Hi tom.
Well that is a pest regarding the harpies flight, though on the pluss side
having the ability to include vertical combat elements in a 2D game would be
highly needed in the genesis engine I think if you were planning on creating
games similar to mega man, castlevania etc.
So it might
Hi Phil.
though I'm not sure how easy it would be to just get into a reaction mode
this doesn't actually sound much like savage gambit, especially with the key
combos to block and ability to move forward and back.
I'd be interested to try it, though on my current keyboard the six pack
i
I'll be interested to see where this one goes matheus sinse other than the
combat in metroplexities, no ccgs or similar are available at all in an
accessible form, thoug- I'd imagine though translating all! rules and
such into a game cvould be quite a time consuming process.
I'll be glad
Hey, I was wondering what the differance between Mississippi and a game
like the Trek 2000, or Final conflict?
I n Mississippi I know you can put businesses in different places but
do you controll those businesses? Or is this game like those
strategies games where you controll more then one cha
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure that would work fine as
well.
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How do you quit your game? I tried to quit a game. I tried hitting q,
escape and, alt f4. Finally I just went to the task manager and exited that
way.
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Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I'm not sure I can enable/disable a targeting beep.
Anyway, with DirectSound sounds are panned from a range of -1 to
1000 and in FMOD Ex s
Hi Thomas,
I forgot you put the targeting scope on s to help you when the monsters got
in range.
So that makes the panning glitch not as critical as I thought.
I had a similar problem panning sounds with the GMA engine for Vista and
windows 7.
I solved it by panning sounds in doubling steps.
i
Hi Zack,
That's on our todo list, but not for some time. That's for two
reasons. One, I don't have regular access to a Mac so I can't really
port and test the Genesis 3D engine and games on Mac OS X directly.
When I eventually get enough money to invest in a MacBook or something
like that I'll cer
An audio tutorial? What features have you stumped? Let me know and I'll
work on one.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Tim Kilgore"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 6:48 PM
Subject: [Audyssey] audio tutorial please
Hey
Hi Phil,
No, beta 16 was built using the Windows engine. I never did exactly
find a way to get OpenAL to pan correctly, and am having the same
issue with FMOD Ex. There probably is a way to correct the problem, or
simulate DirectX using FMOD, but honestly this isn't the biggest issue
here. Right
Yeah, me too
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, May 24, 2011 9:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked that
feature.
-- Original
Hi Bryan,
Exactly. There were all kinds of funky things like that happening. I
might hjump a fire pit, Angela would run forward directly into the
second fire pit. There were times where Angela would continue jumping
into walls over and over, and over again until I just used alt+f4 to
exit or ran t
Hi Thomas,
I think in MOTA 14 you had the same panning problem and fixed it in beta 16.
I also think that was before you went to DirectX for panning but I could be
wrong.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 10:53 PM
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get it just right. For now if this truly bothers you use
the laser sigh
Hi Ryan and all,
The analog jumping wasn't permanently removed, but just disabled for
this release. The reason is because when I recompiled Mysteries of the
Ancients using the Genesis 3.0 engine I found out my implamentation of
the analog jump system was causing problems with SDL input. Instead of
I noticed that the bug from a much earlier cross-platform beta is back,
namely that sounds are again not panning properly. They stay all the way
over to one side, or exactly in the center, and do not pan at all like in
beta 18. I realize that you may not be able to get as exact as with DirectX,
but
I notice that too. I thought that's just me.
Tommy
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Because apparently it was causing some problems with the game either
crashing or going into an endless loop where Angela would either keep
jumping forward constantly or suddenly start running uncontrollably with no
way for the player to stop her.
We are the Knights who say...Ni!
- Origi
Hi Thomas,
Is there any possibility of an OS X version? I can always run MOTA under my
WIndows or Linux VMs, but it would be great if I didn't have to do it this way.
I look forward to trying the release regardless
Best and thanks,
Zack.
On May 24, 2011, at 6:19 PM, Thomas Ward wrote:
> Hello
Thanks Thomas!
Tommy
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All messages are archived
Why was analogue jumping removed? Just curious. I kinda liked that feature.
-- Original Message --
From: Thomas Ward
To: Gamers Discussion list
Subject: [Audyssey] MOTA beta 19 released!
Date: Tue, 24 May 2011 21:19:18 -0400
Hello gamers,
USA Games would like to announce the im
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients beta 19. This all new release includes a number of
changes, bug fixes, and new features.
What's New in This Release
==
Hi Damien,
Oh, ok. I wasn't sure what they sounded like after this length of
time. I hadn't touched Savage Gambit in something like 5 years or so.
Too long to remember what anything sounds like.
On 5/24/11, Damien Pendleton wrote:
> Hi Thomas,
> I can definitely say that the bells in the Savage
I'd love to have the setup file for this as well. There was a trainer as
well wasn't there? I never quite got the keys down in that game, but I'd
like to give it another shot. I never beat the game and that's actually
bugging me lol
- Original Message -
From: "Thomas Ward"
To: "Game
Hey can some one please make an audio tutorial of the dauk gru program? I
can't seem to get a handle on it.
Tim
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hi, a telnet client is just like a mud client, there are many
available, even windows comes with a telnet client by default.
the developer is in the process of fixing the manual and making it
available in the game, so i'll be able to give full details on how to
play and what this game is. but for n
Can you educate me to know what this project is?
Many Many Thanks.
Ron
-Original Message-
From: fred olver
Sent: Tuesday, May 24, 2011 1:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] project yugioh - english version ready, need
testers!
What is a telenet client and where c
What is a telenet client and where can I find one to use with this game?
Fred Olver
- Original Message -
From: "Matheus Rheine"
To:
Sent: Tuesday, May 24, 2011 12:00 AM
Subject: [Audyssey] project yugioh - english version ready, need testers!
> hey everyone.
> some years ago i said i
I must say, this is waaay easier on Bass than guitar. That keyboard
section charted to guitar was totally ridiculous. Enjoy!
http://www.sendspace.com/file/17icpf
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Yo
Matheus,
There is a good wiki page on the game,
Yu-Gi-Oh! Trading Card Game
The Yu-Gi-Oh! Trading Card Game, often shortened TCG, was first launched by
Konami in 1999. It was named the top selling trading card game in the world
by Guinness World Records
Yu-Gi-Oh! is a strategy card game in which
hey everyone.
some years ago i said i was going to translate a yugioh game to english
using my vipmud scripting skills.
however it did not happen for various reasons. it's really hard to
translate a program using only scripts.
some things just weren't working properly at all.
but now the main devel
I've got to here those! Can you send them to me?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 23, 2011 10:46 PM
Subject: Re: [Audyssey] the spirit of game production - Re:
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi,
Yes,
hi,
the download link is not working anymore.
and, how to play these games?
is there any programme or engine to be used in order to run these games?
thanks,
regards,
sid.
- Original Message -
From: "michael barnes"
To:
Sent: Friday, May 20, 2011 5:35 AM
Subject: [Audyssey] infocom g
Hi Thomas,
I can definitely say that the bells in the Savage Gamut are not of a decent
quality. It sounds like they have come off an old cassette, I.E. it has a
slight warble and sounds slightly muffled.
I do have some rather decent bells but I don't think I would be allowed to
redistribute the
not that I know of.
I have this game but to be honest I havn't really progressed.
I buy some grain, or whatever, sell some, get bits of this and that.
Buy a small ranch office, by waggons, sell it, fix waggons, etc, etc
but I don't seem to get anywhere which is why I have stopped for a
number of
well Inform7 is good I like tads tads2 or 3, adrift is also good, so is hugo.
At 03:16 p.m. 24/05/2011, you wrote:
Hi Shaun,
Michael was talking about how to create zcode interactive fiction
games. For that he needs Inform 7. BGT, Python, etc definitely isn't
the language for zcode games. Althou
Hey, I just got the game Missippi.
And I'm enjoying this game but I would like to know if their is any
other games like this.
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Ok thanks for helping I will do that thanks again.
On 5/23/2011 3:29 AM, Ian McNamara wrote:
if you go to www.pcsgames.net
you'll find the update there as it takes you to the english verssion.
Ian McNamara
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