[Audyssey] swamp 10b bugs

2011-11-04 Thread shaun everiss
Hi aprone We may have a problem While the game works as it should in multi player mode the game is seriously broke in single mode. Steps don't work, if you start in single mode then switch to multi, most items don't seem to appear or anything the game thinks you are still in multi or sp mode

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
The safe zone is currently a place where you can leave your character if you need to leave the computer and do not wish to be killed and start over. I believe this was first suggested by someone who hated the fear of death whenever he had to run to the bathroom. That sound funny, haha. There

Re: [Audyssey] swamp 10b bugs

2011-11-04 Thread Jeremy Kaldobsky
Yeah I made the mistake of just putting single player back in, but without going through to test it. I was just thinking that since it worked before it should be fine now. I had completely forgotten that the terrain and weapon codes had been changed. This is why the foot steps aren't

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Darren Duff
Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, November 03, 2011 9:14 PM

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
I think I'm all set with sounds for the moment, but thanks for the offer and I'll let you know if I end up needing them. Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about adding swords to the game. --- Gamers mailing list __

[Audyssey] Sword Sounds was Swamp

2011-11-04 Thread Thomas Ward
Hi Darren, Would you mind sending those sword sounds my way. I have a couple of games that could really use some better sword sounds. thanks. On 11/4/11, Darren Duff duff...@gmail.com wrote: Hey. Do you want some sword sounds? I've got some really good ones. IF you've ever thought about

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Darren Duff
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Re: [Audyssey] Sword Sounds was Swamp

2011-11-04 Thread Darren Duff
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Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would be nice. I was thinking last night that having that area heal a person, very slowly, could be nice too. Sent with Thunderbird 3.1.14 portable. On 11/4/2011 4:26 AM,

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
Darren, I'm actually coding that right now believe it or not. If all goes as planned, in the next version your equipment and stats will be saved if you leave the game while in the safe zone. Cool. Quick question for you. Is there a way to leave the game and come back later with all the

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Johnny Tai
Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
Valiant, I like the idea of the safe zone healing you. I'm going to add that to give it a try. I didn't understand the first sentence, would you mind rephrasing it? Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
Believe me, it's been in the planning stage for a little while now. Kai and I are looking for the best way to do it so that it sounds good. Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Darren Duff
are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6601 (2004) information

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Darren Duff
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[Audyssey] Swamp: beacons.

2011-11-04 Thread Christopher Bartlett
I'd like space bar to decommission beacons as it does radar. If it's been a while, I don't always remember quickly which number to hit to deactivate the beacon. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp: beacons.

2011-11-04 Thread Jeremy Kaldobsky
Actually I'd have people voice the concern that they had to keep turning beacons back on which got annoying. For me personally, I will just tap Shift 1 twice whenever I want to turn off a beacon. Even if it wasn't the one I was using, it quickly switches it and then turns it off. I'd like

[Audyssey] Checking direct x

2011-11-04 Thread dark
I was wondering if someone could help with this. It occurred to me that with what Tom said about how direct x 10 was essentially the same as 8 apart from it's graphics handling, This bug that prevents the finder from speaking on Airik the clerric when run on windows xp could be because the

Re: [Audyssey] Checking direct x

2011-11-04 Thread David Mehler
Hello Dark and List, I can't answer your questions about DirectX 10 I was not aware there was such a thing, I'm running DirectX 9.0C, and this is on an xp machine. My folks box is running 7, it's a new dell, and I know it has directx as well, I think it's still 9 though. As far as directx

Re: [Audyssey] Swamp: beacons.

2011-11-04 Thread Dakotah Rickard
That's what I do, as well. Just shift and whatever number is handy twice. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Actually I'd have people voice the concern that they had to keep turning beacons back on which got annoying. For me personally, I will

Re: [Audyssey] Checking direct x

2011-11-04 Thread dark
Thanks david, That did the job certainly. I've got direct x 9.0c here as well it seems, hmmm, I wonder if you can install direct x 10 on xp? and if so, if it will fix the Airik issue? Beware the grue! Dark. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers

[Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles

2011-11-04 Thread Sylvester Thomas
Greetings Gamers! Trying to create a vehicle using the ts2 Utility pack included with your top speed 2 download, but keep getting the following error when I attempt to load vehicle sounds outside the eternal sounds. run-time error 5 invalid procedure call or argument. If any of you who created

Re: [Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles

2011-11-04 Thread Davy Kager
Hi, The recommended thing to do is to upgrade to Top Speed version 3 and create vehicles and tracks manually. That is, by editing a .vhc or .trk file in Notepad or another text-editor. I believe I put some basic examples in the TS3 release notes. HTH, Davy -Original Message- From:

Re: [Audyssey] Checking direct x

2011-11-04 Thread Bryan Peterson
You'll have to try it and see. If it fixes the issue then that should be made known to Jake. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 04, 2011 2:35 PM Subject: Re:

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just

Re: [Audyssey] Checking direct x

2011-11-04 Thread dark
Well first I need to find the download! I tried googling direct x 10, but the only download it brought me to was the 9.0C one I already have for some reason. It would be rubbish if dx10 only comes preinstalled with windows 7. Beware the grue! Dark. - Original Message - From: Bryan

Re: [Audyssey] Is it possible to register Self-Destruct on Windows Seven both systems?

2011-11-04 Thread Alfredo_The_Music_maker
Hello, Subject says it all. Is there a way other than messing around in the registry? Thanks, Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Upcoming game: Blind Side

2011-11-04 Thread Orin
Hello everyone, Just found a link that sounds pretty interesting. This game is called Blind Side and apparently it will be cross platform on Mac, PC and iOS. I doubt it's a scam either, since it has over 300 people who are supporting it. It is about a blind couple who wake up and they find

Re: [Audyssey] Checking direct x

2011-11-04 Thread David Mehler
Hi Dark, If you can find Directx 10 and send the link I would look but am fighting with migrating imap folders, I can check in an xp vm that I have, so that if it doesn't work you won't be fighting two directx versions or any compatibility issues. Hth Dave. On 11/4/11, dark d...@xgam.org

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Darren Duff
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Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Jeremy Kaldobsky
The volume thing sounds like a windows 7 issue if you're using windows 7. It is really bad about automatically deciding if something should be louder or quieter and adjusting the settings for it. You may have noticed this if you were playing music and opened up a skype call. Windows 7 would

[Audyssey] Swamp, version 1.1b

2011-11-04 Thread Jeremy Kaldobsky
Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. -

Re: [Audyssey] Upcoming game: Blind Side

2011-11-04 Thread Ian McNamara
Hi mate will look in to this sounds good. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles

2011-11-04 Thread Sylvester Thomas
Hi Davy! Thanks for this. I will try it. Take care! Sly - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 04, 2011 1:48 PM Subject: Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating

Re: [Audyssey] Swamp, version 1.1b

2011-11-04 Thread Christopher Bartlett
Hey Jeremy, I assume it would be possible to create your own sound files to attach to those keys? That would be awesome for personalization. What files would we need to replace, and in what format? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp, version 1.1b

2011-11-04 Thread Jeremy Kaldobsky
They are in the voices folder, but the other players will still here their versions of those files even if you change yours. It might still be fun to use your own voice, but just be aware that it wouldn't change it for other people. They are wav files. Hey Jeremy, I assume it would be

Re: [Audyssey] Checking direct x

2011-11-04 Thread dark
Hi David. Actually if you could test this I'd be very greatful, sinse the downloads I'm finding ar confusing me. Microsoft themselves don't seem to have direct x 10 for download, in fact the latest xp version i could find was a 9.0c update dated September of this year and marked for windows

Re: [Audyssey] Upcoming game: Blind Side

2011-11-04 Thread Yohandy
did you guys witness the power of kickstarter? over $9000 in funding. I bet These 2 guys have made more money in a few days for this project than some audio game devs. and there are still 26 days left! If this thing gets off the ground and they utilize the funds well, it should produce some

[Audyssey] major issue found with swamp 1.1

2011-11-04 Thread shaun everiss
Hi. After starting the game when hitting tab to switch to readers must be win eyes, there is a problem. ofcause I don't have wineyes, but the system then says runtime error 28, stack overflow, after which the game is completely hosed and I have to end the task or reboot depending if windows

Re: [Audyssey] major issue found with swamp 1.1

2011-11-04 Thread Richard Sherman
Hi, Using jaws here. But whether it is loaded or not. Pressing the tab key to cycle thru speech selections crashes the game for me too. Also checked my debug log and it too roughly has the same info. rich - Original Message - From: shaun everiss sm.ever...@gmail.com Sent: Friday,