Hi Pat,
The thing is, when you over take the enemy, the enemy then flies up behind you
to shoot you down, literally. So the farther away from the enemy when you fly
past the longer it takes for the enemy to get to behind you to shoot you down.
BFN
Jim
If you ate both pasta and
Hi Sarah,
I'm not sure what to say, I am getting 6 enemies per round by the sixth round.
One thing I will say, if you get shot down you repeat the round where you got
shot down. Also you know when I said that you don't need to be shy about using
your machine gun, well that was not entirely
Hi,
I want to say thank you very much to all that have said that they are enjoying
Puppy1. I am very happy that you all like the game.
BFN
Jim
We really don't have any enemies. It's just that some of our best friends are
trying to kill us.
[EMAIL PROTECTED]
http://www.kitchensinc.net
Hi Pat,
If you fly in the correct direction towards the enemy you should have no
problem getting to the enemy. Well at least not in the beginning. After many
many rounds you may not be able to catch up with all of the enemies. But yes,
if you fly off away from the enemy, I did not write in
Hi Thomas,
I never got to play any of those games. I just made Puppy1 up as I went.
Forget if I mentioned this before or not. You know it is Puppy1 because it is
an aerial dog fight game and because my Dad's life long hobby was building and
flying model airplanes. He got so that he was
Hi Thomas,
Cool! at least in your series they are winning.
In the state of Ohio though, it is a different story. frown
- Original Message -
Hi Jim,
Yeah, I know. However, at least in my games I am now taking the lead in
the series. The Indians got off to a bad start, but I am now
Hi Karl,
Yeah, thanks, I will have to do something different like you said if one
selects exit game.
I do not plan to change the passing the enemy thing though. Shooting down the
enemy before you pass it is the goal of the game. And I do not have the math
for pulling a loop or roll or 360
Hi Bryan,
There are three things that you can listen to or for. One is the enemy plane.
That is, is it to the left or right of you. You know then use the left or
right arrow key to get that lined up. Also listen to the enemy planes engine.
Is the frequency high or low. Use the up and
Hi Kelly,
Yes, once you pass the enemy and Homer says Doh, there is nothing you can do.
No keys will do anything. The enemy is now flying up to get lined up behind
you and shoot you down. Depending on how far away, up, down, left, right it
may take some time for this to happen.
As soon as
Hi Charles,
Yes, I also have a few golf courses that are listed twice. Not even sure
though that they are the same course. but if they are or in either case it is
because of slightly different spelling or some capitalized letters in the name
of the course. You could check to see if they are
This one's a bit tough, you have to:
S
P
O
I
L
E
R
Defeat the crimson helmed rider until you have reached a certain number. The
rider shows you his palm at the beginning of the encounter with a number
imblazened on it, and I believe this number has to be 5 before he'll tell
you about the new
Hi Jim,
Great game!
I have two suggestions for your update.
First, If you get too far away from the enemy, thus the numbers getting too
large, have the game say you are running out of fuel and then you crash
before you get the run time error.
Second, for easy difficulty, I would like to hear
Visit the Crimson Helmed Rider in the Longspur Downs, Southern Tysa. You
have to visit him a certain number of times, though it seems to be random.
So it'll take you a few days to find the new adventure.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: [EMAIL
Hi Jimmy and all,
At the moment I am not really sure where to go with that game. As you
might remember earlier this year we were asked to remove the game from
our web site do to copyright issues. We complied with all their wishes,
and the game requires a major rewrite before it can be released
is the new side scroller totally different then i guess
thanks will
On 30 Jun 2008, at 15:35, Thomas Ward wrote:
Hi Jimmy and all,
At the moment I am not really sure where to go with that game. As you
might remember earlier this year we were asked to remove the game from
our web site do to
So far I'm addicted. I agree with Thomas. It reminds me of a lot of the old
Atari plane games. But I particularly like Fighter Pilot Homer. Nothing quite
like hearing him scream when he gets shot down or his joyful Woohoo after he
shoots down a plane. And the SFX are pretty cool as well.
Time
hi jim,
i have 2 small ideas.
first, when you deploy your aircraft it auto-starts its engines annd
auto-takes off.
why not make it so to first press a key like left shift to start the left
engine and right shift to start the right engine?
then to press enter to take off?
same for landing. when
Here's another announcement from BSC.
- Original Message -
From: Justin Daubenmire [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, June 30, 2008 3:24 AM
Subject: [GameTalk] revisions to classic pipe
All,
Please consider forwarding this onto any person/mailing list you think
Will that next version be puppy2? heh heh heh
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Shadow Dragon Gamers@audyssey.org
Sent: Monday, June 30, 2008 4:10 AM
Subject: Re: [Audyssey] Puppy1
Hi Pat,
Ah. So that's! where the game's name comes from. I figured that the puppy
part was because you have dog? fights, and that the 1 was because this was
the first released version.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Jim Kitchen
Hi Jim,
I didn't know your dad was into World War I biplanes. I use to do some
model planes myself when I still had some site. I even built a couple of
gas powered model planes you could fly on a kite string. I use to spend
several ours out in the back yard near the corn field behind my house
I forgot to mention that I like the opening music, although I wish it had
been longer. The way it moves quickly from left to right and back is sort
of cool.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
Ah. You built finger choppers? The planes I'm thinking were started by
spinning their props, but when you did, get that finger out of the way
quick! Otherwise, ouch! cuss cuss cuss cuss cuss.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
Hi Charles,
Yep. Those are the ones. You put the gas in there moddel engines, and
then spun the prop on the front to start the engine. Once the prop got
going you best have your fingers and hands out of the way or the little
plastic props would hit your fingers, and it really hurt like, er,
/gamers_audyssey.org.
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Hi Will,
Well, at this point the game is basically a lot of draft documents,
notes, and sketches for new level designs. It isn't going to be totally
different, but it isn't going to be the same game either.
I am currently in the process of rewriting the game core, and one of the
things I am
Hi Jim,
am Sonntag, 29. Juni 2008 um 11:10 [EMAIL PROTECTED] wrote:
I have put a new file up on my site.
File name; winpup.exe File size; 2.3m bytes
In Puppy1 you fly your twin engine airplane and use it's twin in
wing machine guns to shoot down wave after wave of enemy aircraft
before
jim could you add some sort of tone instead of wind like a targeting beep, and
then a beep when you are locked on the target?
Its not a cheat since loads of this type of games have this.
At 11:10 p.m. 30/06/2008, you wrote:
Hi Bryan,
There are three things that you can listen to or for. One is
or at least make the wind louder. it's kind of hard to hear. at least for
me. laughs.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 30, 2008 6:45 PM
Subject: Re: [Audyssey] Puppy 1
jim could you add
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