Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put things
in a rather different light.
As regards the Lynux issue genera
If you go to the forum page and try to log in, you'll find the new password
link. then, just enter your user name and the forum will send a new password
to whatever E-mail address you were registered under.
hth.
Beware the Grue!
Dark.
- Original Message -
From: "Lori Duncan"
To: "G
Just a guess: More challenging and interesting? (grin of anticipation)
---
Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, October 29, 2010 7:03 PM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas,
I th
Yup I had to turn mine off cause I was having this problem. perhaps it's a
ps3 issue? and yes, menu before difficulty is for harmonies. second option
turns it on if clicked. which is interesting cause then you can switch
between harmonies at will. you don't have to do all harmonies, as long as
Hi Thomas,
I thought there were 10 levels in MOTA...what are levels 11 and 12?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 29, 2010 6:56 PM
To: Gamers Discussion list
Subject:
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using direct X,
then changing your mind to include cross platform support.
My reply:
You are
Hi Shaun,
Indeed. Kringle Crash immediately springs to mind...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, October 29, 2010 2:14 PM
To: gamers@audyssey.org
Subject: [Audyssey] chri
Hi Thomas,
Just curious, but how incompatible is your old Genisus Engine, the one you
used for BETA 13, and the current one?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, October 29, 2010 10:4
well now I know its on 2 lines I just have to slice and splice.
its not to bad.
At 08:56 a.m. 30/10/2010, you wrote:
Hi all,
Ok I am giving up on this for a while before I get too annoyed. I may try
shortening the file name so that the link is shorter to see if that helps.
I am able to click th
true dark but the way I see it in order to be going foreward in game
development as a hole we need to develop the tech to do it not the
crappy backward tech that all us blind people do.
I know it sounds harsh but we need to catch up with the sighted in
any way we can and for a bit we were almost
Hi guys could someone tell me how I re-register or recover my details? I have
lost my password and can't find a forgot password link to click for a reminder.
Thanks from Lori.
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If you want to leave the list, send E-mail to gamers-unsubscr...@audys
Guys, please try to at least look at the link ok? if you had you'd know that
it's multiline. Just paste everything together into a single line. *sigh*
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Friday, October 29, 2010 12:17 PM
Subject: Re: [Audyss
Sorry, were your steps sounds loud? Mine werre really quiet for some reason
and when the monster thing attacked me I couldn't tell if i'd hit him with
my gun or not. I heard the sound of my heart beat but there wasn't a health
stats key to see how it was doing.
- Original Message -
Fr
Hi all,
Ok I am giving up on this for a while before I get too annoyed. I may try
shortening the file name so that the link is shorter to see if that helps.
I am able to click the link in the message as it stands in my outbox but
after it goes to the list it is broken. I've no idea why but don't
Oh I remember that I downloaded it years and years ago, I may have it around
on an old cd somewhere I will check.
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Thursday, October 28, 2010 11:18 PM
To: 'Gamers Discussio
Wow! Those do sound like they'd be extremely good to have on my ps3, but
you're right they're pretty pricey. I'm gonna keep this message around in
case I ever have the extra cash to pick these up, but it won't be any time
soon.
Thanks.
Tom
-Original Message-
From: gamers-boun...@audyss
Hello Tom.
while I certainly see the logic in what your doing, i can't help feel mildly
disappointed.
I understand that for people using lynux, a version of the game which can be
played on their systems without need to use an emulator is an extremely good
thing, and that this developement ne
Hi.
This week I was talking to some family about christmas and how we
structure our presents.
THere is this game where you buy some thing for 10 bucks or less put
it in a barrel and then randomly pick one you can trade with others
or keep it or what ever.
Its just a fun game.
No idea what I'd
Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gu
yeah its another thing to do I will try this.
At 03:36 a.m. 30/10/2010, you wrote:
wow will try this out. How advance do you hope the full game to become?
On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote:
> Hi guys!
>
> We'd like to inform you about the new tech demo for a game we've
be
Hi Phil,
Sure. All of the contact information etc is right on the sfml-dev.org
website. I've got plans to e-mail the guy who started SFML and see if
he can figure out why SFML tends to cause Windows to blue screen where
I don't get so much as a seg fault on Linux with beta 16.
On 10/29/10, Phil V
Hi Zack,
Oh, I intend on reporting my findings to the SFML developers as I
think they need to investigate this problem further. As I have
mentioned several times the game doesn't crash like this on Linux at
all. In fact beta 16 runs extremely good on Linux. Recompile it for
Windows using MinGW and
Hi Thomas,
Is there a way to contact those working on the SFML libraries
about the bug?
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http://audyssey.o
Hi Charles,
Yeah, you could say that. I'm very unhappy of having to go back to
DirectX to support Windows XP, Vista, and Windows 7, but if that is
the most stable way of resolving the problem that's what I have to do.
Managing to engines is definitely not my idea of fun, but if I want to
support Wi
Hi Thomas,
Is it perhaps worth reporting the bug you've found to the sfml developers?
I would absolutely hate to have to go through the extra work of
maintaining two separate versions of the game engine unless there was
absolutely no chance of getting the underlying problem in the
cross platfo
Just checking to see if this is working, please disreguard
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Sounds like this is going to be a time consuming, troublesome, pain in the
buns, mess that should work out in the long run. It is good, though, that
you have found where that blue screen bug was.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers
Hello,
I am sorry, but it still doesn't work. Tri.
www.sendspace.com
And download the wizard and create your account.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are kn
lol the dog is cute.
- Original Message -
From: "Ian McNamara"
To: "Gamers Discussion list"
Sent: Friday, October 29, 2010 4:26 PM
Subject: [Audyssey] extent.
Hi this looks brilliant it works well on the mac. just a couple of
questions what's the game accually about as i don't Reall
mine runs ok but i don't understand the exact consept and what this game is
finely going to be.
Ian McNamara
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Hi Richard the game doesn't seem to run properly I'm getting a message
saying "Error data file not found"
- Original Message -
From: "Richard @ AudioGames"
To: "Gamers Discussion list"
Sent: Friday, October 29, 2010 3:33 PM
Subject: [Audyssey] Extant - tech demo (new audio game by Audi
Hi Bryan,
That's hard to say. Certainly it will add some additional development
time since I'm dealing with completely different APIs and platforms
now, but long term I don't think it will be too bad. It is more a
matter of the time spent up front developing both versions of the
engine and then mak
Sounds like the best approach, although for your sake I hope this won't add
too much onto development time since I know how anxious you are to finally
get this project off! your back and take that nice long break I'm sure
you've been hankering for. And goodness knows you've more than earned it.
.3 I finished the game tonight, though that was alot of money for only 3
levels, the game needed to be longer though it was a cool goame
On Thu, Oct 28, 2010 at 10:34 PM, michael barnes wrote:
> Here is a quick question, Beside the training mode level how many levels
> are their in the game?
Ok, I am gonna try sending this as an html message rather than as a plain
text message like I have been doing all this time. If this works then
that's apparently what I need to do for long links like this even though I
have never had a problem before. So hopefully this one'll work.
http://dl.drop
I have to back Michael up on what hes saying, He and i are good friends and
get together from time to time for gameing, and he and i have been trying
with this for over a week. Please Dont Acuse someone of not trying if you
dont know them. We are all here to help one another out and not bash each
Hi this looks brilliant it works well on the mac. just a couple of questions
what's the game accually about as i don't Really get what it is about. also
what is the control to shut the dog up on the mac. so is this game for sighted
gamers and blind gamers to?
Ian McNamara
---
Gamers mailing li
Looking good, that music has me scared, nice one to try for haloween lol.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Friday, October 29, 2010 3:36 PM
Subject: Re: [Audyssey] Extant - tech demo (new audio game by
AudioGames.net)
wow will try this
getting this now.
Ian McNamara
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All messages ar
wow will try this out. How advance do you hope the full game to become?
On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote:
> Hi guys!
>
> We'd like to inform you about the new tech demo for a game we've been working
> on. It is called Extant and we'd like to ask you to try it out! Your fe
Hi guys!
We'd like to inform you about the new tech demo for a game we've been working
on. It is called Extant and we'd like to ask you to try it out! Your feedback
on this tech demo is warmly appreciated.
Information:
This is a tech demo of Extant. It is not a full game yet. Explore and Stay
Hi everyone,
At last I have located the cause of the blue screen. This morning i
did a step by step debug of the ExitProgram code when the Visual C++
debugger began giving me the exact error codes we are seeing in the
dump files. So obviously I know what the debugger is seeing and we
have been expe
Hi Richard.
I have played a couple of muds with hal using, of all things, windows'
basic telnet connection, but didn't really find this too satisfactory. I
have sinse switched to vip mud and sapi, and have played a couple of muds
with it successfully.
Usually I'd just use Hal to read th
Could you look? I'd like to experiment with some stuff...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 October 2010 11:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell
Hi Ben,
Yes, I do. I o
Hi Folks,
A while ago someone wanted to know if there was a headset with adjustable
volume controls for each ear.
I found one on Amazon, though it is a little expensive, but it also includes
surround sound in the headset that would make surround sound games such as
SOD and Sarah sound much bett
Hi richard, for alter aeon, I suggest you go here
http://www.oriolg.es/mush.php
Oriol gomez made a mush preconfiguration that'll work with a bunch of screen
readers, but he also bilt in quite an impressive soundpack for AA into it
that will associate just about every combat reaction to a sound s
Hi again.
I have now attempted to use gmud with little success, I think I
imported the map correctly into my Supernova but am not 100% sure as I
don't really understand such things. I have also tried VIP Mud and
have had more success with this.
I have connected to Alteraeon and created a charactor.
Hi Ben,
Yes, I do. I own it. I've got the source code, and I believe I still
have a setup or binary file kicking around as well. At least I hope I
have a compiled binary kicking around because I no longer have a copy
of Visual Basic 6 to recompile it.
Smile.
On 10/29/10, Ben wrote:
> Speaking of
Hi Charles,
Thank you. I really enjoy WII bowling. Guess because it is similar to real
bowling in that it depends on the speed of your arm swing, crank of your wrist
and release of the ball. At least with WII Sports Resorts and the extra sensor
controllers it does.
TGIF and BFN
Jim
C
Not to mention it does not work that well with the hi def realtech cards.
It worked better on my singlecore 2.4ghz now dead system with the
analog soundcard.
its real crap now in the sence that its really old.
I may try again, I have a plan in the works to pull a system from
dad's work that ma
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