Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Darren Duff
While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM

[Audyssey] Swamp server down?

2011-11-05 Thread Darren Duff
Hey guys. just lettings you all know looks like the swamp server is down. At least I can't connect to it. Thanks. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship

[Audyssey] starbase orion on iphone?

2011-11-05 Thread Darren Harris
Hi all, This game popped up on ap advice and it looks good but I haven't as yet tried it. has anybody tried this game yet with voiceover and does it work? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] Hi hear's my swamp frases for the game.

2011-11-05 Thread Mich
Hi. hear are my swamp frazes for the game. http://dl.dropbox.com/u/24523864/swomp%20frazes.zip from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Valiant8086
G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the

[Audyssey] good news about iphone game transylvania.

2011-11-05 Thread michael barnes
Hey, the other day I spoke on the iphone game transylvania. Well today I thought I would see if the developer had made it workable with the voice over. And after playing with the game for a few minutes it is accessible. The game works just like a I.F. game where you put in your commands in a

[Audyssey] swamp single player

2011-11-05 Thread Valiant8086
Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Kai
The only problem with this first-letter, first-word concept is that one, you're having to hit f, and then reach over to one of the other keys in time. F, followed by N, makes for interesting times. Furthermore, the various phrases aren't locked. While most people recorded the template

[Audyssey] Dice Roller for the iPhone

2011-11-05 Thread Christina
Hi. Do any of you know of an accessible dice roller app for the iPhone? I'd like to see each individual die, not just a total. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Jeremy Kaldobsky
Feel free to suggest a new layout for them, this way others can help decide if it would be a good change or not. :) While I like the voice keys they are hard to remember and aren't very intuitive.  Could we change them to something different? --- Gamers mailing list __

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Jeremy Kaldobsky
Not a bad idea at all. The original layout was suggested by someone, who's name I forget sorry, because you would be able to do the voice commands without moving either hand away from their normal resting spots. Would people be fine with moving their hands to do the voices? G for greeting

Re: [Audyssey] swamp single player

2011-11-05 Thread Jeremy Kaldobsky
It's true that single player is considerably harder now, because changes were made to several aspects of the game after that map and mission were created. Once I go back to working on the single player side of things, I will most likely start from scratch with a new map that may or may not

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Mich
Hi that sounds fine. I am wondering for those of us who have a touch pad on a windows 7 32 bit laptop can we play the game with that as well as on a windows xp pc with a keybord? and that sounds like a verry good idea. from Mich. - Original Message - From: Jeremy Kaldobsky

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Darren Duff
be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6604 (2005) information _ This message was checked

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Dakotah Rickard
I'll relay what I was talking about last night on the game chat. I'd like to see a sniper rifle added, or I suppose the hunting rifle could be modified, or perhaps there could be a scope that you find, like the silencer for the pistol, which is an aiming aid as discussed. If the sniper rifle is

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Dakotah Rickard
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Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Darren Duff
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Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Dakotah Rickard
Oh my word. I just had a wonderful idea. Ok, say that the sniper rifle, which fires 7.62 nato is used. I was thinking, and another gun hit me that uses the same ammo and would be amazing. The m60 or similar. Yes, there's the m240 saw that uses the 5.56 and is standard now, but the m60 is still in

Re: [Audyssey] swamp single player

2011-11-05 Thread Dakotah Rickard
My only problem for single player is no pistol and no axe. It's hard to do the damage you want at close range with just the assault rifle. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It's true that single player is considerably harder now, because changes were made to several

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Jeremy Kaldobsky
I've really liked the idea of adding some kind of sniper rifle in to the game, so odds are it probably will be. As everyone can probably imagine, the game requires development on several fronts so it is difficult for me to spread my efforts out evenly, or in the ways people might prefer.

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Jeremy Kaldobsky
Dakotah, it's like you were listening in on the conversation Kai and I had last night ROFL! The med kit for healing others is actually already in the works. I'm also quite fond of your M60 idea because it would give the ammo a use in 2 weapons, which is what I've been trying to do. When an

Re: [Audyssey] good news about iphone game transylvania.

2011-11-05 Thread Charles Rivard
Are the results automatically spoken by Voice-Over? Are any game controls or settings accessible through Voice-Over? Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: michael barnes

Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles

2011-11-05 Thread Sylvester Thomas
Hi Davy! One last thing. I have successfully created a .vhc file, Yea! but now I cannot figure out how to get the game to recognize it. I used the utility program in top speed 2 to check it and it said the file was fine, I even used the packaging option to zip it up only it asked me to

Re: [Audyssey] good news about iphone game transylvania.

2011-11-05 Thread michael barnes
Hey, Charles. No it don't read auto. Other then that I believe that it works well with voice over. I am totally blind and don't have any sighted people around to help me play games. You can give the game a try by downloading the free version of the game which is the lite version. I hope this

[Audyssey] king of fighters xiii vid

2011-11-05 Thread Clement Chou
This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will... the sounds may turn some people off, but this is a good game imo. I always liked the KOF series, and this looks to be a good entry after the disappointment that was KOF

Re: [Audyssey] good news about iphone game transylvania.

2011-11-05 Thread Charles Rivard
If it doesn't read automatically with Voice-Over, how do you know what's going on ? And your posts are hard to understand. Could you get or use a spell checker and grammar checker? They're readily available at no cost through the Net. Thanks. --- Be positive! When it comes to being

Re: [Audyssey] good news about iphone game transylvania.

2011-11-05 Thread michael barnes
Hey, Charles. All you have to do is to move your finger around the screen to get it to read the different items on the screen. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] king of fighters xiii vid

2011-11-05 Thread Johnny Tai
Where's the link? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] speaking of getting screen reader apis

2011-11-05 Thread Brandon Misch
Hey thomas. out of the screen reader docs you have, has serotek came through with there documentation yet and what about cobra from baum or bay area digital in the states? there's another reader. the final one to consider is thunder wich is free. thought i would throw those out for you. ---

[Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Kai
Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle

Re: [Audyssey] [brandon's list] Re: king of fighters xiii vid

2011-11-05 Thread Clement Chou
Right... forgot the link. Damn it all. http://www.youtube.com/watch?v=lGGNbDsRlAw - Original Message - From: Riz To: brandonsl...@freelists.org Sent: Saturday, November 05, 2011 6:03 PM Subject: [brandon's list] Re: king of fighters xiii vid that was a fantastic vidio

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Jeremy Kaldobsky
I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Dakotah Rickard
What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Kai
I only suggest batteries for the scope, both sniper and hunting rifle versions, in order to place some balancing factor on the benefits. If you have the scope without the need for an additional resource, what then would be the use for the other weapons? You'd just grab a sniper rifle and have