Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Ron Schamerhorn
Okie I'm hoping no one has replied, as just about 30 seconds after sending the below, I recalled the name and where it was from. Sorry gang. Ron slightly embarrassed. - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October 3

Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Ron Schamerhorn
I've no clue what this refers to. Paint me blue and call me a Smurf! Ron - Original Message - From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October 30, 2007 5:30 PM Subject: [Audyssey] Ather the Loosah I have managed to beat Ather in 11

[Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-10-30 Thread Christopher Bartlett
Is it possible to create a multi-player game and invite aggressive AIs to play? Or, is it possible to create multiple computer opponents in single player maps? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROT

Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Wil James
Yeah, on the surface, you would think it's the same, but on every stroke, you'll have varying yardage. - E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames Personal web page: http://www.wilanddenise.com -- -Original Message- From

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Shaun, Well, unfortunately screen reading on the XBox at this point is out of the question, but there are ways that the games themselves can be made accessible. One way is by creating a soundbank of speech clips that announce things like the menus, stats, and so on. Shades of Doom, Sarah, et

Re: [Audyssey] Shoot Da Me Release!!

2007-10-30 Thread blind guy
ah. prety good news, then, i suppose. what does it mean when you say support? support for what? it sas unlimited support, what does that mean? On 10/30/07, Ryan Smith <[EMAIL PROTECTED]> wrote: > Hello Audyssey, > I am Ryan of RS Games. You may know me as the *poor* creator of Guess > The Voice. W

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Shaun, The problem here is that based on what I have read over the last couple of days Microsoft will no longer be upgrading Managed DirectX. Auggest 2007 is the last version of Managed DirectX available for development. November's Managed DirectX runtime libraries are exactly the same as Au

Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Ryan Conroy
Hi Jim, No problem for the suggestion. I've got one more, I don't know how much work it'd be.. It'd be nice to know how far of a field goal you're attempting. Maybe have the distance read, and then hit y if you want to proceed with the kick, or N if you don't think you'll make it. Not sure how

Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan, Well, the registration system hasn't been put into the stable branch of source code yet, but the license number will be announced on startup. Bryan Peterson wrote: > How do you go about finding that out? I'll make a note of it for when I tell > my mom. > --- Gamers mailing list __

[Audyssey] Shoot Da Me Release!!

2007-10-30 Thread Ryan Smith
Hello Audyssey, I am Ryan of RS Games. You may know me as the *poor* creator of Guess The Voice. Well, I have gotten much better at programming. I had this idea in a dream, that you would hit either left, right, or down arrow for left, right or middle sounds. It is called Shoot Da Me and is rea

Re: [Audyssey] the blind eye

2007-10-30 Thread Susanne Pedersen
Hi, I've played the game a few times. I've found, there's one way to avoid the walls. When you walk out in the open, your footsteps are not that loud. If you have a wall on your right or left, or walk towards one ahead, your footsteps will get louder, and it will sound a bit like when you walk

Re: [Audyssey] monty question

2007-10-30 Thread Tom Randall
Hiya Thomas and all. Sorry for the late reply on this one have been out of town at a convention. Thomas do you know how the original game worked, manual swords or automatic when you got close to the monster? I was never able to play the original Monty that well so I don't recall. That is one re

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread shaun everiss
hmmm. I can understand that its a bit overkill for all the 2 d things. I don't have any good cards for full 3d really. I tried vertual 3d in shades of doom and got confused. It would be good to play sod on a xbox 360 as well as other things, ie buy a game and instantly be able to play it on xbox

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread shaun everiss
Well tech is always changing tom. I say though as long as they keep releasing updates to things I wouldn't bother to much although keep going foreward where ever possible. ie6 is an example. Everyone should use ie7 aparently but there are still updates for ie6 being released. Guess what? Think

Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
How do you go about finding that out? I'll make a note of it for when I tell my mom. Time is an illusion, lunchtime doubly so. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October 30, 2007 3:25 PM Subject: Re: [Audyssey] monty q

Re: [Audyssey] Ather the Loosah

2007-10-30 Thread Thomas Ward
Hi, Wow! That sounds awesome. Great job! Jozwiak, Hunter (K12) wrote: > I have managed to beat Ather in 11 seconds! Beat that time record, I > don't know > > > > Hunter > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You c

Re: [Audyssey] XAudio2

2007-10-30 Thread Thomas Ward
Hi Davy, Well, I understand what you are trying to do, but there are some major changes/differences between DirectSound and XAudio you might want to be aware of before blindly creating allot of wrappers that require allot of reworking in the future. To my knoledge XAudio doesn't offer a simple

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Charles, Actually, that is a very good answer, and I will answer it as this would effect everyone on list to some degree or another. Especially, game developers that are using .Net. The XNA Framework is Microsoft's new XBox development framework for Windows XP, Vista, Windows Server 2003, and

Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan, Quote Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. End quote Yes, certainly. There will be two things you will have to provide att the time of purchase. The

[Audyssey] Ather the Loosah

2007-10-30 Thread Jozwiak, Hunter (K12)
I have managed to beat Ather in 11 seconds! Beat that time record, I don't know Hunter --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

Re: [Audyssey] Football Star

2007-10-30 Thread ari
Hi Claudio, No, the site is www.footstar.org You then click on Join, but it is there where they want your address, maybe just make one up. Don't forget to choose Switzerland as your country on the home page, and, because I see English is not your first language, you can change the language of th

Re: [Audyssey] Football Star

2007-10-30 Thread Claudio Zeni
Hello all! I have visited the site www.football.org. But my question is, on wich link i must klick that i can download or play the game? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update y

Re: [Audyssey] Giving your address in games?

2007-10-30 Thread Claudio
Hello Ari! Right! I have onli gife the adress for a service and i have reat that itr is free. But my parents have bekome post and letters wit calculations! If i musst gife the adress to the oters, i wand not register mee to the Footballgame! Regards, Claudio. --- Gamers mailing list __ Gamers@aud

Re: [Audyssey] XAudio2

2007-10-30 Thread Davy Kager
Hi, What I'm trying to build is an engine that has wrapper functions for all the DirectSound functions. So a CreateBuffer() function and a SetPan() function instead of using the methods from the IDirectSound8 interface. In that way, if I wish to switch to XAudio2, I just have to change these wr

Re: [Audyssey] the blind eye

2007-10-30 Thread Claudio Zeni
Hello Soren! I play the game with heat fones. But thanks for your help and i hope one of your frinds have the settup file. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscripti

[Audyssey] Giving your address in games?

2007-10-30 Thread ari
Hi all, This is quite a tricky subject to bring up, but I would please like advice on the following. I want to register for a football game, and, I have also seen this request in form fields of games that, until now, I haven't joined. They want your actual address, and the fields are marked com

[Audyssey] what about a kwiditch game

2007-10-30 Thread nicol
Hi jim I want to encourage you, if you have the time to try write a kwiditch game. Although phil have a kwiditch game in the sarah game, its only sarah on the kwiditch pitch. I think you have the talent to create a kwiditch game, where different teams take part. You can make it more or less the sam

[Audyssey] Connecting problem

2007-10-30 Thread Claudio
Hello all! Im having a sound RTS problem. If i create a server and if oters wand connect to my server tey bekomes a error-message. I have unlock the windows-firewall and i have unlock the port 2500 on my router. But, it works not. Can one here help mee? Regards, Claudio. --- Gamers mailing list _

Re: [Audyssey] question about maps in sound rts

2007-10-30 Thread SoundMUD
> What's all those stars and pluses for at the beginning? They are just a drawing of the map. > Are those required to build maps, or are they just there? No, they are only comments. > I can't wait to learn how to create single player maps . Just in case: the map making guide is at http://jlpo.

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Charles Rivard
Maybe an odd question, but I'm sure the answer will be interesting: If you make the change, how will this affect the average blind gamer? -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] load runner

2007-10-30 Thread Thomas Ward
Hi Dark, Donkey Kong and Pitfall are really possible. I've actually thought trying one or both of those games using the Monty Engine. Even the newer Donkey Kong games like DK 64 is not out of the question. Dark wrote: > Hello Nicol. > > Load runner is I believe, actually an old game developed in

Re: [Audyssey] load runner

2007-10-30 Thread Thomas Ward
Hi Nicol, Unfortunately, what Ian says is partly true. Some games are just not fully able to be converted to audio. For example, in Load Runner, if I am thinking of the right game, you hav to remove parts of the floor, and you need a full visual view of the layout to play correctly. I suppose i

Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Bryan Mckinnish
Hi Tom. That would be cool. I think an example game would help me in this situation. I usually get ideas of how things are played from them. Thanks Bryan Mckinnish - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October 30, 2007 11:1

Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-30 Thread Thomas Ward
Hi Davy, If it is any comfort I am facing the exact same decision you are right now. Earlier this year around the time Vista was released Microsoft released the managed XNA Framework, which are C# libraries of XAudio, XInput, etc and they are going to replace Managed DirectX as the C# gaming li

Re: [Audyssey] Facebook games

2007-10-30 Thread Thomas Ward
Hi Ari, I know this isn't quite the same as My Space, but Draconis has started a similar thing called Blind Spots. Which is an accessible clone of My Space. Unfortunately, MySpace.com is something you won't get much out of it. It is inaccessible big time. Not jus the captcha, but the site in ge

Re: [Audyssey] Monopoly

2007-10-30 Thread Thomas Ward
Hi, Unfortunately, none that I am personally aware of. cheers. ari wrote: > Hi all, > Has anyone found a monopoly game which you can play online which is > accessible. I mean a game which sighted people would play, but which we could > play along with them, without any adaptment or help? > Ar

Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Thomas Ward
Hi Bryan, Just like real football there is no one single strategy that will work all the time. Part is experience, and part is just guess work. For example, if the other team ttries to pass the ball allot you might want to switch to or setup a passing defense based on the other teams plays. A bl

[Audyssey] question about maps in sound rts

2007-10-30 Thread Bryan Mckinnish
Hi all. I was looking over the maps that you can modify and have a question. What's all those stars and pluses for at the beginning? Are those required to build maps, or are they just there? I can't wait to learn how to create single player maps . Thanks. Bryan Mckinnish --- Gamers mailing list __

Re: [Audyssey] fun online word game

2007-10-30 Thread Julie Warrington
Hi, i clikced on this, and chose jumble. I didn't even do anything but scroll the page, and it said i got it right, and donated 10 grains of rice. huh? - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "accessible games discussion" <[EMAIL PROTECTED]>; "audyssey gamer

Re: [Audyssey] SOUND RTS POPULATION LIMIT

2007-10-30 Thread SoundMUD
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` <[EMAIL PROTECTED]>: > Hi, is there a population limit on the latest beta? I'm playing the > multi-map 101 and can only get to 20 at 20

Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Jim Kitchen
Hi Charles, Yeah, the only thing about adding a log file thing to the football game would be trying to decide how much of it should go to the log file. Like do you want the hut hut hike, just the yards gained or lost on each play or the description of each play. I would have to get back into

Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-30 Thread Jim Kitchen
Hi Wil, Pretty darn! nice! score of 64. The Playfull Puppy course is kind of different or not different don't you think? BFN Jim All computers run at the same speed...with the power off. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list

Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Jim Kitchen
Hi Bryan, I hate to say this, but I can not really give you a totally successful strategy for either offence or defense in football. Allot of it is guess work and knowing the game of football. You know you just try to guess what play your opponent might run and you call the play that will wor

Re: [Audyssey] My Playful Puppy score.

2007-10-30 Thread Jim Kitchen
Hi Ryan, Not bad, you were below par, but Charles and I did have a lower score. BFN Jim "Try to look unimportant to your enemy; they may be low on ammo." - Infantry Journal [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audy

Re: [Audyssey] week9 of football

2007-10-30 Thread Jim Kitchen
Hi Thomas, Actually I don't have a problem with the AT&T voices dictionaries. The problem is just like different synthesizers the different sapi5 voices pronounce words differently especially names, Email addresses and other non standard words. I have also found over 250 different acronyms th

Re: [Audyssey] Jim's NFL Football.

2007-10-30 Thread Jim Kitchen
Hi Ryan, Yes, I just put make the saying of the standings interruptible in my list of ideas for new versions of games. So when or if I do NFL version 4 I will do that. Thanks for the suggestion. BFN Jim Why are they called "stands" when they are made for sitting? [EMAIL PROTECTED] htt