Re: [Audyssey] soundRTS update

2007-07-27 Thread Che
What bug fixes are you referring to? - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 27, 2007 1:28 PM Subject: [Audyssey] soundRTS update > There has been an update, but it's still called beta7. It has some > bugfixes. > _

Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Willem
I don't think so. Maybe the sound playback would have been handled smoother. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 27, 2007 6:03 PM Subject: Re: [Audyssey] New audio tutorial for Sound RTS > Does sound-rts use direct-x at a

Re: [Audyssey] The new Sryth area

2007-07-27 Thread Bryan Peterson
It is, and you need various powers and skills at level seventy in order to have any hope of completing it. Means I'm gonna have to do some serious grinding to get the maximum reward from the quest. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Or

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Che
Hi Jean-Luc, I personally think the knights and other multiple food units is a good balance, as they are much more powerful units and should require more resources. With my game Rail Racer, the server collects position and other miscellaneous information from each player and sends out only

[Audyssey] soundRTS update

2007-07-27 Thread Willem
There has been an update, but it's still called beta7. It has some bugfixes. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

[Audyssey] jedi quake and quake zip files question

2007-07-27 Thread Allen
Sorry if this is a stupid question, but do I unzip both Jedi Quake 4.1 and Quake files into the same directory? aLLEN [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://a

Re: [Audyssey] mario brothers

2007-07-27 Thread Ron Schamerhorn
Actually Mario and Luigi were introducedin the arcade game called Mario Bros. That was where they were both plumbers and had to avoid turtles and crabs I think it was. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 27, 2007

Re: [Audyssey] The new Sryth area

2007-07-27 Thread Ron Schamerhorn
The new area is around Trindemore, as a special location. I'm guessing it's quite new as I hadn't seen it earlier. There's an update on it in the news archive. Ron - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 27, 200

Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Josh
Does sound-rts use direct-x at all? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
I have updated the beta 7 version at http://jlpo.free.fr/soundrts with a clock that launches a message each minute, so you can check if the game is synchronized. The synchronization is still the same, though. ___ Gamers mailing list .. Gamers@audyssey.or

Re: [Audyssey] sound rts

2007-07-27 Thread Niall
What I suggest is put all your footmen at a likely place for the enemy to attack. Every map has a location like this for each player. YOur footmen and any other soldier are much stronger together then appart. - Original Message - From: "The BlindTechs Network" <[EMAIL PROTECTED]> To: "Jo

Re: [Audyssey] mario brothers

2007-07-27 Thread Thomas Ward
Hi Nicol, Quote 1. Why is the game called marrio brothers? End quote Well, back in the early 1980's, back in the genesis, of vidio game history Nintendo got started with a game called Donkey Kong. For many reasons it was similar to King Kong. It was about this giant garilla who held a woman ca

Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Willem
lol I had the same problem. It suddenly happened and didn't stop after it started. I have 3 ghz processor with 1 ghz ram. and only sound rts was running. However it may be the soundcard creating the stuttering as you said. - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Game

Re: [Audyssey] world of darkness

2007-07-27 Thread Glenna
Where did you get world of darkness! I would love to have that! Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: Sent: Thursda

Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread SoundMUD
The stuttering problem may come from not enough CPU. Maybe the computer CPU is overloaded by other processes? Here is an extract of Pygame's manual: NOTE: there is currently a bug on some windows machines which makes sound play back 'scratchy'. There is not enough cpu in the sound thread to feed t

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
> only limit population, as previously suggested and not the amount of food > alowd. Yes, it might be interesting. I am afraid that it would lead to recruiting only dragons and mages. The cost of the units and the necessity of building more farms would be the only reason for not recruiting dragon

Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Joseli Walter
using xp and a sound blaster card. I didn't have the problem untill installing the newest version, and now, even though I've gone back to the old version, I still have the stuttering problem. - Original Message - From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent:

Re: [Audyssey] sound rts

2007-07-27 Thread Joseli Walter
lol that happened to me too. don't worry. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: Sent: Thursday, July 26, 2007 10:49 PM Subject: [Audyssey] sound rts > Ok, > maybe I'm just not good at this game. I've been playing for a few hours > and > I just can't get past tutori

Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops! - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: Sent: Thursday, July 26, 2007 8:53 PM Subject: [Audyssey] sound rts tutorial 3 > Hi, > > I just can't get past tutorial3 on sound rts. I keep getting attack

[Audyssey] SoundRTS Surver

2007-07-27 Thread Willem
I've launched a surver so people can play more nutral games. it's called dwv. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

[Audyssey] Sound problem since changing mainboard

2007-07-27 Thread Christian
Hi all, I have changed mainboard and also this changed to a different model of Realtek, Realtek High definition audio. On my old one i had a realtek AC97. I have removed my old drivers and installed the new ones without any problems. However, there seem to be some problems with some games at least

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Robjoy
I also agree with Christopher, also think about it, with some units its realistic. For example, a knight needs 2 food, because one for his horse, and one for himself. With catapults, two person needed to move and operate the catapult. The dragon is a huge beast, so it needs lots of calories, sm

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Willem
only limit population, as previously suggested and not the amount of food alowd. - Original Message - From: "Christopher Bartlett" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Friday, July 27, 2007 2:33 PM Subject: Re: [Audyssey] Problem wi

Re: [Audyssey] sound rts

2007-07-27 Thread The BlindTechs Network
do you keep foot men around your pesents or do you leave them on their own? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list .. Gamers@audyssey.

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Christopher Bartlett
>One more thing: in the next version, please remove the farm cap and count >the knights as one unit since they function that way--when playing two >players you could have 40 peasants but, because of the caps, only 20 >knights--and when you throw the mages in it's worse. >Still digging this game th

[Audyssey] Help with Setting up World of Darkness

2007-07-27 Thread Mich
Hello all. I need help please setting up WOrld of Darkness please.I whent to the sight and downloaded darkness.zip but I am not shure how to set it up or how to play. Many Thanks for any help that any one can give me. from Mich Verrier from New Liskeard Ontario Canada. __

Re: [Audyssey] I won! I won! I won!

2007-07-27 Thread Jim Kitchen
Hi Nicol, Congratulations! How many games did it take you? - Original Message - I just now won a complete baseball championship. My team was the sharks and my oponent's team was the cheetas, it's the names of 2 south African rugby teams. Jim No one ever says " It's only a game,

Re: [Audyssey] World of Darkness

2007-07-27 Thread shaun everiss
http://tbrn.net/modgirl looks for ken's games. there are the games there. Yeah ken I know you have a website but pulling the stuff from the web ftp is just as nice. At 04:41 p.m. 27/07/2007, you wrote: >Hi Where can some one find the game World of Darkness and download >it? Many thanks. from Mic

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
About the amount of messages sent by the server, it could be drastically reduced if each client simulated the world and only exchanged the orders with the other clients. For now the game is like a MUD, with a server that hosts the world and clients that only do the user interface. Improving this a

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
Hi, Sorry for this big problem. The time of the remote client is probably drifting. For now, if you can't pause the tournament one or two days, the solutions are probably: 1. use a server hosted by a third computer to minimize the problem, but anyway I'm afraid that the game will go faster for th

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Ken the Crazy
Also, what about limiting the amount of messages sent--for example, the server doesn't have to manage what the units are doing and the other computer doesn't need to know if my peasants are mining or chopping wood. Also, checks on peasants need be done only once every three seconds or so since