Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread dark
Hi. The link is on the individual screen for each character. so logue into the game, choose your character from the list, then look for the Delete this character link on the same page as Start adventure Hth. Beware the Grue! Dark. - Original Message - From: William L. Houts [EMAIL

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread dark
Wow! sounds great. I do have one question. Will the new versions of classic games be available to people who already have licenses, or will they be more along the lines of what Esp pinball Xtreme was to esp pinball classic. Speaking of Pinball, I deffinately hope more tables are on the way!

Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread William L. Houts
Thank you, sir! --Bill - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 12:47 AM Subject: Re: [Audyssey] Sryth: Deleting Characters Hi. The link is on the individual screen for each character. so

Re: [Audyssey] Hello and some information

2008-11-11 Thread kerry
Any one tried to sign up with this game triston is the creator of? well mud? i tried and never got on. help? - Original Message - From: Tristan B [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 07, 2008 8:10 PM Subject: [Audyssey] Hello and some information

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread dark
To boot? Presumably when you get your ball stuck, ;D. Yes, I'm in a silly frame of mind this morning, - blame it on the fact I'm writing this E-mail on a train! Beware the Grue! Dark. - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Hello and some information.

2008-11-11 Thread Andy
I think its @reroll. If I'm wrong about that, then I am wrong, but I believe it's @reroll. If anyone has seen the Miriani ManualNavigation help file, compare it to Cosmos's file and tell me what the difference is. Absolutely no difference. Come on, try it. It's pathetic what Cosmos is. However,

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
Who knows. The original Tomb Raider series that the Tomb Hunter series is based off of, (include that in the read me if possible,) had a Tomb Raider Level Editor back in the classics. By the way folks, there is footage of the first TR game on the Sega Satern You Tube, in beta form! May wish to

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
I agree as well, to release the original Monty levels as part of a level pack. Why don't we call it: Tomb Hunter MOTA, The Lost Levels. -- From: dark [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 4:38 AM To: Gamers Discussion list

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
Indeed. I wonder if Tom could make an official eb site for the game: www.tombhunter.net or tombhunter.usagames.us or similarly: www.usagames.us/tombhunter I like the first and second urls the best! -- From: dark [EMAIL PROTECTED] Sent: Monday,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Ryan Conroy
Why can't we forget about games like Monkey business and move on now? These games have been out for years, why are we changing them. If anything, there should be a Monkey Business part 2 or something. Not keep adding on to the existing titles. Just my two scents worth. Ryan C.

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Will Lomas
yeah i agree really just release new titles it has been years since anything fresh came out from draconis so a new title will give us all something to aim for and enjoy we all know how to play monkey business so why release it again On 11 Nov 2008, at 16:55, Ryan Conroy wrote: Why can't we

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
They are going to release new titles. They just want to update their existing ones as well. Personally I have absolutely no problem with that. As I say in my other message I definitely feel Monkey Business could use an update. And yes, a sequel wouldn't be unwelcome either. - Original

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews
Ah, makes since. Come to think of it, the emen gild of free adventures, which I thought they were going to start creating, I wish they'd get back to it! Something about another dev picking up from where they left off has come to my reading. --

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Ryan Conroy
I couldn't wait for the Eamon games to come out. That was one of my favorite games for the Apple when that was around. Josh, if you're reading this, is there still hopes of the Eamon game coming out? Have you been working on it? Ryan _

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
Personally I like the idea of updating the existing games. I mean yes I'm all for new games, sequels to the originals and things, but you can't deny that Monkey Business in particular could use a few changes. For one thing they're still trying to figure out why some of us can't play the Wild

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
Actually ryan, I agree about the new games thing, but sinse Draconis said they'd be updating some of their old games such as Monkey business to run on the Mac and with vista, why not add in some handy extras while their at it? Besides, judging from the news post, we'll also be

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Orin
Hmm. Thought it was 3D? On Nov 11, 2008, at 6:38 AM, dark wrote: hi Tom. wow! it's taken me a while to get to this E-mail. The new game sounds great, I've been wanting something decent in 2D for ages, and this is certainly sounding good. Presumably, sinse the genesis engine will now do

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Trenton Matthews
Making the trainning level have more stuff to do once you're inside the lab should be added. For example, turn on and off the dryer, and actually open it! -- From: dark [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 4:32 AM To: Gamers

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
What's Ema or whatever it is? I started playing games on the consoles probably around mid 80's when I was just 2 or 3 years old, but like I say they were on consoles and maybe the odd computer but definitely not an Apple. Thanks in advance for sharing! -- Chris Hallsworth e-mail: [EMAIL

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
Well for the moment you don't. It's missing. But you have to get the whip from the stables to scare most of the monkeys, which are hiding in barrels. You also have to get a gun from the blacksmith so you can thwart the bank robberies. - Original Message - From: Trenton Matthews [EMAIL

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Thomas Ward
Hi, I for one am glad to see Draconis step up to the plate and take cross-platform games seriously. Mac OS X is rapidly starting to get some attention from the blind community, and it will be nice to know that Mac games are on their way. Eventually, I also plan to do some cross platform games

Re: [Audyssey] Hello and some information

2008-11-11 Thread Tristan B
Hi Kerry, The mailservers aren't in working order at the moment ;) Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Hmmm, I never heard that about the editer for tomb Raider, but I admit my friends and i were never really captivated that much by the series enough for me to either sit with them during a playthrough (as I did with several games such as Xenogears and final fantasy), or for me to go and

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi Dark, No, I think you misunderstood what I said, and perhaps I didn't explain clearly what I meant. In my news letter I mentioned that MOTA is based on a modified Genesis 3D engine. I took the Genesis 3D engine and modified it specifically for MOTA making it an engine in its own right.

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi orin, Yes, the Genesis 3D engine, full engine, is indeed 3D. The Genesis engine MOTA is based on is a modified version of the Genesis 3D engine specifically for that game. Orin wrote: Hmm. Thought it was 3D? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Chris Hallsworth
I'm hard of hearing, but I do know a cheat that can allow you to stick to the professor on the lab level. But maybe his whistling could be improved or something so that people with hearing impairment can complete the level without using any cheats, which we shouldn't really be using anyway.

Re: [Audyssey] Hello and some information

2008-11-11 Thread kerry
well 5 of my friends are trying to get on. so how long would it be down for. - Original Message - From: Tristan B [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 8:07 AM Subject: Re: [Audyssey] Hello and some information Hi Kerry, The

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
What game are you talking about? And what level? an't you set your Email client to include the original message in your reply so we know what you're talking about? Not trying to be rude here but I didn't have a clue what you were talking about. - Original Message - From: Chris

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
I haven't have I? Well I'm sorry. I was talking about Monkey Business. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Will Lomas
hi yeah the table editor would be nice and extra tables to boot smile On 11 Nov 2008, at 11:32, dark wrote: Wow! sounds great. I do have one question. Will the new versions of classic games be available to people who already have licenses, or will they be more along the lines of what Esp

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Will Lomas
mota isn't no On 11 Nov 2008, at 12:03, Orin wrote: Hmm. Thought it was 3D? On Nov 11, 2008, at 6:38 AM, dark wrote: hi Tom. wow! it's taken me a while to get to this E-mail. The new game sounds great, I've been wanting something decent in 2D for ages, and this is certainly sounding

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews
Um, how do you complete the wild west level anyway! -- From: Bryan Peterson [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 10:04 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Notes from Draconis Entertainment:

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
What level though? - Original Message - From: Chris Hallsworth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 2:00 PM Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail. I haven't have I? Well I'm sorry. I was

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Will Lomas
level 4 i think the ledges one On 11 Nov 2008, at 21:15, Bryan Peterson wrote: What level though? - Original Message - From: Chris Hallsworth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 2:00 PM Subject: Re: [Audyssey] Notes from

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
Wild West level. I keep falling off the cliff. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
Oh ok this is interesting? Maybe I can't get to the Wild West level either. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Rather reminds me of Marrio though. If it was a level pack it'd be sort of cool to have an explanation, something like Angela Carter's failed expedition to the temple of Montizuma. in fact I'm fairly certain the name montizuma's temple wouldn't irritate anybody! Beware the grue!

Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread dark
No problem, and you don't have to call me Sir until the queen has tapped me on the shoulder with a sword. After that point all serfs, peasants and lowly folk must henceforth address me only as Sir Dark, lest I challenge yee to a duel upon the noble field of combat wherein I shal surely

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
On my copy, the sounder for the getting close to the edge of the cliff doesn't seem to firre in Level 4, so I have no idea how close I am unless I use ctrl+home, and that is a bit of a pain... --- Windows Live messenger/E-mail: [EMAIL PROTECTED] Skype: wiljames yahoo Messenger:

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
hi Tom. wow! it's taken me a while to get to this E-mail. The new game sounds great, I've been wanting something decent in 2D for ages, and this is certainly sounding good. Presumably, sinse the genesis engine will now do 2d, when you eventually release the engine as a game creation tool,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Mich
i to wish that they would get back to Eamin I remember playing that game back on the old apple 2 e and would love to play it again. well those are my thoughts. from Mich Verrier. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
I too never played the original Eamon on the aple. the old notes from Adora sounded great when i read them, but i wasn't sure how abandoned the project was, but if it is stil going and could be released that'd be fantastic! I think whichever dev comes up with a true audio Rpg will really get

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Draconis Entertainment
Greetings all, We are hear and reading your comments. We do not comment in detail about future titles publicly. That has been a long-standing Draconis policy, based on past experiences. However, we do wish to respond to a few specific items. We want to move our existing titles to the

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Draconis Entertainment
Regarding Eamon: We are aware of the interest in this project. It is not abandoned, and some development has moved forward, but it is a massive project that will not see the light of day for some time. That is all we will say publicly about that project at present. On Nov 10, 2008, at

Re: [Audyssey] Hello and some information

2008-11-11 Thread michael maslo
Hi Cary Yes I did and I could not log on. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kerry Sent: Tuesday, November 11, 2008 6:02 AM To: Tristan B; Gamers Discussion list Subject: Re: [Audyssey] Hello and some information Any one tried to sign up

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Bryan Peterson
Apparently it's also going to be 2-D now. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 5:03 AM Subject: Re: [Audyssey] USA Games News 11/10/2008 Hmm. Thought it was 3D? On Nov 11, 2008, at 6:38 AM,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
It's at least encouraging. I did have the chance to play the old Eamonn on the Apple 2E, but I only had the chance once. And actually it wasn't an Apple 2E but a GS. FOrtunately the synthe that was used for the 2E could also be used with the GS. Ah, the old Echo synthesizer. It'd be kinda funny

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Fair enough thom, i clearly got the wrong end of the stick when you mentioned in the news using Genesis 3D to create a 2D game, and I can see why doing cunning but complex things with the editer to create 2D instead of 3d effects wouldn't exactly be user friendly. i'm afraid though i don't

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
Glad to here it's stil in developement and not abandoned, even if we have a long wait. Thanks for offering some clarrification. Beware the Grue! Dark. - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
I remember that. That was supposedly going to be Adora's flagship title, which of course it wasn't. I wouldn't mind seeing that come to light either. Or Final Defender? That definitely sounded interesting. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Louis Bryant
Man, Eamon is quite a game! I have an Apple IIGS and play it often. Can't wait to see what Draconous Entertainment has in store, I did too think about porting such a game over to the FS Classic Notetakers, PM, and Smartphone but I am not sure, especially if Draconous is COPYRIGHTING it. HTH.

[Audyssey] Hollywood poker scripts

2008-11-11 Thread David Chung
Hello, Does anyone have the latest version of the Hollywood Poker Scripts for Jaws? If you do, would you please send it to me in a .zip format? Thank you, Dave --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

[Audyssey] chillingham question

2008-11-11 Thread John Sanders
Hi, I have a question: I am able to make it to the hermit camp where I have to try to repeat the things that the hermit does to solve his problem. The problem that I'm having is that I get mixed up some times on what he is doing. How should I go about completing this? I hope to hear from you

Re: [Audyssey] chillingham question

2008-11-11 Thread Chris Hallsworth
I don't have Chillingham, but from the review I heard it's very similar to playing Simon. You hear a sound, then you got to press the correct key associated for the sound, and it goes on and on until a certain length is reached. Hope this helps. -- Chris Hallsworth e-mail: [EMAIL PROTECTED]

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
I can hear it. Sounds like I'm kicking gravel basically. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: Wil James [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
It must be an issue with his sound card or speakers. I hear it just fine on mine as well. - Original Message - From: Chris Hallsworth [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 4:28 PM Subject: Re: [Audyssey]

Re: [Audyssey] chillingham question

2008-11-11 Thread 0641275403
Hello. When you make it to the camp, your task is to listen to everything the hermit is doing and repeat the things. In order to do that, you must know which key on the keyboard does which action. If I remember correctly, you can always get help by pressing space. He will be doing a few things,

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
Nope, I tried three sound cards, uninstalling the game, deleting the folder, reinstalling the game, but nothing. I tried a Sound Blaster X-Fi Xtreme audio, a RealTek card, and a USB headset. --- Windows Live messenger/E-mail: [EMAIL PROTECTED] Skype: wiljames yahoo Messenger:

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi Trenton, Actually, the level editor for the first Tomb Raider games was written by a third-party developer. It was never officially supported by Edos Interactive and Core Design. However, the new Legend engine used to develope Tomb Raider Legend, Anniversary, and Underworld does have a

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Thomas Ward
Hi Ryan, I see your point, but I also see Draconis's point as well. Keep in mind here that Microsoft has introduced a completely new way of developing software with Windows Vista, and from what I hear Windows 7's development platform is going to largely build upon the core technologies for

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Lisa Hayes
and the thing is they're keeping us, their customers informed sa to what they're doing and not making promises they can't keep. I applaud any company or individual for doing that. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message -

[Audyssey] a small update

2008-11-11 Thread Liam Erven
So I have some good news and bad news. Good news. Liam got a full time job writing scripts for a company. The bad news. This leaves me with virtually no time for writing computer games. My day looks like this. wake up at 5. eat breakfast, and then make myself look presentable. Get in some

Re: [Audyssey] a small update

2008-11-11 Thread Bryan Peterson
Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me one of those I'd have it made. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about anything' [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008

Re: [Audyssey] a small update

2008-11-11 Thread Wil James
Copngratulations on the new job! Those are hard to come by, especially for us blinks. --- Windows Live messenger/E-mail: [EMAIL PROTECTED] Skype: wiljames yahoo Messenger: wiljames4 Personal Web Page: http://wil.wilanddenise.com --- THE DRUG-RESISTANT STRAIN OF

[Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward
Hi everyone, Since the recent USA Games news letter has brought the subject up of classic verses the new game levels I thought I would open this topic up to the entire community for discussion. Since this game has nearly 200 pre-orders awaiting to be filled your input on this matter is very

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Bryan Peterson
Personally, I'd prefer the newere levels. I've been looking forward to that since you first announced what direction you were going to take the game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, November 11, 2008 6:24 PM Subject:

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi Trenton, Well, Part of the problem is the old levels are completely uncompatible with the new engine. In order to add the original levels I would have to completely write them from scratch. I'm actually a bit surprised that people are this interested in the classic levels. I mean I can add

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Trenton Matthews
I still say keep the new levels, then add the old ones as extra ones. Thus, The Lost Levels. But that's just me. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 6:24 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
Nice! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 5:09 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] USA Games News 11/10/2008 Hi Trenton, Actually, the level editor for the first Tomb

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi Trenton, Sure I can always ad another subdomain to my web site like tombhunter.usagames.us to give the game its own web site, but what would be the purpose of doing so? I imagine if I was going to open it up to a complete Tomb Hunter forum like there is for Tomb Raider complete with fan

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Thomas Ward
Hi Chris, Last time i checked there was no cliffs in the Wild West level. Are you sure you are playing on the Wild West level? Chris Hallsworth wrote: Is this a known bug then? I keep falling off the cliff in that level. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED]

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
Hmm.. One thing is for sure, definitely a history section and behind the sceens of Tomb Hunter, and I'll give my backround of the sounds that I contributed to you, and here I got them from. It ould be cool to have a Tomb Hunter's forum, and definitely that would be an aesome thing for the

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
I get the picture. I don't see why the new ones can't stay then. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 6:30 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] USA Games News 11/10/2008 Hi

Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews
Speaking of that, here's a eb site that I found that may interest you all... Even draconis! http://www.eamonag.org/ -- From: Draconis Entertainment [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 3:09 PM To: Gamers Discussion list

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Michael Feir
I don't see much point in going with classic levels given that so much else in the game has changed. As I understand it, you're creating a totally different sidescroller than the one those levels were originally designed for. If one or more of the classic levels actually lends itself to MOTA,

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread tim kilgore`
I am one of the ones waiting for the game to come out which I ordered last christmas. First of all, Thanks Tom for a great games. Second, please go ahead and make brand new levels. I love the challenge. Tim - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] a small update

2008-11-11 Thread dark
Hi Liam. congrats on the job, as I understand their hard to come by ;D. While from the Pov of someone who was looking forward to Jd etc it's a bit of a disappointement knowing that with your schedule they'll be a while in coming, it's deffinately one of those things that just has to be put up

Re: [Audyssey] a small update

2008-11-11 Thread Thomas Ward
Hi Liam, Congradulations on the new job and position. Too bad that also cuts into L-Works though. I was hoping to see those new updates you are talking about. Grin. Liam Erven wrote: So I have some good news and bad news. Good news. Liam got a full time job writing scripts for a company.

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread dark
Hi tom. As I said, I don't want to see the Monti levels go down the tubes, but I'm most intreagued by the sound of those new traps. Looking at your list of level elements, lava pits, swords, spikes etc, it does seem that the majority of the Monti elements have already been

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward
Hi Bryan, Yeah. Level 1 right now is basically a test level, a warm up, but as you get deeper into the game they will get harder to navigate and there will be new traps added here and there. Bryan Peterson wrote: Personally, I'd prefer the newere levels. I've been looking forward to that

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Ah tom, appologies (I read your previous message first before this one). if it's going to be the case of 1 or the other, I'll have to put my money on new levels. I would suggest though that you put out the old beta of monti with the six levels done such as it is, banging perhaps banging in a

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
And with that, I surely agree! -- From: dark [EMAIL PROTECTED] Sent: Monday, November 10, 2008 7:53 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] USA Games News 11/10/2008 Ah tom, appologies (I read your previous

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward
Hi Trenton, Actually, Tomb Hunter doesn't use any Tomb Raider sounds and music that you gave me for copyright reasons. However, that said, I do plan to create special Tomb Raider theme packs you can install which will convert Tomb Hunter into what amounts to Tomb Raider complete with Lara

Re: [Audyssey] a small update

2008-11-11 Thread constantine (on laptop)
Well, good luck with that. Getting a job is hard. I commend you for not just giving up when you did get it. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward
Hi Michael, Yeah, MOTA is being designed to really take hold of the side-scroller format and give blind gamers a taiste of what the higher end side-scrollers were like. By higher end I am talking about my own personal experience in playing games like prince of Persia, Castlevania, and even

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread dark
hi tom, Great news! I've been longing to see something in audio with the complexity of Prince of Persia, Castlevania, turrican or metroid, in fact much as I enjoy Superliam, i've sometimes been mildly frustrated at the lack of complex level design, especially when it seems blatantly obvious

[Audyssey] top speed 2

2008-11-11 Thread lindsay
Hi folks, how do i control the car in top speed 2 using a standard keyboard? lindsay cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] a small update

2008-11-11 Thread shaun everiss
yeah I am slowly working toward one of a sort, but it will never be full. At 01:59 p.m. 12/11/2008, you wrote: Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me one of those I'd have it made. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread shaun everiss
all new levels would really rock. However maybe the origional levels could be an addon or something. Or you could just release as freeware the monti thing At 02:24 p.m. 12/11/2008, you wrote: Hi everyone, Since the recent USA Games news letter has brought the subject up of classic verses the new

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread shaun everiss
hmmm I don't want you to have to reright the origional levels that is a waste of time. At 02:30 p.m. 12/11/2008, you wrote: Hi Trenton, Well, Part of the problem is the old levels are completely uncompatible with the new engine. In order to add the original levels I would have to completely

Re: [Audyssey] a small update

2008-11-11 Thread Earthmother407
Good luck with your job! In todays economic hard times, I'm really glad you got it! Glenna - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about anything' [EMAIL PROTECTED] Sent: Tuesday, November 11, 2008 7:55 PM Subject:

[Audyssey] Dragon Swords

2008-11-11 Thread MICHAEL MASLO
Hi List: Was wondering if anyone out there had tried dragon swords mud with VIP or mush client and got the sounds from the mud to work? I have tried vip and mushclient but did not know how to make it work. If you did try it also what did you think of the mud. I really like it a lot.

Re: [Audyssey] a small update

2008-11-11 Thread Cory
good for you liam! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2008 7:59 PM Subject: Re: [Audyssey] a small update Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me one

Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread ian mcnamara
i loke the sound of all new levels. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, November 12, 2008 1:24 AM Subject: [Audyssey] MOTA Clasic vs New Levels Hi everyone, Since the recent USA Games news letter has brought the subject up

Re: [Audyssey] Dragon Swords

2008-11-11 Thread Kellie and my lovable Lady J.
Hey Michael, I am going to take a look at it as soon as I can. I am on my way to sleep tonight but I will take a look soon and let you know . Kellie and my lovable Lady J. canine Welfare Technician/resident adviser Guide Dogs for the Blind, Oregon campus. www.guidedogs.com - Original

Re: [Audyssey] top speed 2

2008-11-11 Thread ian mcnamara
hi lindsey it is up arrow to speak up left and right arrow to stere left and right and if you have manual transmission set it is a and z to change geeres. - Original Message - From: [EMAIL PROTECTED] To: Gamers List Gamers@audyssey.org Sent: Wednesday, November 12, 2008 3:47 AM