Re: [Audyssey] anacreon interface with jfw?

2006-08-17 Thread Christopher Bartlett
An edit, it's the right arrow key to cycle through the number of players option. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] I just wish to unsubscribe-- can the list moderator help me?

2006-08-17 Thread beto_escobar
Hello: This is Beto Escobar III, and currently, I am receiving E-mails from the Blind Gamers List Serve, as well as Audyssey magazine. I want to unsubscribe from the daily blind gamers list serve, but still keep my subscription to Audyssey E-magazine. Can this be done? If so, I will need

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread Thomas Ward
Hi Shaun, Lol! by the way I meant to say 1500 quantums and not 15000 quantums. Grin. One thing for sure both sides are getting massive updates in firepower and it will be interesting battling the new version. shaun everiss wrote: that sounds good.

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, Well, if a blind developer wished to add graphics to a game he or she would have to add a graphics department to their company for just that purpose. In that way a blind dev isn't much different from a mainstream company which has different departments such as marketing, development,

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Bryan, The graphics production of the game would be expensive for a home developer such as myself, but on the other hand the sales potential for that title has just leaped up quite a bit. Add graphics and not focus soully on an agdev market and target a wider mainstream audience and sales

Re: [Audyssey] I'm back from wedding and honeymoon

2006-08-17 Thread Thomas Ward
Hey, welcome back. Glad to see you here once again. Fortunately, we didn't have anything major go on while you were away so all is in order. Smile. Raul A. Gallegos wrote: Hi gang. I'm back and will be able to post more and continue my duties as co-moderator. The audio link for my wedding

[Audyssey] tom call me

2006-08-17 Thread K4NKZ Jim Ardin
**--**--**--** Have A Nice Day, cause somebody should! From Jim eMail = [EMAIL PROTECTED] **--**--**--** ___ Gamers mailing list ..

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
Well I'd like to test the express version, I doubt I will buy an xbox or get the pro version, for now but I'd Like to test this stuff. At 04:05 p.m. 17/08/2006, you wrote: Of course we'd need sighted help with that part, but I have a valid point, at least my own experience would suggest so.

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Richard, Well, that sounds a lot more reasonable than the price tag Liam quoted for us which was what I was going by. However, $300 isn't exactly what I'd like to pay for a game console that isn't fully accessible. AudioGames.net wrote: New XBox 360 retails at around 299 dollars, not 500

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi, Perhaps not, but still the basic unit itself isn't as high as you pointed out to begin with. No matter, it is still to expensive for my budget. Liam Erven wrote: of course that's not counting x box live, or the other accessorys. ___ Gamers

[Audyssey] Text-based games aren't quite outdated yet.

2006-08-17 Thread James Homuth
So says a man making a documentary on them fairly shortly. Thought there'd be some people interested in this article, so... here ya go. Call it evidence it isn't just blind folk who're looking for games with more graphics than content.

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread shaun everiss
tom since this is a big update, will there be a private beta period or will it just go public. At 08:42 p.m. 17/08/2006, you wrote: Hi Shaun, Lol! by the way I meant to say 1500 quantums and not 15000 quantums. Grin. One thing for sure both sides are getting massive updates in firepower and it

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
What I mean is if graphics were one of the requirements for this new xna system and you didn't as a rule put graphics in, would you then have to put graphics etc. Apart from the experimental games, the only hybrids I know of are silent steel, where audio indexes and video index run different

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
It then brings up an interesting question. Do we either 1. make the games accessible for the blind then add graphics, or get 2 the graphical parts done and try and match graphics with music, sfx and speech. The second probably is harder but better, ofcause you would have fun matching

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
well in nz even 300 us is too expensive for me its 600 nz instead of the 1000. At last look, the stuff here was 750 so around 350-400 in the us. I havn't got any console. I have listened to games but hmm I really havn't grabbed one. Another thing I was thinking about on the games thing was

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, Not being yet familiar with XNA I can't comment on weather or not graphics is a requirement but it would be resonable to assume XNA would be looking for graphics. After all, it is written by a mainstream developer for mainstream use. We can't how well a graphics and sound accessible

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Hi Shaun, In answer to your question a developer should use neither approach. Instead, it is best for a developer to draft a design document long before he/she writes the first line of code. He/she will already have sounds, graphics, and speech ready to go and begin joining them with the code.

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread Thomas Ward
Hi Shaun, There will be a private version long before a public one. In fact, there may be several private versions as I debug the new game core etc and add stuff. shaun everiss wrote: tom since this is a big update, will there be a private beta period or will it just go public.

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread shaun everiss
you are probably right in both your msgs. At 10:51 p.m. 17/08/2006, you wrote: Hi Shaun, Not being yet familiar with XNA I can't comment on weather or not graphics is a requirement but it would be resonable to assume XNA would be looking for graphics. After all, it is written by a mainstream

Re: [Audyssey] Dos games

2006-08-17 Thread Trouble
In jaws version the option to read a dos window are there but commented out. You would have to go into the default.jcf file, and look for dos prompt. Then take out the */ and /* at the end of comment. Then it will read like versions out now. At 12:51 PM 8/16/2006, you wrote: The difference is

[Audyssey] Important Article about Access Invaders on... Gamasutra!

2006-08-17 Thread AudioGames.net
Hi, Please see this article on universally accessible games and parallel game universes I recently talked about here: http://www.gamasutra.com/features/20060817/grammenos_01.shtml Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org

[Audyssey] stfc question

2006-08-17 Thread Allan Thompson
Hi guys, Just got moved into my new place and I am getting the tail end of something about star trek final conflict. Was there an update to come out soon or something like that? Thanks for the info. The truth will set you free... Jesus of Nazareth 33 AD

Re: [Audyssey] STFC Announcements.

2006-08-17 Thread shaun everiss
Cool. Was just wondering, in podicular when the first load of stuff was being tested, there were loads of issues. At 11:39 p.m. 17/08/2006, you wrote: Hi Shaun, There will be a private version long before a public one. In fact, there may be several private versions as I debug the new game core

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-17 Thread Thomas Ward
Ish!!! That's really sucky with the exchange rates. Basicly nearly double normal cost. That bites. shaun everiss wrote: well in nz even 300 us is too expensive for me its 600 nz instead of the 1000. At last look, the stuff here was 750 so around 350-400 in the us. I havn't got any console.

Re: [Audyssey] stfc question

2006-08-17 Thread Thomas Ward
Oh, boy.For the announcement official I suggest checking the list archives, but here is the short short version, because I am not going to rewrite the entire thing again. No, STFC isn't do out soon and the reason is I am majorly upgrading the games core engine. All new AI, I am adding more Borg

Re: [Audyssey] Important Article about Access Invaders on... Gamasutra!

2006-08-17 Thread Phil Vlasak
! Hi, Please see this article on universally accessible games and parallel game universes I recently talked about here: http://www.gamasutra.com/features/20060817/grammenos_01.shtml Greets, Richard ___ Gamers mailing list .. Gamers

Re: [Audyssey] stfc question

2006-08-17 Thread Allan Thompson
Holy photons bat man! I leave for a few days and look what happens, smile. Thanks for the info, and it sounds like another huge upgrade from the current version. The way this is going, we will probably be able to build our own starships from the ground up. thanks again and I am looking forward

Re: [Audyssey] stfc question

2006-08-17 Thread shaun everiss
there indeed is. Enemy and federation upgrades. Will be a while before it hits your systems though. I am a tester and there is probably going to be some tests I am not sure how many versions but its been my experience that updates like this one are filled with bugs and other things. Pluss what

[Audyssey] extracting .lvl files

2006-08-17 Thread david
I was wondering if anyone knew how to extract the .lvl files sometimes used in some mainstream games. I have a game, and I would like to get the sound effects from it, so I would apreciate any help you could give me. Thank you. ___ Gamers mailing

Re: [Audyssey] extracting .lvl files

2006-08-17 Thread Sky Taylor
What's the game called, David? - Original Message - From: david [EMAIL PROTECTED] To: blind gamers gamers@audyssey.org Sent: Thursday, August 17, 2006 7:01 PM Subject: [Audyssey] extracting .lvl files I was wondering if anyone knew how to extract the .lvl files sometimes used in