Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Ryan Strunk
I'm looking at it from a programmer's standpoint. It would be easy. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, November 24, 2009 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 ver

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread dark
Hi. You say "1.4" have you got the latest bug fix patch? if not, this might be an issue, sinse i understand there were sme saving troubles in earlier versions. The current version is 1.46 and you can find the update patch at http://www.blind-games.com/EntombedUpdate.exe hth. Beware the gru

[Audyssey] q9 podcast

2009-11-24 Thread shaun everiss
Hi. I was attempting to make a podcast of me doing in q9. I can't make it passed deathworld. the demons are real fun. I have managed with a couple lives lost to get through mountain world but no luck on death. So I cheated to get it all done however I really have no idea what to do. I used all my

Re: [Audyssey] Q9 version 1.1 released!

2009-11-24 Thread shaun everiss
I am getting this now. At 11:21 a.m. 25/11/2009, you wrote: >wow, it was fast man! going to download it now! >thanks! > >-Mensagem original- >De: "Philip Bennefall" >Para: "A public mailing list for Blastbay Studios." >Data: Terça, 24 de Novembro de 2009 22:19 >Assunto: [Audyssey] Q9 vers

[Audyssey] Buying game time for the holidays

2009-11-24 Thread Phil Vlasak
Hi Folks, I just revised my price list of commercial accessible games. I don't include on-line games with a monthly fee, as they are priced differently. You can download most of these games and after purchase many of them require you to get a registration key to unlock features and levels. Y

[Audyssey] Buying game time for the holidays

2009-11-24 Thread Che
Hi all, There is now a page for folks to buy gift subscriptions for players of the Blind Adrenaline card games, even if the buyer is not a member. The link below will take you to a gift purchase page. All one will need is the nickname of the person they are buying for and either a pay pal a

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
Hmmm, interesting point, one that I don't have a solution for either. I can't recall a time when I've fought the boss with only one life left, but in that situation it would be really quite frustrating. The whole game is, but that's more like throw your computer out of the window styel frustration

[Audyssey] joystick---where to buy?

2009-11-24 Thread Johnny Tai
Hey guys; I'm trying to find an arcade style joystick for the playstation 1... My girl's complaining that the controller's hard to use lol. Any idea where I can find it online? I googled it and looked on ebay, no luck. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Hayden Presley
One problem with it moving, who's to say it didn't move right under you? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 24, 2009 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 ve

Re: [Audyssey] Q9 version 1.1 released!

2009-11-24 Thread matheus
wow, it was fast man! going to download it now! thanks! -Mensagem original- De: "Philip Bennefall" Para: "A public mailing list for Blastbay Studios." Data: Terça, 24 de Novembro de 2009 22:19 Assunto: [Audyssey] Q9 version 1.1 released! Hi all, I'm happy to announce the release of ver

[Audyssey] Q9 version 1.1 released!

2009-11-24 Thread Philip Bennefall
Hi all, I'm happy to announce the release of version 1.1 of the Q9 Action Game! You may get it at www.blastbay.com. Please note that saved games from older releases are not compatible with version 1.1, however all the registration data for existing customers will remain intact. The change log

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
And if we never ask, then we'll never know. That's kinda what I was getting at. On 11/24/09, Bryan Peterson wrote: > That's exactly what I'm getting at. > Homer: Hey, uh, could you go across the street and get me a slice of pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message --

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Bryan Peterson
That's exactly what I'm getting at. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Tuesday, November 24, 2009 1:29 PM Subject: Re: [Audyssey] Q9 vers

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Willem
Hi Bryan. Only Philip would know if it is practical to do or not, because how easy it is depends on how he wrote the program. It could be very easy or very hard or medium. He might decide not to do it for what ever reason anyway. Bryan Peterson wrote: Interesting thought, but you have to look

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
Dunno. That's why I asked the programmer about it. On 11/24/09, Bryan Peterson wrote: > Interesting thought, but you have to look at this from a programmer's > standpoint. How difficult would something like that be to program? > Homer: Hey, uh, could you go across the street and get me a slice of

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread shaun everiss
hmmm well and another stratogy to kill the boss. if he is going after a bonus then he aint going after you and well you can waste him then I guess. At 07:58 a.m. 25/11/2009, you wrote: >Hi guys, > >The reason for there being so many bonus items in the level and for the boss >trying to destroy the

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Bryan Peterson
Interesting thought, but you have to look at this from a programmer's standpoint. How difficult would something like that be to program? Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Scott Ches

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
Hi Philip, I agree that having the boss level as a smaller space makes for a more full on fight, but just had an thought about something to make it even more interesting. Imagine if every 30 seconds or perhaps every minute, that pit was to move somewhere else on the map? Perhaps there could be a

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
Hi Matheus, The idea with that level is that it's meant to be a pretty small space, taht makes the battle a little more intense as you can't just leap around avoiding the boss forever, sooner or later he'll corner you or vise versa. It just makes for a more interesting fight, I think. Kind r

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
I'd just like to object to anything as cool as teleporting enemies being added, on the grounds that it'll inevitably mean I have to complete the game again lol. On a more serious note, all sounds good to me. I haven't been following the other threads as closely as usual so not sure if a verdict h

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
a, that's ok then. the teleportation will add certain more challenge. and what about making the level larger with more pits? thanks -Mensagem original- De: "Philip Bennefall" Para: "Gamers Discussion list" Data: Terça, 24 de Novembro de 2009 19:58 Assunto: Re: [Audyssey] Q9 version 1.1 u

Re: [Audyssey] the shields of q9

2009-11-24 Thread Scott Chesworth
Yup what Dark said, as well as figuring out how to use jumping to your advantage. Evading attacks from some creatures with jumps and using them to get yourself either right into the thick of a big group or in some cases back out again will go a long way toward your energy lasting longer. As well

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
Hi guys, The reason for there being so many bonus items in the level and for the boss trying to destroy them is simply to add some variation to it. He'd be very dull if he didn't take some risks. He should be a bit more dynamic now also with the teleportation added. Kind regards, Philip Ben

Re: [Audyssey] the shields of q9

2009-11-24 Thread dark
Matheus is right. The key to winning in Q9 is knowing the precise range of weapons, so that you can start swinging or shooting when the enemy is far enough away from you for you to attack it, but it not be able to get you. I certainly approve of a game which requires this level of practic

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
ok, since removing the bonus is not the right option, peraps implementing what i said about the boss don't coming at you when you are with the shields activated and a bonus item appears. can't wait to try the new version when it comes out!!! -Mensagem original- De: "dark" Para: "Gamers Di

Re: [Audyssey] the shields of q9

2009-11-24 Thread matheus
hmm, i don't think that the possibility of buying ammo or shields is good, it whould make the game much easyer. the way it is now it's challenging and fun in my opinion. just keep trying, eventualy you will be able to know when the enemies are coming to attack you, and they stop for a certain perio

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread dark
Hi Philip Indeed wow! I'm almost looking forward to getting to the death world now, almost, but not quite, sinse teleporting enemies sound like a nightmare! Anyway 'll be interested to check it out. As regards matheus' suggestions, I fully agree about the extra pits, but not

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
hi philip. wow, the updates are coming very fast. can't wait to try this survival mode. hmm, can you add this suggestion to the boss? make the level larger, with more pits, and when a bonus item is close to you and you are with the shield activated, he won't come to pick the bonus item. or simple r

Re: [Audyssey] q9

2009-11-24 Thread shaun everiss
yes I know about the ending and it does accept cheats but well I'd like to run without those. oh well thanks for tips this is a new game and its quite good. At 12:35 a.m. 25/11/2009, you wrote: >Hi Sean. > >I can only offer some general tips. > >firstly, bats can only attack you in the air, so if

Re: [Audyssey] the shields of q9

2009-11-24 Thread shaun everiss
hmmm cheating does get you through the game but it does not reward you with the boss dieing which is one thing I want to see once. Granted my char anoyed the narator to get him quite mad at me but still. Bullys and such I have actually managed it through the worlds and as long as I kept my life I

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread Willem
Hi all. The links to the setup and update patches for entombed always stay the same, so if you know an update is out you can just download it. dark wrote: Links to the patch are posted to the entombed discussion list. It's true the entombed site itself isn't updated, sinse I suppose Jaso

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread dark
Links to the patch are posted to the entombed discussion list. It's true the entombed site itself isn't updated, sinse I suppose Jason is busy working on the game. i will however post all links to update patches in the audiogames.net news (where I got the link for this one), so you can al

Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread dark
You need to use your screen reader's virtual curser. this is the dolphin curser in Hal, the jaws curser in jaws, and I believe the window eyes curser in window eyes. Using this, you can read the starting page with it's text and click on buttons just as if it were a web page. You'll need to

[Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
Hi again, Q9 is not giving up, here he is again with yet another update which is soon to hit the Internet. Here's the change log at this point: Version 1.1: Added: Teleporting mini Demons to the death world. Added: The boss can now teleport. Added: A special survival mode. Fixed: Some spoken nu

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread Che
Hi guys, There is a lot of info that has to be saved with the game, especially as you get further into it, this isn't a bug, just a part of the technical side of creating a game this deep. later che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.o

[Audyssey] Land of Hope

2009-11-24 Thread William L. Houts
Hi Listers, I seem to remember reading something here abouta web-based RPG called "Land of Hope". If I'm not just confusing it with Kingdom of Loathing, which I despise,I'd like to give it a try. Can anyone here supply the URL? A Google search was unsuccessful. Thanks, Bill "I just f

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread Hayri Tulumcu
It did not help either. I think it is when you get further down that it takes a minute for the game to save how have you found the patch? when there is no link to it - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Tuesday, November 24, 2009 4:18 PM Subject: Re:

Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread William L. Houts
Thanks, but you're still a little ahead of where I am. I don't even know how to get to the Options screen. --Bill - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, November 24, 2009 5:20 AM Subject: Re: [Audyssey] Smuggler 4 - Blaring Music Certain

Re: [Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread Willem
Maybe update to 1.6? you can find the update at http://blind-games.com/entombedUpdate.exe Hayri Tulumcu wrote: When I sit and play Entombed 1.4 and I save several times, so it takes longer for the game to store and retrieve. What can you do to get the game to save faster? --- Gamers mailing lis

[Audyssey] Bug in Entombed Beta 1.4

2009-11-24 Thread Hayri Tulumcu
When I sit and play Entombed 1.4 and I save several times, so it takes longer for the game to store and retrieve. What can you do to get the game to save faster? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can m

Re: [Audyssey] the shields of q9

2009-11-24 Thread Karl Belanger
If you listen to the shield sound, you can approximate when the shield will be running out fairly accurately, and get ready to activate another. Also, the shields last about 20 seconds if you have a good sense of timing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers

Re: [Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread dark
Certainly, just click on "musiC" in the options screen to have the score stop. As compared to smugglers 3, I've found the S4 score okay with Hal's voice volume wise, but obviously it is something that can vary a lot, and I have sometimes turned the music off after playing for a

[Audyssey] Smuggler 4 - Blaring Music

2009-11-24 Thread William L. Houts
Hey Gang, Is it possible to turn off the orchestral racket in Smuggler 4? I feel like I cmight be able to figure this game out if the score wasn't blasting in my face. --Bill "I just flew in from the Land of the Dead, and boy are my arms tired." --- Gamers mailing list __ Gamers@au

Re: [Audyssey] MOTA Preview for Beta 9

2009-11-24 Thread Nicol Oosthuizen
Yeah, I suppose tom is about 32, my age., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: 20 October 2009 05:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Preview for Beta 9 It was really coo

Re: [Audyssey] the boss battle in q9

2009-11-24 Thread Matheus
s are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Informace od NOD32 4632 (20091124) _

Re: [Audyssey] the boss battle in q9

2009-11-24 Thread dark
on via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audy

Re: [Audyssey] the boss battle in q9

2009-11-24 Thread Angellko21
ll messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4632 (20091124) __ Tato zprava

Re: [Audyssey] the boss battle in q9

2009-11-24 Thread dark
i agree. I love bosses, actually I'm a litle sorry there aren't more of them in Q9, and imho he's far too easy, you can just rock him to death pretty much on any difficulty, and as Matheus said, the single pit doesn't make things that much more difficult. One symple way of rai

[Audyssey] the boss battle in q9

2009-11-24 Thread Matheus
hey philip. maybe the boss in q9 should be harder. i mean, it's not easy, but compared with the deathworld, it's a piece of cake. maybe you should make the level larger with more pits to jump, and make it so wen you are with the shield, and a bonus item appears, i don't think that he should move to

Re: [Audyssey] q9

2009-11-24 Thread dark
Hi Sean. I can only offer some general tips. firstly, bats can only attack you in the air, so if you've got a lot of grounded enemies like wolves and leperds to deal with, do those first. Moving back and forth is often a very good idea when being attacked from two sides. Close either forwar

Re: [Audyssey] core exiles discussion list

2009-11-24 Thread Darren Harris
Hi. I never even new there was a ce discussion list or would have joined it ages ago. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 24 November 2009 09:21 To: Gamers@audyssey.org Subject: [Audyssey] core exiles discussion

Re: [Audyssey] the shields of q9

2009-11-24 Thread tim
INDEED I do the same. made it to the boss level! lol all that is my attack weppon is the club lol whats that cheat for the 4th weppon! lol heheha. 6 lives left~! good times! use those shields sparingly! - Original Message - From: "dark" To: "Charles Rivard" ; "Gamers Discussion list"

Re: [Audyssey] Message to Jim Kitchen from a friend(andmetoacertainextent)

2009-11-24 Thread Jim Kitchen
Hi Shaun, I've already got the Triple J Shooter game sound files done. Maybe they do sound cheap, I don't know, but they I don't think sound like they are from an arcade machine. Kind of hard since what they depict don't really make any noise. BFN Jim Laughing is good exercise. It's

[Audyssey] Q9

2009-11-24 Thread shaun everiss
hI. HMMM SO YOU CAN PUT IN MORE THAN ONE CHEAT INTO THE COMMAND BOX. i GOT THROUGH THE GAME BUT HMMM THE ENDING UM DID NOT GET THAT. nOW i NEED TO COPE WITH MULTI ENEMY THINGIES. ANY IDEAS GUYS. i CAN MANAGE MOST OF THE STUFF BUT BY THE TIME i FINNISH EVERYTHING i AM A BIT DEAD. ONE WAY IS TO RELY

[Audyssey] q9

2009-11-24 Thread shaun everiss
Hi all. Well I have beaten all the 3 worlds. I am stuck on the deathworld. I am out of rocks and shields can't beat level2 and up. what suggestions do you have with the wolves on the mountain world. what should I do with the enemies on deathworld there are just to many. if I cheat can I only use on

[Audyssey] core exiles discussion list

2009-11-24 Thread dark
Hi. Firstly, to any Ce players, I'm back, sorry about the basnese, I got a litle carried away with entombed, and some necessary work. As Sander has been kind enough to fix the audiogames.net database, myself and Cx2 are trying to put a good, informative entry on the game together.