Re: [Gambas-user] OpenAL (gb.openal) example code

2015-10-21 Thread Benoît Minisini
Le 15/09/2015 07:49, Kevin Fishburne a écrit : > > When I've gotten most everything I need figured out I'll write a > tutorial to accompany the example code. This hopefully will be sooner > than later. > > Currently using Alure.BufferDataFromFile to load sound files into OpenAL > buffers I'm

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-10-20 Thread Benoît Minisini
Le 20/10/2015 07:40, Kevin Fishburne a écrit : > On 09/15/2015 01:49 AM, Kevin Fishburne wrote: >> >> Currently using Alure.BufferDataFromFile to load sound files into >> OpenAL buffers I'm unable to get the buffer properties using the >> Al.GetBufferi function. I don't know if this is because I'm

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-10-20 Thread Kevin Fishburne
On 10/20/2015 05:45 PM, Benoît Minisini wrote: > Le 20/10/2015 07:40, Kevin Fishburne a écrit : >> On 09/15/2015 01:49 AM, Kevin Fishburne wrote: >>> Currently using Alure.BufferDataFromFile to load sound files into >>> OpenAL buffers I'm unable to get the buffer properties using the >>>

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-10-19 Thread Kevin Fishburne
On 09/15/2015 01:49 AM, Kevin Fishburne wrote: > > Currently using Alure.BufferDataFromFile to load sound files into > OpenAL buffers I'm unable to get the buffer properties using the > Al.GetBufferi function. I don't know if this is because I'm using > Alure versus the regular Al method, but

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-09-10 Thread Kevin Fishburne
On 09/07/2015 01:42 AM, Kevin Fishburne wrote: > > I now have OpenAL working well but I need to know how to change the > orientation of the coordinate system to reflect that used by my game. > Normally in a 3D game the X axis is left/right, the Y axis is > up/down/elevation, and the Z axis goes

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-09-10 Thread Benoît Minisini
Le 11/09/2015 04:12, Kevin Fishburne a écrit : > On 09/07/2015 01:42 AM, Kevin Fishburne wrote: >> >> I now have OpenAL working well but I need to know how to change the >> orientation of the coordinate system to reflect that used by my game. >> Normally in a 3D game the X axis is left/right, the

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-09-06 Thread Kevin Fishburne
On 08/23/2015 12:43 AM, Kevin Fishburne wrote: > > Okay, I found this code: > > https://hackage.haskell.org/package/OpenAL-1.4.0.1/docs/src/Sound-OpenAL-AL-Listener.html > > with perhaps this being the pertinent information in its comments: > > -- | 'orientation' contains an \"at\" vector and an

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-22 Thread Kevin Fishburne
On 08/21/2015 02:51 PM, Benoît Minisini wrote: Le 21/08/2015 06:39, Kevin Fishburne a écrit : Okay Benoît, you can take me off your list of people to kill now that I've finally gotten around to implementing OpenAL. :) You will be the one who will test gb.openal! Don't hesitate to publich

Re: [Gambas-user] OpenAL (gb.openal) example code

2015-08-22 Thread Kevin Fishburne
On 08/22/2015 10:56 AM, Kevin Fishburne wrote: Heh, yes I will. I test; you fix. :) Thanks everyone for the responses and fix to the code. Now that I got the very basics working (can load and play a sound) I'll start working on getting 3D positioning, doppler, etc. working and will put

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-22 Thread Ru Vuott
I wrote this page: http://www.gambas-it.org/wiki/index.php?title=La_gestione_mediante_il_componente_gb.openal Ven 21/8/15, Benoît Minisini gam...@users.sourceforge.net ha scritto: Oggetto: Re: [Gambas-user] OpenAL (gb.openal) example code

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-21 Thread Ru Vuott
: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files A: mailing list for gambas users gambas-user@lists.sourceforge.net Data: Venerdì 21 agosto 2015, 19:15 Fixed code attached. However, one allocation is not freed... I don't know what it is. Jussi On Fri, Aug

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-21 Thread Jussi Lahtinen
Fixed code attached. However, one allocation is not freed... I don't know what it is. Jussi On Fri, Aug 21, 2015 at 7:39 AM, Kevin Fishburne kevinfishbu...@eightvirtues.com wrote: Okay Benoît, you can take me off your list of people to kill now that I've finally gotten around to

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-21 Thread Benoît Minisini
Le 21/08/2015 06:39, Kevin Fishburne a écrit : Okay Benoît, you can take me off your list of people to kill now that I've finally gotten around to implementing OpenAL. :) The documentation online is pretty spartan, with much of it being outdated, but I still managed to set things up

Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-21 Thread Jussi Lahtinen
...because we have to destroy also the audio context: Alc.DestroyContext(AudioContext) That was what I suspected, I just couldn't find the function (!?) to do it, and thus I assumed it is done along with other destroy functions. Jussi

[Gambas-user] OpenAL (gb.openal) example code and problem loading .wav files

2015-08-20 Thread Kevin Fishburne
Okay Benoît, you can take me off your list of people to kill now that I've finally gotten around to implementing OpenAL. :) The documentation online is pretty spartan, with much of it being outdated, but I still managed to set things up reasonably well to play a sine wave at a specified