Hi.
I was wondering if anyone had tried the update 1.0H for smugglers 4 which makes
the sensor screen and crew combat screen accessible. The sensor screen is
great, but I'm having trouble with crew combat, I'm not sure if this is an
access issue, or just a me being thick issue, so if anyone el
Hi, is this an accessible game, or does this list talk about "ordinary"
games too? Just curious due to this thread. Thanks!
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Chris Hallsworth
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- Original Message -
From: "dark" <[EMAIL P
Hi.
In a cupple of games, like the great toy robery, are all the sounds from
the game in one file. How can i make such a file and how can i do that
Visual Basic 6 will load the sounds from this file? But the most
question is: how can i make such a file?
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Hi,
in most cases this problem is solved by using resources. You create an
resource-file where all sound-files (wave, mp3, what ever) stored in.
Now you have to tell VB to load those sounds from that resource file,
or you have to extract the sounds temporarilly to a file, play them,
and delete them
Hi,
How can i creat a source-file?
Kevin
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Skyp
Hi Chris,
Officially the lists charter is for games that are accessible through
accident or by design. So if you find a mainstream game that wasn't made
for the blind but is fully or mostly acccessible it is on topic here. If
you find a game made especially for the blind that is fully accesible
Hi Kevin,
In Gold Wave press control a to select the entire wave file then control c to
copy it to the buffer. Now open the next wave file and paste in the one that
you copied to the buffer. That is press control p. Keep doing this until you
have them all in one large wave file.
HTH
BFN
Hi Kevin,
Well, there are several ways of packing sound files, and the method you
would choose would depend on what you are looking for in a packing utility.
The first method I know of is the pak file format designed for Quake 1.
If you are aiming for security I would not use the pak file format,
Hi
And how can i tell VB that there is more then one thing in the File?
Kevin
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Hi Jim,
That is a resource intensive way of loading and playing sound effects in
a game that might have hundreds of sound effects. In a sense you would
have to have several sound buffers load that sound and then use start
and stop points to play the specific sound you wanted. That is a fairly
m
Hi Kevin,
Which method are you talking about? I gave you four different ones, and
Jim Kitchen gave you another option. Please, specify which method you
were talking about.
Thanks.
Kevin Weispfennig wrote:
> Hi
>
> And how can i tell VB that there is more then one thing in the File?
>
> Kevin
>
Hi,
The most common way and the "qquick fix" way if you don't want people to
easily get at your sounds is to use a resource file. The reason I say quick
fix is because it's not impossible to get stuff from a resource file. For
instance, there are programs that can enumerate the resource file and
pr
Hi,
One thing I forgot to add is another downside to resource files besides
being raw data that can be enumerated through by several programs that do
this kind of thing is that if you have several sounds and your resource file
is big, you'll notice a decrease in performance. This is because when yo
Hi chris.
A few months ago someone found an indipendent game which happened to be
accessible to screen readers, that was smugglers 3.
it's a scifi trading and batle game where you have a ship, and fly around
the galaxy trading goods and fighting in a war, all in all it's great!
the developer h
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