[Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread Orin
For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link:

[Audyssey] Problems playing VIP Game zones Super sports game onlineq

2009-10-03 Thread Kevin Weispfennig
Hi, I am experiencing this problem for now 2 days. Everytime I want to play someone online in the super sports game, either beach volleyball, or funny bowling, I can't connect. If I press enter on the oponents login, nothing happenes, the game just crashes. Does someone know why that

Re: [Audyssey] mota cyclops?

2009-10-03 Thread Clement Chou
Old boss. The current thing, whatever it is... can't remember the name, replaced it. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 10:02 PM Subject: [Audyssey] mota cyclops? I notice in the sound

Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas
listening now On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link:

[Audyssey] I did it!

2009-10-03 Thread Clement Chou
I finally beat Mota without taking any damage, on the beginner difficulty. My one complaint... once you pick up an item once in a room, if you go back to that room then nothing ever spawns there anymore. I'm wondering whether it'd be possible to put random items in rooms every now and then at

Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas
how do you know which button is up down left and right, why these haven't be labelled is odd since the dialogue buttons are labelled? On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper.

Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread Kevin Weispfennig
This game sounds really cool. -- From: william lomas lomaswill...@googlemail.com Sent: Saturday, October 03, 2009 8:26 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Thirty Minutes of Soul Trapper listening now On 3

Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas
all the button button button things though make it hard in my view On 3 Oct 2009, at 07:47, Kevin Weispfennig wrote: This game sounds really cool. -- From: william lomas lomaswill...@googlemail.com Sent: Saturday, October 03, 2009 8:26 AM To:

Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the aount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than

[Audyssey] MOTA non-save reward

2009-10-03 Thread Phil Vlasak
Hi Ryan, An excellent suggestion, instead of penalizing people who save their game how about rewarding those who don't. If you complete a level without saving you get an extra healing potion added to your total. That should be easy to do at the beginning of the next level. How about it Thomas?

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Thomas Ward
Hi Bryan, It's not so hard really. mostly it takes patients, a love for the work, and a determination to get things done. I really enjoy programming even if the program isn't something I'd normally create on my own. Even a boring SQL database has some programming value at times. I guess I

Re: [Audyssey] mota cyclops?

2009-10-03 Thread Thomas Ward
Hi Johnny, The Cyclops is no longer in the demo. He has been moved to a different level in the game. HTH Johnny Tai wrote: I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? No one ever kicked ass by saying I can't. Johnny ST

Re: [Audyssey] Questions for all you game developers on the list

2009-10-03 Thread Thomas Ward
Hi Munawar, Actually, XAudio2 has been out of beta testing for quite some time. The version that ship's with march and August 2009 is a full release of the library. So if someone has DirectX March 2009 and the SlimDX March 2009 they will have the full stable release of XAudio2 support. HTH

Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward
Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book

Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message

Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou
Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like

Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward
Hi, HProbably so. It has been a while since my guitar and I have been best buddies. Bryan Peterson wrote: Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. --- Gamers

Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward
Hi, Well, it is quite a bit more involved than a school project. When you take in account the year and a half I spent on Montezuma's Revenge followed by this game I've put three years into this one game project. No school project lasts quite that long, and plus I took money for the project so

Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou
Hi again... I do realize this is a substancial bit more involved than a school project, but that's just the analogy I used. I'm sure however, once you release the game and have people buying it, it's going to be a good feeling... though by that point you probably will likely be so worn out all

Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Yep. I imagine that while we might still see Thomas here on Audyssey he's probably going to want to take a nice long break from programming and just enjoy his wife and son and the simple pleasures of everyday life. I can definitely understand where he's coming from since my now fiance and I

Re: [Audyssey] LW Sound Pack

2009-10-03 Thread Thomas Ward
Hi Haden, Yes, I said I would upload it to the server. Now, that you reminded me of that I'll start the upload right now. Give me a couple of minutes to get it uploaded to the server. I'll let the list know when it is up on site again. Smile. Hayden Presley wrote: Hi Thomas, I heard

[Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Thomas Ward
Hi everyone, As per request i have uploaded the Lonewolf sound pack to the USA Games web server. The file is 26 MB, and you can download it here: http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Happy gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Hayden Presley
Thanks! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 03, 2009 8:52 PM To: gamers@audyssey.org Subject: [Audyssey] Lonewolf Sound Pack Uploaded Hi everyone, As per request i have uploaded the

[Audyssey] tekken versus Mortal Kombat

2009-10-03 Thread Clement Chou
So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Charles Rivard
Is it the feeling of writing some instructions for the computer to carry out from scratch and seeing the computer carry out your instructions as you had planned, and knowing the enjoyment and or usefulness others are going to get from running those instructions on their machines? --- Shepherds

[Audyssey] the guitar that's been neglected - Re: I did it!

2009-10-03 Thread Charles Rivard
If he were here, we would jam. --- Shepherds are the best beasts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 8:58 AM Subject: Re: [Audyssey] I did it! Not to mention I imagine

Re: [Audyssey] the guitar that's been neglected - Re: I did it!

2009-10-03 Thread Clement Chou
Would you two mind letting a teenager join in? I'd be up for it. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 10:27 PM Subject: [Audyssey] the guitar that's been neglected - Re: I did

Re: [Audyssey] I did it!

2009-10-03 Thread Charles Rivard
Keep pickin'. --- Shepherds are the best beasts. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 4:46 PM Subject: Re: [Audyssey] I did it! Hi again... I do realize this is a substancial bit

Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Charles Rivard
Is this the original one you created? I seem to remember that you were thinking about making modifications to it. If this is a modified one, I'll download and install. Thanks. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] tekken versus Mortal Kombat

2009-10-03 Thread Johnny Tai
I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of ninjas who are