Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Pat, The thing is, when you over take the enemy, the enemy then flies up behind you to shoot you down, literally. So the farther away from the enemy when you fly past the longer it takes for the enemy to get to behind you to shoot you down. BFN Jim If you ate both pasta and

Re: [Audyssey] Puppy 1

2008-06-30 Thread Jim Kitchen
Hi Sarah, I'm not sure what to say, I am getting 6 enemies per round by the sixth round. One thing I will say, if you get shot down you repeat the round where you got shot down. Also you know when I said that you don't need to be shy about using your machine gun, well that was not entirely

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi, I want to say thank you very much to all that have said that they are enjoying Puppy1. I am very happy that you all like the game. BFN Jim We really don't have any enemies. It's just that some of our best friends are trying to kill us. [EMAIL PROTECTED] http://www.kitchensinc.net

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Pat, If you fly in the correct direction towards the enemy you should have no problem getting to the enemy. Well at least not in the beginning. After many many rounds you may not be able to catch up with all of the enemies. But yes, if you fly off away from the enemy, I did not write in

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Thomas, I never got to play any of those games. I just made Puppy1 up as I went. Forget if I mentioned this before or not. You know it is Puppy1 because it is an aerial dog fight game and because my Dad's life long hobby was building and flying model airplanes. He got so that he was

Re: [Audyssey] My baseball stats.

2008-06-30 Thread Jim Kitchen
Hi Thomas, Cool! at least in your series they are winning. In the state of Ohio though, it is a different story. frown - Original Message - Hi Jim, Yeah, I know. However, at least in my games I am now taking the lead in the series. The Indians got off to a bad start, but I am now

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Karl, Yeah, thanks, I will have to do something different like you said if one selects exit game. I do not plan to change the passing the enemy thing though. Shooting down the enemy before you pass it is the goal of the game. And I do not have the math for pulling a loop or roll or 360

Re: [Audyssey] Puppy 1

2008-06-30 Thread Jim Kitchen
Hi Bryan, There are three things that you can listen to or for. One is the enemy plane. That is, is it to the left or right of you. You know then use the left or right arrow key to get that lined up. Also listen to the enemy planes engine. Is the frequency high or low. Use the up and

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Kelly, Yes, once you pass the enemy and Homer says Doh, there is nothing you can do. No keys will do anything. The enemy is now flying up to get lined up behind you and shoot you down. Depending on how far away, up, down, left, right it may take some time for this to happen. As soon as

Re: [Audyssey] gulf game

2008-06-30 Thread Jim Kitchen
Hi Charles, Yes, I also have a few golf courses that are listed twice. Not even sure though that they are the same course. but if they are or in either case it is because of slightly different spelling or some capitalized letters in the name of the course. You could check to see if they are

Re: [Audyssey] Sryth new area

2008-06-30 Thread Shadow Dragon
This one's a bit tough, you have to: S P O I L E R Defeat the crimson helmed rider until you have reached a certain number. The rider shows you his palm at the beginning of the encounter with a number imblazened on it, and I believe this number has to be 5 before he'll tell you about the new

Re: [Audyssey] Puppy1

2008-06-30 Thread Phil Vlasak
Hi Jim, Great game! I have two suggestions for your update. First, If you get too far away from the enemy, thus the numbers getting too large, have the game say you are running out of fuel and then you crash before you get the run time error. Second, for easy difficulty, I would like to hear

Re: [Audyssey] Sryth new area

2008-06-30 Thread Bryan Peterson
Visit the Crimson Helmed Rider in the Longspur Downs, Southern Tysa. You have to visit him a certain number of times, though it seems to be random. So it'll take you a few days to find the new adventure. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL

Re: [Audyssey] Mysteries Of The Aztecs?

2008-06-30 Thread Thomas Ward
Hi Jimmy and all, At the moment I am not really sure where to go with that game. As you might remember earlier this year we were asked to remove the game from our web site do to copyright issues. We complied with all their wishes, and the game requires a major rewrite before it can be released

Re: [Audyssey] Mysteries Of The Aztecs?

2008-06-30 Thread will lomas
is the new side scroller totally different then i guess thanks will On 30 Jun 2008, at 15:35, Thomas Ward wrote: Hi Jimmy and all, At the moment I am not really sure where to go with that game. As you might remember earlier this year we were asked to remove the game from our web site do to

[Audyssey] Thoughts on Puppy1

2008-06-30 Thread Bryan Peterson
So far I'm addicted. I agree with Thomas. It reminds me of a lot of the old Atari plane games. But I particularly like Fighter Pilot Homer. Nothing quite like hearing him scream when he gets shot down or his joyful Woohoo after he shoots down a plane. And the SFX are pretty cool as well. Time

Re: [Audyssey] Puppy1

2008-06-30 Thread piotru[
hi jim, i have 2 small ideas. first, when you deploy your aircraft it auto-starts its engines annd auto-takes off. why not make it so to first press a key like left shift to start the left engine and right shift to start the right engine? then to press enter to take off? same for landing. when

[Audyssey] Fw: [GameTalk] revisions to classic pipe

2008-06-30 Thread Karl
Here's another announcement from BSC. - Original Message - From: Justin Daubenmire [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, June 30, 2008 3:24 AM Subject: [GameTalk] revisions to classic pipe All, Please consider forwarding this onto any person/mailing list you think

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
Will that next version be puppy2? heh heh heh --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Shadow Dragon Gamers@audyssey.org Sent: Monday, June 30, 2008 4:10 AM Subject: Re: [Audyssey] Puppy1 Hi Pat,

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
Ah. So that's! where the game's name comes from. I figured that the puppy part was because you have dog? fights, and that the 1 was because this was the first released version. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Jim Kitchen

Re: [Audyssey] Puppy1

2008-06-30 Thread Thomas Ward
Hi Jim, I didn't know your dad was into World War I biplanes. I use to do some model planes myself when I still had some site. I even built a couple of gas powered model planes you could fly on a kite string. I use to spend several ours out in the back yard near the corn field behind my house

Re: [Audyssey] Thoughts on Puppy1

2008-06-30 Thread Charles Rivard
I forgot to mention that I like the opening music, although I wish it had been longer. The way it moves quickly from left to right and back is sort of cool. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Bryan Peterson [EMAIL PROTECTED]

Re: [Audyssey] Puppy1

2008-06-30 Thread Charles Rivard
Ah. You built finger choppers? The planes I'm thinking were started by spinning their props, but when you did, get that finger out of the way quick! Otherwise, ouch! cuss cuss cuss cuss cuss. --- Laughter is the best medicine. Look around you and find a dose. - Original Message -

Re: [Audyssey] Puppy1

2008-06-30 Thread Thomas Ward
Hi Charles, Yep. Those are the ones. You put the gas in there moddel engines, and then spun the prop on the front to start the engine. Once the prop got going you best have your fingers and hands out of the way or the little plastic props would hit your fingers, and it really hurt like, er,

Re: [Audyssey] Puppy1

2008-06-30 Thread Cory
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 3228 (20080630) Information

Re: [Audyssey] Mysteries Of The Aztecs?

2008-06-30 Thread Thomas Ward
Hi Will, Well, at this point the game is basically a lot of draft documents, notes, and sketches for new level designs. It isn't going to be totally different, but it isn't going to be the same game either. I am currently in the process of rewriting the game core, and one of the things I am

Re: [Audyssey] Puppy1

2008-06-30 Thread Gandalf
Hi Jim, am Sonntag, 29. Juni 2008 um 11:10 [EMAIL PROTECTED] wrote: I have put a new file up on my site. File name; winpup.exe File size; 2.3m bytes In Puppy1 you fly your twin engine airplane and use it's twin in wing machine guns to shoot down wave after wave of enemy aircraft before

Re: [Audyssey] Puppy 1

2008-06-30 Thread shaun everiss
jim could you add some sort of tone instead of wind like a targeting beep, and then a beep when you are locked on the target? Its not a cheat since loads of this type of games have this. At 11:10 p.m. 30/06/2008, you wrote: Hi Bryan, There are three things that you can listen to or for. One is

Re: [Audyssey] Puppy 1

2008-06-30 Thread Liam Erven
or at least make the wind louder. it's kind of hard to hear. at least for me. laughs. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 30, 2008 6:45 PM Subject: Re: [Audyssey] Puppy 1 jim could you add