Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
True tom, however so many of the concepts are fairly generic I don't see the problem. You could for instance have a skeletal horseman with a lance, just not called Raodain, a giant flying bat boss just not referd to as the zap bat etc. I'm surprised that the dracula novel is pd,

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread dark
Well new generation is a very unknown game, sinse it was released on the Mega drive when most Castlevania games at thtat time were Snes exclusives. I do appreciate it though sinse it's also set in 1925, so has you fighting through places like a German munitions factory which is cool. I only

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread dark
Well she was apparently walled up, - so that would make sense. Binding in chains does make sense, and has a devine overtone, as it was used in Ancient myths to punish gods like Loki as well. In game terms however, I don't see how this would work in an action sense, though it

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread dark
that's not a series I've ever heard of at all Tom, they do sound fun though. If I remember my mythology, part of the Lilith myth was that she was Adam's first wife created before Eeve, but was unfaithful and unpleasant so turned into the first vampire. there is also of course the

Re: [Audyssey] game suggestion for Jim

2009-11-21 Thread peter Mahach
...sounds cool! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, November 21, 2009 2:24 AM Subject: Re: [Audyssey] game suggestion for Jim Homer on a School Bus?

[Audyssey] Saturday's Game Chat time

2009-11-21 Thread Phil Vlasak
Hi Phillip, I noticed the GMT time is wrong for the game chat. As GMT is 5 hours later than Eastern US, it should be, 3PM Eastern 8PM Universal - Original Message - From: Gamers Chat Robot gamers-ro...@audyssey.org To: gamers@audyssey.org Sent: Saturday, November 21, 2009 12:00 AM

Re: [Audyssey] Saturday's Game Chat time

2009-11-21 Thread Philip Bennefall
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey]

Re: [Audyssey] ace fire error

2009-11-21 Thread Brandon Misch
i haven't tried that yet. i do know of other ports that may work. On Nov 21, 2009, at 12:48 AM, Damien C. Sadler wrote: Hi, Have you allowed access via your router? Have you made sure that the port you are working with is opened? I haven't tested Acefire with Windows 7 but it worked fine

Re: [Audyssey] Saturday's Game Chat time

2009-11-21 Thread Philip Bennefall
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey]

Re: [Audyssey] Saturday's Game Chat time

2009-11-21 Thread lirin
Hi. I can't register there. I've get a message about invalid e-mail adress. I can't use there my two adresses hotmail and gmail. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Q9 action game, my opinion.

2009-11-21 Thread Thomas Ward
Hi, Actually, that's definitely one of the charming parts of the game. It is clear Philip never intended the game to be taken seriously. It is full of humor and off handed remarks like that's not what I would have done, pitty, poor little Q9, etc. You don't often get that kind of humor in an

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Absolutely. That's why I've been thinking off and on of doing a good Castlevania clone. The game is so generic that no one can come and pull the plug on it by screaming about copyrights. It is like, 'copyrights? What copyrights? Take the Belmont's out of the picture, drop the

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
True indeed Tom. Actually, sinse many developers, particularly for arcade games rarely do their homework as far as research goes, you might even improve upon things. For instance, instead of just cobbling together a skeletal horseman boss and giving him a good name, as was done

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread Thomas Ward
Hi Dark, Well, actually what happened is they placed Elizabeth Bathory in a room and walled her up in there. The reason they did that is because everyone believed she was responsible for the death of several young women in the region, and they were afraid to bring her to trial. The Countess

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread Thomas Ward
Hi Dark, There are several origin myths about Lilith, and yes one of them involves the story about her being the first wife of Adam. She is one of the more interesting and colorful demons of ancient mythology and legend. Today, of course, instead of merely being a demon books, movies, and

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Hmmm...That's an interesting suggestion. If there is one thing I like better than programming it is studying and researching history. As long as I could remember I've always had an interest in archeology, history, and anthropology. That's why movies, books, and games like Indiana

[Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
Hi all, Weird title, I know, but I thought it fit the question I am going to ask. What if you are a creative person, with an excellent game idea that he or she believes may be a big hit in the audio community. It would most likely be profitable too, but that wouldn't be the main focus for

Re: [Audyssey] Saturday's Game Chat

2009-11-21 Thread Phil Vlasak
Hi Folks, Philip Bennefall and me had a nice chat for over an hour in the games people play room. Too bad there were very few others there. Three other people popped in for a while. I will visit the room next Saturday at 3 PM Eastern which is 8 PM GMT and 9 PM Sweden time. Phil --- Gamers

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread tim
hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios.

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread Philip Bennefall
Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall - Original Message - From: tim

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread tim
ahh got ya thanks! great! game still trying to beat level 3 of the mountain world on mediam lol have 24 lives left lol so keep on trying grin - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009

Re: [Audyssey] Castlevania was Developer Time

2009-11-21 Thread dark
Hi Tom. I do remember hereing some history of Elizabeth Bathory before which tallies with this, pluss i've read one or two vampire stories which go along these lines. It strikes me very much like the tale of Jack the ripper, good fiction, even if the facts are a trifle dodgy. My

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
Well Tom, simply because a plot is there doesn't mean people have to bother with it unless they wish to. Take the mega man series for instance. There is extensive information on every single robot master, what order they wer ebuilt, what their personalities are like, what purpose they bwere

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread dark
wow phil that's dedication! I'll be looking forward to hereing what turns up in your games next Beware the gRue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 11:47 PM Subject:

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, When you come up with a game idea, story line, etc then contract with a developer to create the game there are two copyrights involved with the production. First, as the person with the idea, game story, etc you retain the original copyright ownership of your ideas and original story.

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a game

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Oh, I wasn't talking about what the end users would think of a complex plot or story for a arcade game like Castlevania, but how much work goes into it from the developers end. As a game player the more complex and interesting the plot the better. However, as a developer I'm pretty

Re: [Audyssey] How to non program a game

2009-11-21 Thread Willem
Also from a programming standpoint there are an endless number of ways to solve a problem, AKA programming, and everybody has their unique style and ideas of what can be done in practice. I would rather compare it with a profession like the law or maybe in some ways mathematicians. However

Re: [Audyssey] How to non program a game

2009-11-21 Thread Allan Thompson
Thanks Tom. I am sure Dark was telling me his honest opinion. I knew that failed game had castle in the name. That was a disappointment thru no fault of Justin and that is a situation I would be concerned with. I would want to see the project completed to the end. I always assumed that money

Re: [Audyssey] Saturday's Game Chat

2009-11-21 Thread Phil Vlasak
Hi Dark, Hey 8 PM would be a great time for a break ! Most of the games on the For the People site start at 2 AM GMT and go to 4 AM GMT. Good for night owls but it should be renamed For the US People! My on-line Dungeons and Dragons sessions now occur 1 AM to 4 AM GMT. Phil - Original

Re: [Audyssey] Saturday's Game Chat

2009-11-21 Thread Charles Rivard
I'll try to be there, but I'm not sure how much time I'll have, as the weekends are now taken up with catching up while I was at work during the week. --- Shepherds are the best beasts. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list

Re: [Audyssey] How to non program a game

2009-11-21 Thread Thomas Ward
Hi Al, All of the questions you asked are all subject to the terms of the contract. Weather or not you have to pay for things like sounds, music, up front or the developer will fit the cost of those is between you and the contractor. However, given the fact the contractor will need some sort

Re: [Audyssey] How to non program a game

2009-11-21 Thread Charles Rivard
I thought it was an interesting question, and from your first response, it sounds like things could get messy when it comes to having someone else do your programming. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
Technically there's no such thing as a stupid suggestion, just ones which are or are not currently practical. You do highlight one very important thing, - how much level editers and game creation tools which would let people like me and thee with ideas but know practical skill create

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
hi Tom. It's just this is something which comes up a lot from various people, including me. who have wild ideas about games and perhaps not enough forthought behind them as to whether they would be possible with current techniques, current sounds or whatever. that's why a good and

Re: [Audyssey] How to non program a game

2009-11-21 Thread dark
It certainly wasn't my intention to be insulting or put people off, only to note that there's a difference betwene having ideas, and having practcial ideas, one I've myself crossed on many occasions. Ultimately though, Tom is right, it's afterall his job as the programmer

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
I understand your issues with Mota and your desire not to embark on a long research issue. However it firstly seems you've got a lot of information on the subject yourself naturally, ie, the long discourse on Elizabeth Bathory, and secondly this is certainly an area others could