Re: [FRIAM] Help, Please!

2009-10-01 Thread michael barron
Peter Lissaman: I sent this Email last Friday, and did not get a reply. Please send me a Email if interested or not! regards michael barron 281 E Rodeo Rd. santa fe, nm (505) 577-7306 On Fri, Sep 25, 2009 at 6:01 PM, michael barron wrote: > Peter Lissaman: > I saw you request for a Matlab con

Re: [FRIAM] Help, Please!

2009-09-25 Thread michael barron
Peter Lissaman: I saw you request for a Matlab consultant. I might be interested is looking at you project. I have done some Mathlab on several DSP/FPGA and a classified data base (LANL) for DTRA. I would like to talk to you, and maybe we can get together soon. I live in Santa Fe, and do a lot

[FRIAM] Help, Please!

2009-09-24 Thread plissaman
Wanted: a hands-on computer consultant for MATLAB, for pay!  My place in SF or yours.  ASAP for invited scientific paper.  Please reply by e-mail. Peter Lissaman, Da Vinci Ventures Expertise is not knowing everything, but knowing what to look for. 1454 Miracerros Loop South, Santa Fe, New Me

Re: [FRIAM] help please: networking software question

2006-12-07 Thread Nick Frost
Giles Bowkett wrote: > The ideal solution would be something incredibly simple, where a skull > would only become alerted to the wand's existence if the wand was in a > particular range of X feet, with X ideally being a small number like > 5, and further, where the wand's signal could only be pick

Re: [FRIAM] help please: networking software question

2006-12-07 Thread James Steiner
Wow... 5 gumstix? That sounds like massive tech overkill! Not to mention very expensive! MAKE: has a you-solder-it simon-game kit that (with room to spare) fits on a CD-shaped circuit board. The lights are LED's, the switches are microswitches. The trick then becomes connecting the remote sensing

[FRIAM] help please: networking software question

2006-12-06 Thread Giles Bowkett
Hi Friamers -- I have something I need help with. I want to build a version of the 80s toy "Simon" in the form of a 20' ring of four skulls. Simon was a small handheld toy which had four buttons. Lights beneath the buttons would flash in a particular sequence, the player would press the buttons t