Re: [Freedos-devel] HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Random Liegh via Freedos-devel
I just did a quick search for DOS VBE and found these: https://en.wikipedia.org/wiki/UniVBE http://www.shawnhargreaves.com/freebe/index.html https://dosdriver.de/graph.php I haven't looked closely at any of them. They seem promising and I intended to; particularly freebe. On 8/15/2020 7:37

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Mercury Thirteen via Freedos-devel
On Saturday, August 15, 2020 12:55 PM, Eric Auer e.a...@jpberlin.de wrote: > Hi! Hey there! > ... > >> Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS >> graphics API and/or Window Manager. This would build upon the VBE by giving >> developers a handful of routines cal

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Eric Auer
Hi! First, I have to say I am impressed by Jerome's 486 tinkering :-) And I can confirm that Brix with PC Speaker sound works on my actual modern hardware. I just rarely boot into raw FreeDOS :-) > Instead of an official FreeDOS graphics card, perhaps a standard > FreeDOS graphics API and/or W

[Freedos-devel] RES: RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Roberto Freaza
Be able to install DOS on today's computer is amazing. But we have a missing part in this puzzle. Why is so difficult to create a software (a game, for example) that uses Full HD (or 4K) resolution for DOS? The answer is: We do not have a good standard to access this kind of resolution. But let's s

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Chelson Aitcheson
I have cross compiled newer versions to dos, Currently using it for a new dos game and I think the largest vesa mode I got was 1280*800 or something like that On Sun, 16 Aug 2020, 2:07 am Mercury Thirteen via Freedos-devel, < freedos-devel@lists.sourceforge.net> wrote: > Instead of an official F

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Mercury Thirteen via Freedos-devel
Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS graphics API and/or Window Manager. This would build upon the VBE by giving developers a handful of routines callable via interrupt to better utilize the underlying VBE code. Perhaps some useful functions would be to return

Re: [Freedos-devel] HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Mercury Thirteen via Freedos-devel
I was thinking Allegro too at first. But no, the current version does not work in DOS. Sent with [ProtonMail](https://protonmail.com) Secure Email. ‐‐‐ Original Message ‐‐‐ On Saturday, August 15, 2020 6:14 AM, Random Liegh via Freedos-devel wrote: > For libraries, my first thought wo

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Ralf Quint
On 8/14/2020 11:40 PM, Roberto Freaza wrote: That is exactly the point. VESA is limited and not always the same. What if we create a official FreeDOS VGA card? This will allow developers, like us, to create much more advanced graphics software running in DOS. It is much more easier to do th

Re: [Freedos-devel] HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Random Liegh via Freedos-devel
For libraries, my first thought would be Allegro. But that's a game library (if that makes any difference) and I'm not sure if the current version works with DOS or not. On 8/14/2020 8:14 PM, Mercury Thirteen via Freedos-devel wrote: It certainly could be done using VESA. I believe the "offic

Re: [Freedos-devel] RES: HD graphics in FreeDOS ? Possible?

2020-08-15 Thread Steve Nickolas
On Sat, 15 Aug 2020, Roberto Freaza wrote: That is exactly the point. VESA is limited and not always the same. What if we create a official FreeDOS VGA card? This will allow developers, like us, to create much more advanced graphics software running in DOS. It is much more easier to do the