well its been a long road jayson.
I myself am proud with the fact I and others have managed to get this far with
a project like that.
Though I will be sorry when we're finnished.
this thing has taken the best part of the last 2 years to preduce and well once
its done.
At 04:12 p.m. 9/10/2009, you
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Rolling boulders? Hmm. Sounds like fun! Then again, I just hate getting
that run down feeling, or the situation of being between a rock and a hard
place. (grin) Although I can't wait till the game comes out, I will. I
know it'll be good and worth the wait. I also know that the testers wil
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
ver
Actually, that's http://www.blind-games.com.
Grab the alpha. If you like rogue-like games, you will not be disappointed.
If you want a station that plays rock, tune in to Living On The Edge Radio.
We play rock, and nothing but rock! No ever changing formats, no BS, just
st
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The
I'm not Liam but I'll answer these to the best of my knowledge. We, and that
includes Liam, aren't sure if or when Super Liam 2 will be out. As for Super
Egg Hunt, that'll happen when Liam finds time to update it. He's a working
man now, so he doesn't have a lot of spare time and what he has he
hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0 its
officially an unstable alpha, although its as stable as it can be right now.
new content pathways are added and a few oth
Hello,
A couple of questions for Liam or anyone else who can give me the answers to
these. Firstly, is Super Liam 2 still in the works, and if so, when can we
expect it out? Secondly, when should we expect Super Egg Hunt 1.3?
Hayden
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If you want to l
Just making sure. I'm sure the last thing Thomas wants to do is make anymore
major changes, aside from adding the rest of the levels and things of
course.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
Yeah, I know. I was joking. lol.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!
I don't imagine that's possible or easy to do. How about we just let Thomas
finish the project as quic
I don't imagine that's possible or easy to do. How about we just let Thomas
finish the project as quickly as he can? After all he's been working on it
for three years and counting.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
--
Actually I don't remember anything like that. We're still only in Alpha
testing remember. I don't imagine we're all that close to the final release.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From:
Hey Listers,
I've just rejoined the group and am interested to know how far "Entombed" is
from its final release. It seems I read somewhere that it was expected in
Fall of 2009, and here we are. Just eager for that roguelike action again!
--Bill
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Hehehehe. Well, that is a fair point. But could we reach a compromise and
say... you turn off half of it? grin.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!
Hi,
Whenever you visit a r
Hi,
Whenever you visit a room it triggers a visited flag. That way no new
enemies and items will be generated for that room. I don't think you
would exactly want me to turn off that trigger as not only would items
be generated again so would the monsters.
Grin.
Clement Chou wrote:
I finally
Hi,
Actually, XAudio2 is no longer in beta. As of March 2009 and so on the
version you get with the DirectX upgrades is the full stable release of
XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March
2009 you have the current most stable release of XAudio2 and the Managed
XAudi
Hi Nicol,
Yes, on some of the higher levels there will probably be rolling
boulders in the game. It is just another detail, trap, etc I haven't
gotten around to adding yet. Level 1, with all do respect, is just a
preview of the game. It is not meant to be representative of every type
of enemy,
Hi Will,
Well, to be honest I have enough stress as it is right now without
adding more preorders or subscription based gaming on my hands. As it is
the game's registration system isn't in place yet so I can' give
customers a new product key if I wanted to. That isn't probably going to
be in t
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