On 08/21/2015 02:51 PM, Benoît Minisini wrote:
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
You will be the one who will test gb.openal!
Don't hesitate to publich
I wrote this page:
http://www.gambas-it.org/wiki/index.php?title=La_gestione_mediante_il_componente_gb.openal
Ven 21/8/15, Benoît Minisini gam...@users.sourceforge.net ha scritto:
Oggetto: Re: [Gambas-user] OpenAL (gb.openal) example code
: [Gambas-user] OpenAL (gb.openal) example code and problem loading
.wav files
A: mailing list for gambas users gambas-user@lists.sourceforge.net
Data: Venerdì 21 agosto 2015, 19:15
Fixed code attached.
However, one allocation is not freed... I don't know
what it is.
Jussi
On
Fri, Aug
Fixed code attached. However, one allocation is not freed... I don't know
what it is.
Jussi
On Fri, Aug 21, 2015 at 7:39 AM, Kevin Fishburne
kevinfishbu...@eightvirtues.com wrote:
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
The documentation online is pretty spartan, with much of it being
outdated, but I still managed to set things up
...because we have to destroy also the audio context:
Alc.DestroyContext(AudioContext)
That was what I suspected, I just couldn't find the function (!?) to do it,
and thus I assumed it is done along with other destroy functions.
Jussi
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
The documentation online is pretty spartan, with much of it being
outdated, but I still managed to set things up reasonably well to play a
sine wave at a specified