ok!
On Sat, 2011-04-16 at 15:35 +0200, Benoît Minisini wrote:
> > On Wed, 2011-03-30 at 01:12 +0200, Benoît Minisini wrote:
> > > > Please check that the Draw.FillRect uses the Background property and
> > > > not the FillColor property.
> > > >
> > > > is this ok?
> > > >
> > > >
> > > > See fr
> On Wed, 2011-03-30 at 01:12 +0200, Benoît Minisini wrote:
> > > Please check that the Draw.FillRect uses the Background property and
> > > not the FillColor property.
> > >
> > > is this ok?
> > >
> > >
> > > See from previous email project99.
> >
> > Normally, Draw.FillRect() takes the color
ok,
i have looked the drawing examples.
i saw that the AnalogWatch is more near to what i want to implement.
But in this example it is used the Drawing.Refresh() which redesign the
clock form the beginning in each second.
As i learn now the Draw and Drawing classes i see that i have to use the
oh... until now i tried to find examples in wiki and i had forgot the
examples of Gambas3 code...
i will see them
--
Regards,
Demosthenes Koptsis.
--
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On Wed, 2011-03-30 at 01:12 +0200, Benoît Minisini wrote:
> > Please check that the Draw.FillRect uses the Background property and not
> > the FillColor property.
> >
> > is this ok?
> >
> >
> > See from previous email project99.
>
> Normally, Draw.FillRect() takes the color as its fifth argume
> Please check that the Draw.FillRect uses the Background property and not
> the FillColor property.
>
> is this ok?
>
>
> See from previous email project99.
Normally, Draw.FillRect() takes the color as its fifth argument. When not
specified, it actually uses the Background color. Do you think
> well actually before send the previous email i used that you say Matti.
>
> But drawArea.Refresh it Redraws the control.
>
> This may be call automatic the Draw.Begin and Draw.End but clears
> totally all the area and i cannot draw one rectangle and after a circle
> and then something else.
>
well actually before send the previous email i used that you say Matti.
But drawArea.Refresh it Redraws the control.
This may be call automatic the Draw.Begin and Draw.End but clears
totally all the area and i cannot draw one rectangle and after a circle
and then something else.
So the solution
> You don't need all those Draw.Begin and Draw.End:
>
> "A Draw.Begin on the drawing area is automatically called before raising
> the event, and the drawing is clipped to the area to be redrawn.
> Draw.End will be automatically called after the event." (Wiki)
>
> So, just do
>
> iAct = 1
> draw
You don't need all those Draw.Begin and Draw.End:
"A Draw.Begin on the drawing area is automatically called before raising the
event, and the drawing is clipped to the area to be redrawn.
Draw.End will be automatically called after the event." (Wiki)
So, just do
iAct = 1
drawArea.Refresh
Am 2
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