Re: [Audyssey] MOOs and MUD RPG questions

2009-09-07 Thread Tristan B
Try TrekGames.net port 1234 We will be setting up a MOO dedicated to teaching people how to start their own MOO up very soon. The website is at www.trekgames.net Asoundpack can be found at http://www.trekgames.net/dl/ And a comprehensive archive of MOO-related files that TrekGames.net has

Re: [Audyssey] legendary tales RPG browser based fantasy games

2009-09-07 Thread Tristan B
The flash client may be a method of playing the game (inside) of your browser. Check for a port and address and try connecting with a MUD client that way. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Kai
Michael. Copyright issues aside, the conversion of a mainstream product is very difficult at best. You're assuming someone out there will have the free time to convert such a game into a format of your choosing. You're also assuming that this is easy. It isn't. Video game companies have

Re: [Audyssey] MOOs and MUD RPG questions

2009-09-07 Thread Kai
Salutations, Chastity. A MOO game is a mud game. MOO is just the name for the base code. MOO, ROM, ROT, Godwars, DIKU, MERC, Circle, Smaug... these are all mud games. They all use the telnet protocol, can all be connected to with any mud client (or, for that matter, Telnet), and in general

Re: [Audyssey] MOOs and MUD RPG questions

2009-09-07 Thread Ryan Smith
Hi, By running a MOO game, do you mean playing one or starting/programming one? If you want to program/start one, you need to learn a simple programming language called MOO or you could write your own server (but that's more difficult). I own a MOO called LearnMOO, that teaches people how to

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Michael, As a blind gamer and software developer myself I would love to be able to convert all of my mainstream games into audio games, to make them 100% accessible, as much as the next blind gamer on this list. However, no matter how much I would like to convert all of my mainstream games

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
You basically said what I was going to say. Although, I will also say that as things go, the older Mortal Kombats were actualy good about letting you know whether your opponent is jumping or not. Street Fighter was the same, and so is virtually any fighting game. I haven't yet played a fighting

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi Allison, Agreed. None of us stand to gain anything by bemoaning the status quo. What we need to have is some of that proactive thinking that will help us adapt to the situation. There are probably lots of alternatives here even if they aren't ideal. One thing we can't do is ask a developer

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, Not only that, but one fact some people often overlook is some game's can't be completely converted to an accessible version for one reason or another. There are lots of things a vidio game designer can do with graphics that can't be easily translated into audio. It can be something as

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
Well, if it's a different color of enemy one would think we could do something like have voices varying as a substitute for colors... but that would be expensive too, wouldn't it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, thanks Kai. I think you hit the nail on the head so to speak. As Kai pointed out legal issues aside time is a major factor when considering creating any type of game. Some games such as Doom III was a major undertaking even with all the resources of a mainstream game company. If a

[Audyssey] re-MOOs and MUD games question

2009-09-07 Thread Chastity MORSE
I want to play one, not start one. I'm just wondering if they work with the vip-mud client and if there is a website that lists a bunch of them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, Well, there are a number of solutions for that particular problem. Let's use a real world example here fordemonstration. In Tomb Raider The Prophecy there are a number of enemy wolves Lara Croft has to kill or avoid. The color of the wolf determines how deadly it is. A gray wolf is

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread dark
In those sorts of translation cases, I do believe there are things which could be done, for example rather than a completely different sound for deadlier fireballs, lowering the sounds pitch, thus the lower pitched the sound the more dangerous the fireball. to me, the most difficult

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
Well I kind of figured that, and that makes sense. I do agree that having a key tell you what everything is would slow down the gameplay. But could you, say, have an option for sound descriptions in the main menu or something, like most other accessible games. But in a less expensive way..

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi Dark, Agreed. As I said before there are several different ways a developer might handle the problem of translating different colored enemies, different colored fireballs, etc in to audio. Changing the pitch of the sound in real time up or down is one way to do it. Although, not all sound

[Audyssey] question

2009-09-07 Thread michael barnes
i wonder if there is an audio fighting games out there like mortal kombat or street fighter games -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] racing games

2009-09-07 Thread michael barnes
i know about railracer and top speed and mock 1. but is there any other racing games out there? when i went to audio games website i saw a few racing games but i wonder if they are up to date and if they will allow me to use my steering wheel i am not sure what the racing games on audio

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Thomas Ward
Hi, Like I said to Dark changing the pitch, adding an item in the sound descriptions menu, etc is all easy stuff to do if it is something simple like trying to figure out if you are being hit by a yellow fireball or a purple fireball or figuring out if you are fighting a gray wolf or a black

Re: [Audyssey] re-MOOs and MUD games question

2009-09-07 Thread Tristan B
Try www.mudconnect.com ANd almost all MUDs clients work VIPMud, and any other client, as long as it has the correct text-to-speech scripts. HTH, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers

[Audyssey] amulator and games

2009-09-07 Thread Johnny Tai
Hey guys; Was wondering exactly what is an amulator and how does it work with pc/videogames. I found a torrent that contains the soul edge game and its amulator, but the file is only 36 mbs? That can't be right can it? I'd think the game itself would be somewhere around 2 gbs. --- Gamers

Re: [Audyssey] amulator and games

2009-09-07 Thread Matheus
hi. no, certain not 2 gb!! that's correct i think. it depends for what console it is. it's a ps1 game for example, it's perfectly possible. if it's a ps2 game, not. -Mensagem original- De: Johnny Tai johnnyti...@shaw.ca Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 7 de

Re: [Audyssey] racing games

2009-09-07 Thread Thomas Ward
Hi Michael, Unfortunately not. Those are really the only accessible racing games that have decent game play, support a racing wheel, and are up to date at this time. My own racing game, USA Raceway, is far from complete so that doesn't count yet. All of the other racing games aren't worth your

Re: [Audyssey] question

2009-09-07 Thread Thomas Ward
Hi, Well, not really. There was one game, Danger City, that started out like a Street Fighter game, but all the demo has is the first level. Beyond that I can't think of anything that is remotely like MK or SF right now. michael barnes wrote: i wonder if there is an audio fighting games out

[Audyssey] converting games

2009-09-07 Thread michael barnes
with mortal kombat it would be easy to do and to make it legal do not charge for the game the first mortal kombat is a basic fighting game so it would be easy to do all you need to do is use the voice that is in the computer to read the main menu and the option menu and the character select

Re: [Audyssey] converting games

2009-09-07 Thread Allison Mervis
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4403 (20090907

Re: [Audyssey] converting games

2009-09-07 Thread Thomas Ward
Michael, Weather an accessible developer decides to sell the game or not it is still illegal. It is called copyright infringement regardless if the developer sells it, makes it open source, whatever. That makes it a potential risk for any developer who tries it. None of us are completely

Re: [Audyssey] converting games

2009-09-07 Thread Bryan Peterson
It's still illegal even if you don't charge for it. If you don't get sued you'd probably get handed a cease and desist letter. Face it Michael, if you want to play the game you're just going to have to tough it out. Homer: Hey, uh, could you go across the street and get me a slice of pizza?

Re: [Audyssey] philfer and glulx games

2009-09-07 Thread Kelby Carlson
I'd be interested in knowing this as well. Does anyone have tips for running Filfre, as well as TADS with JAWS? - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 06 Sep 2009 22:22:53 -0500 (CDT) Subject:

Re: [Audyssey] converting games

2009-09-07 Thread Thomas Ward
Hi, Either that or he needs to learn to program so he can create is own accessible version. I know this sounds harsh, but there comes a time when we all need to face reality and know our limits. I for one am not willing to put a year or two of my time on the line to create a game I may or may

[Audyssey] tads games with jaws

2009-09-07 Thread Chastity MORSE
I do know that the tads games will work with jaws, but you need the wintads interpreter. This is not self-voicing and you set jaws to the read all command, the insert S key stroke. Then, you read the game using jaws. I know philfer does not work with tads games, only glulx and Z-code games.

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Thanks Brian... I was going to say that. If a fighting game is what you want to play, then you're going to have to ask for help with the menus... this list is a good place to ask, since most people can usually find out. But Brian's right. Face it.. fighting games weren't made with the blind

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Never was much of an MK fan either, I prefered tekken and soul calibur though given the fact that I wsn't very good at either one or the other. Then there was Street Fighter... love that game. Lots of fighting games are around, some more well-known than others, but... those four are probably

Re: [Audyssey] amulator and games

2009-09-07 Thread Clement Chou
An emulator is something that takes code from an arcade machine or other gaming console and uses it on the pc with something that can read it. Emulators for the snes, arcade, and many older systems are around... playstation emulators do exist, but require a lot of tweeking to get to work when

Re: [Audyssey] converting games

2009-09-07 Thread shaun everiss
well if this guy does do his own stuff and it is as good as he thinks then I'll bite. At 10:29 a.m. 8/09/2009, you wrote: Hi, Either that or he needs to learn to program so he can create is own accessible version. I know this sounds harsh, but there comes a time when we all need to face reality

Re: [Audyssey] converting games

2009-09-07 Thread Bryan Peterson
Games in general weren't made with the blind in mind, not just fighting games. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Lol... sorry, I figured since the topic had mainly involved fighting games I'd point that out specifially. Good point though. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 07, 2009 6:31 PM