Le 15/09/2015 07:49, Kevin Fishburne a écrit :
>
> When I've gotten most everything I need figured out I'll write a
> tutorial to accompany the example code. This hopefully will be sooner
> than later.
>
> Currently using Alure.BufferDataFromFile to load sound files into OpenAL
> buffers I'm
Le 20/10/2015 07:40, Kevin Fishburne a écrit :
> On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>>
>> Currently using Alure.BufferDataFromFile to load sound files into
>> OpenAL buffers I'm unable to get the buffer properties using the
>> Al.GetBufferi function. I don't know if this is because I'm
On 10/20/2015 05:45 PM, Benoît Minisini wrote:
> Le 20/10/2015 07:40, Kevin Fishburne a écrit :
>> On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>>> Currently using Alure.BufferDataFromFile to load sound files into
>>> OpenAL buffers I'm unable to get the buffer properties using the
>>>
On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>
> Currently using Alure.BufferDataFromFile to load sound files into
> OpenAL buffers I'm unable to get the buffer properties using the
> Al.GetBufferi function. I don't know if this is because I'm using
> Alure versus the regular Al method, but
On 09/07/2015 01:42 AM, Kevin Fishburne wrote:
>
> I now have OpenAL working well but I need to know how to change the
> orientation of the coordinate system to reflect that used by my game.
> Normally in a 3D game the X axis is left/right, the Y axis is
> up/down/elevation, and the Z axis goes
Le 11/09/2015 04:12, Kevin Fishburne a écrit :
> On 09/07/2015 01:42 AM, Kevin Fishburne wrote:
>>
>> I now have OpenAL working well but I need to know how to change the
>> orientation of the coordinate system to reflect that used by my game.
>> Normally in a 3D game the X axis is left/right, the
On 08/23/2015 12:43 AM, Kevin Fishburne wrote:
>
> Okay, I found this code:
>
> https://hackage.haskell.org/package/OpenAL-1.4.0.1/docs/src/Sound-OpenAL-AL-Listener.html
>
> with perhaps this being the pertinent information in its comments:
>
> -- | 'orientation' contains an \"at\" vector and an
On 08/21/2015 02:51 PM, Benoît Minisini wrote:
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
You will be the one who will test gb.openal!
Don't hesitate to publich
On 08/22/2015 10:56 AM, Kevin Fishburne wrote:
Heh, yes I will. I test; you fix. :) Thanks everyone for the responses
and fix to the code. Now that I got the very basics working (can load
and play a sound) I'll start working on getting 3D positioning,
doppler, etc. working and will put
I wrote this page:
http://www.gambas-it.org/wiki/index.php?title=La_gestione_mediante_il_componente_gb.openal
Ven 21/8/15, Benoît Minisini gam...@users.sourceforge.net ha scritto:
Oggetto: Re: [Gambas-user] OpenAL (gb.openal) example code
: [Gambas-user] OpenAL (gb.openal) example code and problem loading
.wav files
A: mailing list for gambas users gambas-user@lists.sourceforge.net
Data: Venerdì 21 agosto 2015, 19:15
Fixed code attached.
However, one allocation is not freed... I don't know
what it is.
Jussi
On
Fri, Aug
Fixed code attached. However, one allocation is not freed... I don't know
what it is.
Jussi
On Fri, Aug 21, 2015 at 7:39 AM, Kevin Fishburne
kevinfishbu...@eightvirtues.com wrote:
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
The documentation online is pretty spartan, with much of it being
outdated, but I still managed to set things up
...because we have to destroy also the audio context:
Alc.DestroyContext(AudioContext)
That was what I suspected, I just couldn't find the function (!?) to do it,
and thus I assumed it is done along with other destroy functions.
Jussi
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
The documentation online is pretty spartan, with much of it being
outdated, but I still managed to set things up reasonably well to play a
sine wave at a specified
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