 2020, Roberto Freaza wrote:
That is exactly the point. VESA is limited and not always the same. What
if we create a official FreeDOS VGA card? This will allow developers,
like us, to create much more advanced graphics software running in DOS.
It is much more easier to do the
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