I have some code:
' General declarations.
Public Ocean As Sound = New Sound(GUI.basepath /sound/Ocean.wav)
Public SeawashHeavy As Sound = New Sound(GUI.basepath /sound/Seawash,
Heavy.wav)
Public Lake As Sound = New Sound(GUI.basepath /sound/Lake.wav)
Public SeawashMedium As Sound = New
On 07/16/2011 02:26 AM, Kevin Fishburne wrote:
I have some code:
' General declarations.
Public Ocean As Sound = New Sound(GUI.basepath /sound/Ocean.wav)
Public SeawashHeavy As Sound = New Sound(GUI.basepath /sound/Seawash,
Heavy.wav)
Public Lake As Sound = New Sound(GUI.basepath
2011/7/15 wally wa...@voosen.eu:
Is there any difference between DrawArea and ScrollArea when using
painted=true and the draw_event ?
Can i set the drawable area bigger than the controls size
(ScrollArea.W, ScrollArea.H) ?
If i draw e.g. a line over the extends of width and heigth the
Fabian,
please jsut tell m: Is there a difference or not when using paint_event.
wally
On Saturday, July 16, 2011 09:53:45 Fabien Bodard wrote:
2011/7/15 wally wa...@voosen.eu:
Is there any difference between DrawArea and ScrollArea when using
painted=true and the draw_event ?
Can i
2011/7/16 wally wa...@voosen.eu:
Fabian,
please jsut tell m: Is there a difference or not when using paint_event.
no difference
just the paint.widht/height that are the full size menus the scrollbar size.
take a look at the iconview to see what event, and what property are used
wally
Merci Fabiean,
paint.widht/height thats a hint i can work with!
I'm too stupid to derive documentation ad hoc from c sourcecode.
Thats the reason i always ask here for examples :)
And it is the reason i use Gambas, otherwiese i would do C/C++ and Qt
directly.
OK, let me try these properties
Paint.height/width is read-only and returns the size H/W of the ScrollArea
control.
How to make the scrollbars appear ?
On Saturday, July 16, 2011 12:32:28 wally wrote:
Merci Fabiean,
paint.widht/height thats a hint i can work with!
I'm too stupid to derive documentation ad hoc from c
Is there any difference between DrawArea and ScrollArea when using
painted=true and the draw_event ?
Can i set the drawable area bigger than the controls size
(ScrollArea.W, ScrollArea.H) ?
If i draw e.g. a line over the extends of width and heigth the scrollbars
does not appear as i
Merci Fabiean,
paint.widht/height thats a hint i can work with!
I'm too stupid to derive documentation ad hoc from c sourcecode.
Thats the reason i always ask here for examples :)
And it is the reason i use Gambas, otherwiese i would do C/C++ and Qt
directly.
OK, let me try these
If i create the following html file:
...
Firefox works good, Webview don't visualize linecharts.
It works there. Did you enable JavaScript in the WebView?
--
Benoît Minisini
--
AppSumo Presents a FREE Video for
Am Samstag, den 16.07.2011, 00:40 +0200 schrieb Benoît Minisini:
Salut Benoit,
I'm porting actually a gambas2 application to gambas3.
The application consists of several parts. These parts can be ran as
executable, or used as component (now Library) in other applications.
Now I
Salut,
may be I missed it, but how can I (we users) continue to use components
in gambas3 ?
You meant libraries ?
--
Benoît Minisini
--
AppSumo Presents a FREE Video for the SourceForge Community by Eric
Ries,
Benoit,
I'm look for clarity on a particular thing.
Consider the following example class named 'K':
STATIC PUBLIC GridX AS Integer
PUBLIC c AS Integer = 0
PUBLIC SUB clear()
c = 0
END
The following two lines are in _init of another class or module:
K.GridX = 6
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