> > I'm trying to receive a simple structure from a shared library but
> > get an Type Mismatch error saying...
> >
> >"wanted StructVersion, got Function instead in FMain:87"
> >
>
> You must put "()" after the identifier to call it as a function.
Fabien and Benoît,
Unfortunately that crash
Le 03/07/2014 12:04, CJ a écrit :
> I'm trying to receive a simple structure from a shared library but
> get an Type Mismatch error saying...
>
>"wanted StructVersion, got Function instead in FMain:87"
>
You must put "()" after the identifier to call it as a function.
--
Benoît Minisini
---
Can you show the C code of that shared library ?
bye
vuott
Gio 3/7/14, CJ ha scritto:
Oggetto: [Gambas-user] Get structure from extern function?
A: gambas-user@lists.sourceforge.net
Data: Giovedì 3 luglio 2014, 12:04
I'm trying to receive a si
Scuse me I've made a bad read ..
Just do :
Version = LIBVersion()
Le 3 juil. 2014 12:05, "CJ" a écrit :
> I'm trying to receive a simple structure from a shared library but
> get an Type Mismatch error saying...
>
> "wanted StructVersion, got Function instead in FMain:87"
>
> Before calling t
The function and the structure have the same name... It can't work
Le 3 juil. 2014 12:05, "CJ" a écrit :
> I'm trying to receive a simple structure from a shared library but
> get an Type Mismatch error saying...
>
> "wanted StructVersion, got Function instead in FMain:87"
>
> Before calling th
I'm trying to receive a simple structure from a shared library but
get an Type Mismatch error saying...
"wanted StructVersion, got Function instead in FMain:87"
Before calling the extern function I declare the structure, variable
and the library using...
Public Struct StructVersion
Maj
Maybe "Trapped" ?
Am 03.07.2014 10:33, schrieb Benoît Minisini:
> Le 16/06/2014 15:25, Shane a écrit :
>> hi benoit would it be possible to include the ability to keep the mouse
>> within the bounds of the sdl window
>>
>> thanks Shane
>>
>
> I have added a "Window.Grabbed" property in revision #
Le 16/06/2014 15:25, Shane a écrit :
> hi benoit would it be possible to include the ability to keep the mouse
> within the bounds of the sdl window
>
> thanks Shane
>
I have added a "Window.Grabbed" property in revision #6359 for that.
Please test it and tell me if it works. And if you find a be
Ok, that may make sense. But I'm not in game programming, so I don't
know anything about it. Interesting aspect, anyway!
Rolf
Am 03.07.2014 09:52, schrieb Shane:
> yea It is problematic if that happens. but i have seen it done with some
> game engines and the reason i need it is if i have a win
yea It is problematic if that happens. but i have seen it done with some
game engines and the reason i need it is if i have a windowed action
game that use,s the mouse i doesn't take long before the user is
clicking outside the game window and losing focus on the game which is a
problem
i did t
Isn't that dangerous? If the application crashes, the mouse is caught
within the dead window's boundaries.
Maybe you can read the mouse coordinates and reset them to within the
window, by code of your application, so that the mouse gets free if the
application dies.
Rolf
Am 03.07.2014 07:44,
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