Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-24 Thread dark
Hi tom. Well that is a pest regarding the harpies flight, though on the pluss side having the ability to include vertical combat elements in a 2D game would be highly needed in the genesis engine I think if you were planning on creating games similar to mega man, castlevania etc. So it might

Re: [Audyssey] pcs games question?

2011-05-24 Thread dark
Hi Phil. though I'm not sure how easy it would be to just get into a reaction mode this doesn't actually sound much like savage gambit, especially with the key combos to block and ability to move forward and back. I'd be interested to try it, though on my current keyboard the six pack i

Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread dark
I'll be interested to see where this one goes matheus sinse other than the combat in metroplexities, no ccgs or similar are available at all in an accessible form, thoug- I'd imagine though translating all! rules and such into a game cvould be quite a time consuming process. I'll be glad

[Audyssey] What is the differance between these games?

2011-05-24 Thread michael barnes
Hey, I was wondering what the differance between Mississippi and a game like the Trek 2000, or Final conflict? I n Mississippi I know you can put businesses in different places but do you controll those businesses? Or is this game like those strategies games where you controll more then one cha

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Alfredo_The_Music_maker
Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] desend into madness question

2011-05-24 Thread curt taubert
How do you quit your game? I tried to quit a game. I tried hitting q, escape and, alt f4. Finally I just went to the task manager and exited that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex s

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. i

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Zack, That's on our todo list, but not for some time. That's for two reasons. One, I don't have regular access to a Mac so I can't really port and test the Genesis 3D engine and games on Mac OS X directly. When I eventually get enough money to invest in a MacBook or something like that I'll cer

Re: [Audyssey] audio tutorial please

2011-05-24 Thread The Addictor
An audio tutorial? What features have you stumped? Let me know and I'll work on one. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Tim Kilgore" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 6:48 PM Subject: [Audyssey] audio tutorial please Hey

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, No, beta 16 was built using the Windows engine. I never did exactly find a way to get OpenAL to pan correctly, and am having the same issue with FMOD Ex. There probably is a way to correct the problem, or simulate DirectX using FMOD, but honestly this isn't the biggest issue here. Right

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread The Addictor
Yeah, me too Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Ryan Conroy" To: Sent: Tuesday, May 24, 2011 9:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Bryan, Exactly. There were all kinds of funky things like that happening. I might hjump a fire pit, Angela would run forward directly into the second fire pit. There were times where Angela would continue jumping into walls over and over, and over again until I just used alt+f4 to exit or ran t

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 10:53 PM

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sigh

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Ryan and all, The analog jumping wasn't permanently removed, but just disabled for this release. The reason is because when I recompiled Mysteries of the Ancients using the Genesis 3.0 engine I found out my implamentation of the analog jump system was causing problems with SDL input. Instead of

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Karl Belanger
I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
I notice that too. I thought that's just me. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.o

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Bryan Peterson
Because apparently it was causing some problems with the game either crashing or going into an endless loop where Angela would either keep jumping forward constantly or suddenly start running uncontrollably with no way for the player to stop her. We are the Knights who say...Ni! - Origi

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Zachary Kline
Hi Thomas, Is there any possibility of an OS X version? I can always run MOTA under my WIndows or Linux VMs, but it would be great if I didn't have to do it this way. I look forward to trying the release regardless Best and thanks, Zack. On May 24, 2011, at 6:19 PM, Thomas Ward wrote: > Hello

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
Thanks Thomas! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Ryan Conroy
Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello gamers, USA Games would like to announce the im

[Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release ==

Re: [Audyssey] pcs games question?

2011-05-24 Thread Thomas Ward
Hi Damien, Oh, ok. I wasn't sure what they sounded like after this length of time. I hadn't touched Savage Gambit in something like 5 years or so. Too long to remember what anything sounds like. On 5/24/11, Damien Pendleton wrote: > Hi Thomas, > I can definitely say that the bells in the Savage

Re: [Audyssey] pcs games question?

2011-05-24 Thread Yohandy
I'd love to have the setup file for this as well. There was a trainer as well wasn't there? I never quite got the keys down in that game, but I'd like to give it another shot. I never beat the game and that's actually bugging me lol - Original Message - From: "Thomas Ward" To: "Game

[Audyssey] audio tutorial please

2011-05-24 Thread Tim Kilgore
Hey can some one please make an audio tutorial of the dauk gru program? I can't seem to get a handle on it. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w

Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread Matheus Rheine
hi, a telnet client is just like a mud client, there are many available, even windows comes with a telnet client by default. the developer is in the process of fixing the manual and making it available in the game, so i'll be able to give full details on how to play and what this game is. but for n

Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread Ron Kolesar
Can you educate me to know what this project is? Many Many Thanks. Ron -Original Message- From: fred olver Sent: Tuesday, May 24, 2011 1:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] project yugioh - english version ready, need testers! What is a telenet client and where c

Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread fred olver
What is a telenet client and where can I find one to use with this game? Fred Olver - Original Message - From: "Matheus Rheine" To: Sent: Tuesday, May 24, 2011 12:00 AM Subject: [Audyssey] project yugioh - english version ready, need testers! > hey everyone. > some years ago i said i

[Audyssey] Rock Band 3: stay here forever expert bass FC

2011-05-24 Thread Yohandy
I must say, this is waaay easier on Bass than guitar. That keyboard section charted to guitar was totally ridiculous. Enjoy! http://www.sendspace.com/file/17icpf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Yo

Re: [Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread Phil Vlasak
Matheus, There is a good wiki page on the game, Yu-Gi-Oh! Trading Card Game The Yu-Gi-Oh! Trading Card Game, often shortened TCG, was first launched by Konami in 1999. It was named the top selling trading card game in the world by Guinness World Records Yu-Gi-Oh! is a strategy card game in which

[Audyssey] project yugioh - english version ready, need testers!

2011-05-24 Thread Matheus Rheine
hey everyone. some years ago i said i was going to translate a yugioh game to english using my vipmud scripting skills. however it did not happen for various reasons. it's really hard to translate a program using only scripts. some things just weren't working properly at all. but now the main devel

Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-24 Thread Shane Lowe
I've got to here those! Can you send them to me? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 10:46 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi, Yes,

Re: [Audyssey] infocom games for all

2011-05-24 Thread Siddhant Jain
hi, the download link is not working anymore. and, how to play these games? is there any programme or engine to be used in order to run these games? thanks, regards, sid. - Original Message - From: "michael barnes" To: Sent: Friday, May 20, 2011 5:35 AM Subject: [Audyssey] infocom g

Re: [Audyssey] pcs games question?

2011-05-24 Thread Damien Pendleton
Hi Thomas, I can definitely say that the bells in the Savage Gamut are not of a decent quality. It sounds like they have come off an old cassette, I.E. it has a slight warble and sounds slightly muffled. I do have some rather decent bells but I don't think I would be allowed to redistribute the

Re: [Audyssey] trading games.

2011-05-24 Thread shaun everiss
not that I know of. I have this game but to be honest I havn't really progressed. I buy some grain, or whatever, sell some, get bits of this and that. Buy a small ranch office, by waggons, sell it, fix waggons, etc, etc but I don't seem to get anywhere which is why I have stopped for a number of

Re: [Audyssey] creating a I.F. game

2011-05-24 Thread shaun everiss
well Inform7 is good I like tads tads2 or 3, adrift is also good, so is hugo. At 03:16 p.m. 24/05/2011, you wrote: Hi Shaun, Michael was talking about how to create zcode interactive fiction games. For that he needs Inform 7. BGT, Python, etc definitely isn't the language for zcode games. Althou

[Audyssey] trading games.

2011-05-24 Thread michael barnes
Hey, I just got the game Missippi. And I'm enjoying this game but I would like to know if their is any other games like this. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@

Re: [Audyssey] quentancy playroom

2011-05-24 Thread jason
Ok thanks for helping I will do that thanks again. On 5/23/2011 3:29 AM, Ian McNamara wrote: if you go to www.pcsgames.net you'll find the update there as it takes you to the english verssion. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-ma