hi shaun!
it's awreade finished, i'm just including some new weapons and other
things. but the bad thing is: it's not in english, i thinked in
translating it, but the program that i'm using right now is created here
and i can't will translate it deffinately, same if i want.
sad, bekause the game i
I like it mathias.
Yeah You should try to translate it, it sounds quite good.
At 10:47 p.m. 29/10/2008, you wrote:
>hi shaun!
>it's awreade finished, i'm just including some new weapons and other
>things. but the bad thing is: it's not in english, i thinked in
>translating it, but the program that
Sounds very interesting.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Wednesday, October 29, 2008 5:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani question
I like it mathias.
Yeah You should try to translate it,
Miriani and Star conquest are two different games. I know there has been
loads upon loads of confusion about this, so I will point out the
differences. First, however, I will point out the similarities.
The ship system, credits, points, space suits, asteroid hauling, salavaging,
all the same
You're looking for CommAudio, I think.
- Original Message -
From: "matheus" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 28, 2008 12:00 AM
Subject: [Audyssey] miriani question
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made
Is this a game?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Juan Hernandez
Sent: Saturday, October 25, 2008 8:27 AM
To: gamers@audyssey.org
Subject: [Audyssey] second life questions
Hello All,
I'm new to this list, and I've been reading archives about se
Is star conquest still around? What's it's address
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tj
Sent: 29 October 2008 19:30
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo
Miriani and Star conquest are two different games. I know ther
it was squidsoft, however, it died, just as slipgate did. Coincidence?
- Original Message -
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Wednesday, October 29, 2008 1:35 PM
Subject: Re: [Audyssey] scifi moo
Is star conquest still around? What's it's
Some of the slipgate hosts were also start conquest hosts though.
Mike
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tj
Sent: Wednesday, October 29, 2008 2:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo
Miriani and Star conquest are
Hi all,
Am trying to find somewhee in the internet that has online versions of
games manuals. I'm buying tons of mega drive games now off ebay and I
was looking for accessible versions of the manuals as some of the games
especially don't come with manuals. Anybody got any ideas?
No virus found
Hi,
I recommend gamefaqs, it usually has faqs as good as manuals in there. I
saved a bunch to my c drive, in a folder called faqs. I go for the longest
one - the one with more kb- but I scan all of them, to find the one that
most suits my needs.
contact details:
email: [EMAIL PROTECTED]
a
Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there
generally. comaudio is used in miriani6 to play the sounds. If you want to
support window-eyes you need gwspeaks.dll, found on the gwmicro site.
http://g
well liam it sounds like battlechess which I remember playing on an old amiga.
At 11:17 p.m. 29/10/2008, you wrote:
>Sounds very interesting.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of shaun everiss
>Sent: Wednesday, October 29, 2008 5:12 AM
>T
They had out of local/comms on star conquest, too. The documentation for
those is even the same. All they really changed was the names of the various
governments. Oh, and added a Miriani planet in sector 15. I could do that
and I can't code.
-Original Message-
From: [EMAIL PROTECTED] [mail
For the record, Slipgate was run by the one host from Squidsoft that
everyone else was pretty much pissed off with. I think his name was Josh. He
had a blog up at plumppenguin.com for a while... I have no idea if it's
still there.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Hi Folks,
Ok, I love the version 2 of Troopanum. But, there is one thing that is
driving me crazy. I have never, ever, been able to land that blasted
ship in the first bonus round, not even at the easy level. Is there a
trick or two I'm missing?
thanks.
~Ann
---
Gamers mailing list __ Game
Hi anne.
the ship bonus round is a pest. First, you need to keep hammering the up
arrow so that your ship falls as slowly as possible. when you here the wind
sound to the leftor right, press the arrows while your hammering on the up
arrow. the closer the wind is to the beeping in the center, t
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